From 38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 7 Jul 2014 23:46:19 +0200 Subject: Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings. --- .../jogamp/opengl/util/stereo/DistortionMesh.java | 95 ++++ .../opengl/util/stereo/GenericStereoDevice.java | 457 ++++++++++++++++ .../util/stereo/GenericStereoDeviceFactory.java | 43 ++ .../util/stereo/GenericStereoDeviceRenderer.java | 605 +++++++++++++++++++++ .../opengl/util/stereo/ScaleAndOffset2D.java | 107 ++++ .../opengl/util/stereo/shader/dist01_chroma.fp | 26 + .../opengl/util/stereo/shader/dist01_chroma.vp | 33 ++ .../opengl/util/stereo/shader/dist01_plain.fp | 22 + .../opengl/util/stereo/shader/dist01_plain.vp | 27 + .../opengl/util/stereo/shader/dist01_timewarp.vp | 44 ++ .../util/stereo/shader/dist01_timewarp_chroma.vp | 65 +++ 11 files changed, 1524 insertions(+) create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceFactory.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/ScaleAndOffset2D.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp (limited to 'src/jogl/classes/jogamp') diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java new file mode 100644 index 000000000..7a2483121 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java @@ -0,0 +1,95 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import com.jogamp.opengl.util.stereo.EyeParameter; + +public class DistortionMesh { + public static interface Producer { + /** Initialize */ + void init(final GenericStereoDevice.Config deviceConfig, final float[] eyeReliefInMeters); + + /** Distortion Mesh Producer */ + DistortionMesh create(final EyeParameter eyeParam, final int distortionBits); + } + public static class DistortionVertex { + /** {@value} */ + public static final int def_pos_size = 2; + /** {@value} */ + public static final int def_vignetteFactor_size = 1; + /** {@value} */ + public static final int def_timewarpFactor_size = 1; + /** {@value} */ + public static final int def_texR_size = 2; + /** {@value} */ + public static final int def_texG_size = 2; + /** {@value} */ + public static final int def_texB_size = 2; + + /** {@value} */ + public static final int def_total_size = def_pos_size + def_vignetteFactor_size + def_timewarpFactor_size + + def_texR_size + def_texG_size + def_texB_size; + + public DistortionVertex(final float[] data, final int pos_size, + final int vignetteFactor_size, final int timewarpFactor_size, final int texR_size, + final int texG_size, final int texB_size) { + this.data = data; + this.pos_size = pos_size; + this.vignetteFactor_size = vignetteFactor_size; + this.timewarpFactor_size = timewarpFactor_size; + this.texR_size = texR_size; + this.texG_size = texG_size; + this.texB_size = texB_size; + } + final float[] data; + + /** Usually {@link #def_pos_size} */ + final int pos_size; + /** Usually {@link #def_vignetteFactor_size} */ + final int vignetteFactor_size; + /** Usually {@link #def_timewarpFactor_size} */ + final int timewarpFactor_size; + /** Usually {@link #def_texR_size} */ + final int texR_size; + /** Usually {@link #def_texG_size} */ + final int texG_size; + /** Usually {@link #def_texB_size} */ + final int texB_size; + } + public DistortionMesh(final DistortionMesh.DistortionVertex[] vertices, final int vertexCount, + final short[] indices, final int indexCount) { + this.vertices = vertices; + this.vertexCount = vertexCount; + this.indices = indices; + this.indexCount = indexCount; + } + final DistortionMesh.DistortionVertex[] vertices; + final int vertexCount; + final short[] indices; + final int indexCount; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java new file mode 100644 index 000000000..d7fb95d91 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java @@ -0,0 +1,457 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import java.util.Arrays; + +import javax.media.nativewindow.util.Dimension; +import javax.media.nativewindow.util.DimensionImmutable; +import javax.media.nativewindow.util.Point; +import javax.media.nativewindow.util.PointImmutable; +import