From 742282292bb115343287a626b35211e81d695bad Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Fri, 5 Oct 2012 06:32:50 +0200
Subject: Use helper.isExternalAnimatorAnimating() instead of
 helper.isAnimatorAnimating() for decision whether to display() now; Minor API
 comments.

---
 src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/jogl/classes/jogamp/opengl')

diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index d49fc75d9..d76272723 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -95,7 +95,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
     protected final void defaultWindowRepaintOp() {
         final GLDrawable _drawable = drawable;
         if( null != _drawable && _drawable.isRealized() ) {
-            if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+            if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isExternalAnimatorAnimating() ) {
                 display();
             }
         }
@@ -124,7 +124,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
             }
             sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
             if( _drawable.isRealized() ) {
-                if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+                if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isExternalAnimatorAnimating() ) {
                     display();
                 }
             }
-- 
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