From 1152d3c3cb5d13b4e5543387bff7a73e78e27a71 Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Wed, 18 Apr 2012 10:45:41 +0200
Subject: GLMediaPlayer: Add Class / Package API doc incl. detailed info in the
implementations.
---
.../opengl/util/av/impl/FFMPEGMediaPlayer.java | 45 +++++++++++++++++++++-
1 file changed, 43 insertions(+), 2 deletions(-)
(limited to 'src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java')
diff --git a/src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java b/src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java
index d24961b68..7d10cff4d 100644
--- a/src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java
+++ b/src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java
@@ -49,15 +49,56 @@ import jogamp.opengl.gl4.GL4bcProcAddressTable;
import jogamp.opengl.util.av.EGLMediaPlayerImpl;
/***
- * Currently only YUV420P and the usual packed RGB formats are supported.
+ * Implementation utilizes Libav
+ * or FFmpeg which is ubiquitous
+ * available and usually pre-installed on Unix platforms. Due to legal
+ * reasons we cannot deploy binaries of it, which contains patented codecs.
+ * Besides the default BSD/Linux/.. repositories and installations,
+ * precompiled binaries can be found at the listed location below.
+ *
+ * Implements YUV420P to RGB fragment shader conversion
+ * and the usual packed RGB formats.
+ * The decoded video frame is written directly into an OpenGL texture
+ * on the GPU in it's native format. A custom fragment shader converts
+ * the native pixelformat to a usable RGB format if required.
+ * Hence only 1 copy is required before bloating the picture
+ * from YUV to RGB, for example.
+ *
+ *
+ * Utilizes a slim dynamic and native binding to the Lib_av
+ * libraries:
+ *
+ * - libavutil
+ * - libavformat
+ * - libavcodec
+ *
+ *
+ *
+ * http://libav.org/
+ *
*
* Check tag 'FIXME: Add more planar formats !'
* here and in the corresponding native code
* jogl/src/jogl/native/ffmpeg/jogamp_opengl_util_av_impl_FFMPEGMediaPlayer.c
*
*
- * TODO: Audio Output
+ * TODO:
+ *
+ * - Audio Output
+ * - Off thread next frame processing using multiple target textures
+ * - better pts sync handling
+ * - fix seek
+ *
*
+ * Pre-compiled Libav / FFmpeg packages:
+ *
*/
public class FFMPEGMediaPlayer extends EGLMediaPlayerImpl {
public static final VersionNumber avUtilVersion;
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