javax.media.nativewindow.util.Rectangle; +import javax.media.nativewindow.util.RectangleImmutable; + +import com.jogamp.common.util.ReflectionUtil; +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.FovHVHalves; +import com.jogamp.opengl.util.stereo.EyeParameter; +import com.jogamp.opengl.util.stereo.StereoDevice; +import com.jogamp.opengl.util.stereo.StereoDeviceRenderer; +import com.jogamp.opengl.util.stereo.StereoUtil; + +public class GenericStereoDevice implements StereoDevice { + public static enum ShutterType { + Global, RollingLeftToRight, RollingRightToLeft, RollingTopToBottom + } + public static class Config extends StereoDevice.Config { + public Config(final String name, + final ShutterType shutterType, + final DimensionImmutable surfaceSizeInPixels, + final float[] screenSizeInMeters, + final DimensionImmutable eyeTextureSize, + final float pupilCenterFromScreenTopInMeters, + final float interpupillaryDistanceInMeters, + final int[] eyeRenderOrder, + final EyeParameter[] defaultEyeParam, + final DistortionMesh.Producer distortionMeshProducer, + final int supportedDistortionBits, + final int recommendedDistortionBits, + final int minimumDistortionBits + ) { + this.name = name; + this.shutterType = shutterType; + this.surfaceSizeInPixels = surfaceSizeInPixels; + this.screenSizeInMeters = screenSizeInMeters; + this.eyeTextureSize = eyeTextureSize; + this.pupilCenterFromScreenTopInMeters = pupilCenterFromScreenTopInMeters; + this.interpupillaryDistanceInMeters = interpupillaryDistanceInMeters; + this.eyeRenderOrder = eyeRenderOrder; + this.defaultEyeParam = defaultEyeParam; + this.distortionMeshProducer = distortionMeshProducer; + this.supportedDistortionBits = supportedDistortionBits; + this.recommendedDistortionBits = recommendedDistortionBits; + this.minimumDistortionBits = minimumDistortionBits; + this.pupilCenterFromTopLeft = new float[2][2]; + calcPupilCenterFromTopLeft(); + } + /** A variation w/ different surface/screen specs */ + public Config(final Config source, + final DimensionImmutable surfaceSizeInPixels, + final float[] screenSizeInMeters, + final DimensionImmutable eyeTextureSize) { + this.name = source.name; + this.shutterType = source.shutterType; + this.surfaceSizeInPixels = surfaceSizeInPixels; + this.screenSizeInMeters = screenSizeInMeters; + this.eyeTextureSize = eyeTextureSize; + this.pupilCenterFromScreenTopInMeters = source.pupilCenterFromScreenTopInMeters; + this.interpupillaryDistanceInMeters = source.interpupillaryDistanceInMeters; + this.eyeRenderOrder = source.eyeRenderOrder; + this.defaultEyeParam = source.defaultEyeParam; + this.distortionMeshProducer = source.distortionMeshProducer; + this.supportedDistortionBits = source.supportedDistortionBits; + this.recommendedDistortionBits = source.recommendedDistortionBits; + this.minimumDistortionBits = source.minimumDistortionBits; + this.pupilCenterFromTopLeft = new float[2][2]; + calcPupilCenterFromTopLeft(); + } + private void calcPupilCenterFromTopLeft() { + final float visibleWidthOfOneEye = 0.5f * screenSizeInMeters[0]; + final float leftPupilCenterFromLeftInMeters = ( screenSizeInMeters[0] - interpupillaryDistanceInMeters ) * 0.5f; + final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye; + pupilCenterFromTopLeft[0][0] = leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye; + pupilCenterFromTopLeft[0][1] = pupilCenterFromScreenTopInMeters / screenSizeInMeters[1]; + pupilCenterFromTopLeft[1][0] = rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye; + pupilCenterFromTopLeft[1][1] = pupilCenterFromTopLeft[0][1]; + } + + /** + * Return the vertical pupil center from the screen top in the range [0..1]. + * @param screenHeightInMeters + * @param pupilCenterFromScreenTopInMeters + */ + public static float getVertPupilCenterFromTop(final float screenHeightInMeters, final float pupilCenterFromScreenTopInMeters) { + return pupilCenterFromScreenTopInMeters / screenHeightInMeters; + } + + /** + * Return the horizontal pupil center from the left side for both eyes in the range [0..1]. + *
+            <-------------left eye------------->|                       |<-----------right eye-------------->
+            <------------------------------------screenSizeInMeters.Width----------------------------------->
+                                       <------interpupillaryDistanceInMeters------>
+            <--centerFromLeftInMeters->
+                                       ^
+                                 center of pupil
+         * 
+ * + * @param screenWidthInMeters + * @param interpupillaryDistanceInMeters + */ + public static float[] getHorizPupilCenterFromLeft(final float screenWidthInMeters, final float interpupillaryDistanceInMeters) { + final float visibleWidthOfOneEye = 0.5f * screenWidthInMeters; + final float leftPupilCenterFromLeftInMeters = ( screenWidthInMeters - interpupillaryDistanceInMeters ) * 0.5f; + final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye; + return new float[] { leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye, + rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye }; + } + + private void init() { + final float[] eyeReliefInMeters = new float[defaultEyeParam.length]; + if( 0 < defaultEyeParam.length ) { + eyeReliefInMeters[0] = defaultEyeParam[0].eyeReliefZ; + } + if( 1 < defaultEyeParam.length ) { + eyeReliefInMeters[1] = defaultEyeParam[1].eyeReliefZ; + } + if( null != distortionMeshProducer ) { + distortionMeshProducer.init(this, eyeReliefInMeters); + } + } + + @Override + public String toString() { return "StereoConfig["+name+", shutter "+shutterType+", surfaceSize "+surfaceSizeInPixels+ + ", screenSize "+screenSizeInMeters[0]+" x "+screenSizeInMeters[0]+ + " [m], eyeTexSize "+eyeTextureSize+", IPD "+interpupillaryDistanceInMeters+ + " [m], eyeParam "+Arrays.toString(defaultEyeParam)+ + ", distortionBits[supported ["+StereoUtil.distortionBitsToString(supportedDistortionBits)+ + "], recommended ["+StereoUtil.distortionBitsToString(recommendedDistortionBits)+ + "], minimum ["+StereoUtil.distortionBitsToString(minimumDistortionBits)+"]]]"; + } + + /** Configuration Name */ + public final String name; + public final ShutterType shutterType; + + public final DimensionImmutable surfaceSizeInPixels; + public final float[] screenSizeInMeters; + /** Texture size per eye */ + public final DimensionImmutable eyeTextureSize; + + /** Vertical distance from pupil to screen-top in meters */ + public final float pupilCenterFromScreenTopInMeters; + /** Horizontal interpupillary distance (IPD) in meters */ + public final float interpupillaryDistanceInMeters; + /** + * Pupil center from top left per eye, ranging from [0..1], maybe used to produce FovHVHalves, + * see {@link #getHorizPupilCenterFromLeft(float, float)} and {@link #getVertPupilCenterFromTop(float, float)}. + */ + public final float[/*per-eye*/][/*xy*/] pupilCenterFromTopLeft; + public final int[] eyeRenderOrder; + public final EyeParameter[] defaultEyeParam; + public final DistortionMesh.Producer distortionMeshProducer; + + public final int supportedDistortionBits; + public final int recommendedDistortionBits; + public final int minimumDistortionBits; + } + + /** A mono view configuration, only one eye is supported */ + public static final Config config01Mono01; + + /** A default stereo SBS view configuration */ + public static final Config config02StereoSBS01; + + /** A default stereo SBS lense view configuration, utilizing similar settings as OculusVR DK1 */ + public static final Config config03StereoSBSLense01; + + private static final Config[] configs; + + static { + final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = { 0.0f, 1.6f, -5.0f }; // 1.6 up, 5 forward + final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO = { 0.0f, 0.3f, 3.0f }; // 0.3 up, 3 back + final float[] DEFAULT_EYE_POSITION_OFFSET_MONO = { 0.0f, 0.0f, 3.0f }; // 3 back + + final float d2r = FloatUtil.PI / 180.0f; + { + config01Mono01 = new Config( + "Def01Mono01", + ShutterType.RollingTopToBottom, + new Dimension(1280, 800), // resolution + new float[] { 0.1498f, 0.0936f }, // screenSize [m] + new Dimension(1280, 800), // eye textureSize + 0.0936f/2f, // pupilCenterFromScreenTop [m] + 0.0635f, // IPD [m] + new int[] { 0 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_MONO, + // degrees: 45/2 l, 45/2 r, 45/2 * aspect t, 45/2 * aspect b + FovHVHalves.byFovyRadianAndAspect(45f*d2r, 1280f / 800f), + 0f /* distNoseToPupil */, 0f /* verticalDelta */, 0f /* eyeReliefInMeters */) }, + null, // mash producer distortion bits + 0, // supported distortion bits + 0, // recommended distortion bits + 0 // minimum distortion bits + ); + } + + { + final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800); + final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f }; + final float interpupillaryDistanceInMeters = 0.0635f; + final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f; + final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters); + final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters); + final float fovy = 45f; + final float aspect = ( surfaceSizeInPixel.getWidth() / 2.0f ) / surfaceSizeInPixel.getHeight(); + final FovHVHalves defaultSBSEyeFovLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]); + final FovHVHalves defaultSBSEyeFovRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]); + + config02StereoSBS01 = new Config( + "Def02StereoSBS01", + ShutterType.RollingTopToBottom, + surfaceSizeInPixel, // resolution + screenSizeInMeters, // screenSize [m] + new Dimension(1280/2, 800), // eye textureSize + 0.0936f/2f, // pupilCenterFromScreenTop [m] + interpupillaryDistanceInMeters, // IPD [m] + new int[] { 0, 1 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovLeft, + 0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */), + new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovRight, + -0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) }, + null, // mash producer distortion bits + 0, // supported distortion bits + 0, // recommended distortion bits + 0 // minimum distortion bits + ); + } + + { + DistortionMesh.Producer lenseDistMeshProduce = null; + try { + lenseDistMeshProduce = + (DistortionMesh.Producer) + ReflectionUtil.createInstance("jogamp.opengl.oculusvr.stereo.lense.DistortionMeshProducer", GenericStereoDevice.class.getClassLoader()); + } catch (final Throwable t) { + if(StereoDevice.DEBUG) { System.err.println("Caught: "+t.getMessage()); t.printStackTrace(); } + } + + final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800); + final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f }; + final DimensionImmutable eyeTextureSize = new Dimension(1122, 1553); + final float interpupillaryDistanceInMeters = 0.0635f; + final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f; + final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters); + final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters); + final float fovy = 129f; + final float aspect = eyeTextureSize.getWidth() / eyeTextureSize.getHeight(); + final FovHVHalves defaultSBSEyeFovLenseLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]); + final FovHVHalves defaultSBSEyeFovLenseRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]); + + config03StereoSBSLense01 = null == lenseDistMeshProduce ? null : + new Config( + "Def03StereoSBSLense01", + ShutterType.RollingTopToBottom, + surfaceSizeInPixel, // resolution + screenSizeInMeters, // screenSize [m] + eyeTextureSize, // eye textureSize + pupilCenterFromScreenTopInMeters, // pupilCenterFromScreenTop [m] + interpupillaryDistanceInMeters, // IPD [m] + new int[] { 0, 1 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseLeft, + 0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */), + new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseRight, + -0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) }, + lenseDistMeshProduce, + // supported distortion bits + StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE, + // recommended distortion bits + StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE, + // minimum distortion bits + StereoDeviceRenderer.DISTORTION_BARREL + ); + } + configs = new Config[] { config01Mono01, config02StereoSBS01, config03StereoSBSLense01 }; + } + + public final int deviceIndex; + public final Config config; + + public final Point surfacePos; + private final FovHVHalves[] defaultEyeFov; + + private boolean sensorsStarted = false; + + public GenericStereoDevice(final int deviceIndex, final StereoDevice.Config customConfig) { + this.deviceIndex = deviceIndex; + + if( customConfig instanceof GenericStereoDevice.Config) { + this.config = (GenericStereoDevice.Config) customConfig; + } else { + final int cfgIdx = Math.min(deviceIndex % 10, configs.length-1); + this.config = null != configs[cfgIdx] ? configs[cfgIdx] : config02StereoSBS01; + } + config.init(); + + this.surfacePos = new Point(0, 0); + + defaultEyeFov = new FovHVHalves[config.defaultEyeParam.length]; + for(int i=0; i Success + return true; + } + } + private boolean startSensorsImpl(final boolean start) { return start; } + + @Override + public boolean getSensorsStarted() { return sensorsStarted; } + + @Override + public int[] getEyeRenderOrder() { return config.eyeRenderOrder; } + + @Override + public int getSupportedDistortionBits() { + return config.supportedDistortionBits; + }; + + @Override + public int getRecommendedDistortionBits() { + return config.recommendedDistortionBits; + } + + @Override + public int getMinimumDistortionBits() { + return config.minimumDistortionBits; + } + + @Override + public final StereoDeviceRenderer createRenderer(final int distortionBits, + final int textureCount, final float[] eyePositionOffset, + final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit) { + final EyeParameter[] eyeParam = new EyeParameter[eyeFov.length]; + for(int i=0; i= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": pos ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(0f); + iVBOFB.put(0f); + } + dataIdx += v.pos_size; + + // params + if( v.vignetteFactor_size >= 1 && useVignette ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": vignette "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.vignetteFactor_size; + + if( v.timewarpFactor_size >= 1 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": timewarp "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.timewarpFactor_size; + + // texCoordR + if( v.texR_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texR ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texR_size; + + if( useChromatic ) { + // texCoordG + if( v.texG_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texG ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texG_size; + + // texCoordB + if( v.texB_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texB ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texB_size; + } else { + dataIdx += v.texG_size; + dataIdx += v.texB_size; + } + } + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": iVBO "+iVBO); + } + { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": idx "+indices+", count "+indexCount); + for(int i=0; i< indexCount; i++) { + if( 0 == i % 16 ) { + System.err.printf("%n%5d: ", i); + } + System.err.printf("%5d, ", (int)meshData.indices[i]); + } + System.err.println(); + } + final ShortBuffer out = (ShortBuffer) indices.getBuffer(); + out.put(meshData.indices, 0, meshData.indexCount); + } + if( StereoDevice.DEBUG ) { + System.err.println("XXX."+eyeName+": "+this); + } + } + + private void linkData(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + + if( 0 > vboPos.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboPos); + } + if( 0 > vboParams.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboParams); + } + if( 0 > vboTexCoordsR.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsR); + } + if( StereoUtil.usesChromaticDistortion(distortionBits) ) { + if( 0 > vboTexCoordsG.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsG); + } + if( 0 > vboTexCoordsB.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsB); + } + } + if( 0 > eyeToSourceUVScale.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVScale); + } + if( 0 > eyeToSourceUVOffset.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVOffset); + } + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + if( 0 > eyeRotationStart.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationStart); + } + if( 0 > eyeRotationEnd.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationEnd); + } + } + iVBO.seal(gl, true); + iVBO.enableBuffer(gl, false); + indices.seal(gl, true); + indices.enableBuffer(gl, false); + } + + private void dispose(final GL2ES2 gl) { + if( null == iVBO ) return; + iVBO.destroy(gl); + indices.destroy(gl); + } + private void enableVBO(final GL2ES2 gl, final boolean enable) { + if( null == iVBO ) return; + iVBO.enableBuffer(gl, enable); + indices.bindBuffer(gl, enable); // keeps VBO binding if enable:=true + } + + private void updateUniform(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + gl.glUniform(eyeToSourceUVScale); + gl.glUniform(eyeToSourceUVOffset); + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + gl.glUniform(eyeRotationStart); + gl.glUniform(eyeRotationEnd); + } + } + + /** + * Updates {@link #ovrEyePose} and it's extracted + * {@link #eyeRenderPoseOrientation} and {@link #eyeRenderPosePosition}. + * @param hmdCtx used get the {@link #ovrEyePose} via {@link OVR#ovrHmd_GetEyePose(OvrHmdContext, int)} + */ + private EyePose updateEyePose(final GenericStereoDevice hmdCtx) { + return eyePose; + } + + @Override + public String toString() { + final String ppTxt = null == iVBO ? ", no post-processing" : + ", uvScale["+eyeToSourceUVScale.floatBufferValue().get(0)+", "+eyeToSourceUVScale.floatBufferValue().get(1)+ + "], uvOffset["+eyeToSourceUVOffset.floatBufferValue().get(0)+", "+eyeToSourceUVOffset.floatBufferValue().get(1)+"]"; + + return "Eye["+eyeName+", viewport "+viewport+ + ", "+eyeParameter+ + ", vertices "+vertexCount+", indices "+indexCount+ + ppTxt+ + ", desc"+eyeParameter+", "+eyePose+"]"; + } + } + + private final GenericStereoDevice device; + private final GenericEye[] eyes; + private final int distortionBits; + private final int textureCount; + private final DimensionImmutable singleTextureSize; + private final DimensionImmutable totalTextureSize; + /** if texUnit0 is null: no post-processing */ + private final GLUniformData texUnit0; + + private ShaderProgram sp; + private long frameStart = 0; + + @Override + public String toString() { + return "GenericStereo[distortion["+StereoUtil.distortionBitsToString(distortionBits)+ + "], singleSize "+singleTextureSize+ + ", sbsSize "+totalTextureSize+ + ", texCount "+textureCount+", texUnit "+(null != texUnit0 ? texUnit0.intValue() : "n/a")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(0 < eyes.length ? eyes[0] : "none")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(1 < eyes.length ? eyes[1] : "none")+"]"; + } + + + private static final DimensionImmutable zeroSize = new Dimension(0, 0); + + /* pp */ GenericStereoDeviceRenderer(final GenericStereoDevice context, final int distortionBits, + final int textureCount, final float[] eyePositionOffset, + final EyeParameter[] eyeParam, final float pixelsPerDisplayPixel, final int textureUnit, + final DimensionImmutable singleTextureSize, final DimensionImmutable totalTextureSize, + final RectangleImmutable[] eyeViewports) { + this.device = context; + this.eyes = new GenericEye[eyeParam.length]; + this.distortionBits = ( distortionBits | context.getMinimumDistortionBits() ) & context.getSupportedDistortionBits(); + final boolean usePP = null != device.config.distortionMeshProducer && 0 != this.distortionBits; + final DimensionImmutable textureSize; + + if( usePP ) { + if( 1 > textureCount || 2 < textureCount ) { + this.textureCount = 2; + } else { + this.textureCount = textureCount; + } + this.singleTextureSize = singleTextureSize; + this.totalTextureSize = totalTextureSize; + textureSize = 1 == textureCount ? totalTextureSize : singleTextureSize; + texUnit0 = new GLUniformData("svr_Texture0", textureUnit); + } else { + this.textureCount = 0; + this.singleTextureSize = zeroSize; + this.totalTextureSize = zeroSize; + textureSize = zeroSize; + texUnit0 = null; + } + for(int i=0; i texUnit0.setLocation(gl2es2, sp.program()) ) { + throw new GLException("Couldn't locate "+texUnit0); + } + for(int i=0; i + * See OpenGL.org: Compute eye space from window space + *

+ */ +public final class ScaleAndOffset2D { + /** Scale for x- and y-component. */ + final float[] scale; + /** Offset for x- and y-component. */ + final float[] offset; + + private static final float[] vec2Half = new float[] { 0.5f, 0.5f }; + + public String toString() { + return "[offset "+offset[0]+" / "+offset[1]+", scale "+scale[0]+" x "+scale[1]+"]"; + } + + public ScaleAndOffset2D(final float[] scale, final float[] offset) { + this.scale = scale; + this.offset = offset; + } + + /** + * Create the Normalized Device Coordinate Space (NDC) [-1,+1] instance + * from the given fovHVHalves. + */ + public ScaleAndOffset2D(final FovHVHalves fovHVHalves) { + final FovHVHalves tanFovHVHalves = fovHVHalves.toTangents(); + final float projXScale = 2.0f / ( tanFovHVHalves.left+ tanFovHVHalves.right); + final float projYScale = 2.0f / ( tanFovHVHalves.top + tanFovHVHalves.bottom ); + final float projXOffset = ( tanFovHVHalves.left - tanFovHVHalves.right ) * projXScale * 0.5f; + final float projYOffset = ( tanFovHVHalves.top - tanFovHVHalves.bottom ) * projYScale * 0.5f; + + this.scale = new float[] { projXScale, projYScale }; + this.offset = new float[] { projXOffset, projYOffset }; + } + + /** + * Create the Normalized Device Coordinate Space (NDC) [-1,+1] instance + * from the given fovHVHalves, for the subsection of the render-viewport within the rendertarget-size. + */ + public ScaleAndOffset2D(final FovHVHalves fovHVHalves, final DimensionImmutable rendertargetSize, final RectangleImmutable renderViewport) { + final ScaleAndOffset2D eyeToSourceNDC = new ScaleAndOffset2D(fovHVHalves); + final float[] vec2Tmp1 = new float[2]; + final float[] vec2Tmp2 = new float[2]; + final float[] scale = VectorUtil.scaleVec2(vec2Tmp1, eyeToSourceNDC.scale, 0.5f); + final float[] offset = VectorUtil.addVec2(vec2Tmp2, VectorUtil.scaleVec2(vec2Tmp2, eyeToSourceNDC.offset, 0.5f), vec2Half); + + final float[] scale2 = new float[] { (float)renderViewport.getWidth() / (float)rendertargetSize.getWidth(), + (float)renderViewport.getHeight() / (float)rendertargetSize.getHeight() }; + + final float[] offset2 = new float[] { (float)renderViewport.getX() / (float)rendertargetSize.getWidth(), + (float)renderViewport.getY() / (float)rendertargetSize.getHeight() }; + + VectorUtil.scaleVec2(scale, scale, scale2); + VectorUtil.addVec2(offset, VectorUtil.scaleVec2(offset, offset, scale2), offset2); + + this.scale = scale; + this.offset = offset; + } + + /** + * Return the tangent FOV space of this eye to source NDC instance. + */ + public final float[] convertToTanFovSpace(final float[] rendertargetNDC) { + final float[] vec2Tmp1 = new float[2]; + return VectorUtil.divVec2(vec2Tmp1, VectorUtil.subVec2(vec2Tmp1, rendertargetNDC, this.offset), this.scale); + } + +} \ No newline at end of file diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp new file mode 100644 index 000000000..4ac404729 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp @@ -0,0 +1,26 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 svr_FragColor; + #define texture2D texture +#else + #define svr_FragColor gl_FragColor +#endif + +uniform sampler2D svr_Texture0; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main (void) +{ + // 3 samples for fixing chromatic aberrations + vec3 color = vec3(texture2D(svr_Texture0, svv_TexCoordR).r, + texture2D(svr_Texture0, svv_TexCoordG).g, + texture2D(svr_Texture0, svv_TexCoordB).b); + svr_FragColor = vec4(svv_Fade * color, 1.0); // include vignetteFade +} + diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp new file mode 100644 index 000000000..d4ab585d5 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp @@ -0,0 +1,33 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; +attribute vec2 svr_TexCoordG; +attribute vec2 svr_TexCoordB; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.5, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + svv_TexCoordR = svr_TexCoordR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; + svv_TexCoordG = svr_TexCoordG * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordG.y = 1.0-svv_TexCoordG.y; + svv_TexCoordB = svr_TexCoordB * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordB.y = 1.0-svv_TexCoordB.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp new file mode 100644 index 000000000..2df890648 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp @@ -0,0 +1,22 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 svr_FragColor; + #define texture2D texture +#else + #define svr_FragColor gl_FragColor +#endif + +uniform sampler2D svr_Texture0; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main (void) +{ + // 3 samples for fixing chromatic aberrations + vec3 color = texture2D(svr_Texture0, svv_TexCoordR).rgb; + svr_FragColor = vec4(svv_Fade * color, 1.0); // include vignetteFade +} + diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp new file mode 100644 index 000000000..335d3f0f6 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp @@ -0,0 +1,27 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.5, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = svr_TexCoordR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp new file mode 100644 index 000000000..c4461ec3e --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp @@ -0,0 +1,44 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; +uniform mat4 svr_EyeRotationStart; +uniform mat4 svr_EyeRotationEnd; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.0, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD. + vec3 TanEyeAngle = vec3 ( svr_TexCoordR, 1.0 ); + + // Accurate time warp lerp vs. faster + // Apply the two 3x3 timewarp rotations to these vectors. + vec3 TransformedStart = (svr_EyeRotationStart * vec4(TanEyeAngle, 0)).xyz; + vec3 TransformedEnd = (svr_EyeRotationEnd * vec4(TanEyeAngle, 0)).xyz; + // And blend between them. + vec3 Transformed = mix ( TransformedStart, TransformedEnd, svr_Params.g /* timewarpLerpFactor */ ); + + // Project them back onto the Z=1 plane of the rendered images. + float RecipZ = 1.0 / Transformed.z; + vec2 Flattened = vec2 ( Transformed.x * RecipZ, Transformed.y * RecipZ ); + + // These are now still in TanEyeAngle space. + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = Flattened * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp new file mode 100644 index 000000000..c08ed3113 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp @@ -0,0 +1,65 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; +uniform mat4 svr_EyeRotationStart; +uniform mat4 svr_EyeRotationEnd; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; +attribute vec2 svr_TexCoordG; +attribute vec2 svr_TexCoordB; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.0, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD. + vec3 TanEyeAngleR = vec3 ( svr_TexCoordR, 1.0 ); + vec3 TanEyeAngleG = vec3 ( svr_TexCoordG, 1.0 ); + vec3 TanEyeAngleB = vec3 ( svr_TexCoordB, 1.0 ); + + // Accurate time warp lerp vs. faster + // Apply the two 3x3 timewarp rotations to these vectors. + vec3 TransformedRStart = (svr_EyeRotationStart * vec4(TanEyeAngleR, 0)).xyz; + vec3 TransformedGStart = (svr_EyeRotationStart * vec4(TanEyeAngleG, 0)).xyz; + vec3 TransformedBStart = (svr_EyeRotationStart * vec4(TanEyeAngleB, 0)).xyz; + vec3 TransformedREnd = (svr_EyeRotationEnd * vec4(TanEyeAngleR, 0)).xyz; + vec3 TransformedGEnd = (svr_EyeRotationEnd * vec4(TanEyeAngleG, 0)).xyz; + vec3 TransformedBEnd = (svr_EyeRotationEnd * vec4(TanEyeAngleB, 0)).xyz; + + // And blend between them. + vec3 TransformedR = mix ( TransformedRStart, TransformedREnd, svr_Params.g /* timewarpLerpFactor */ ); + vec3 TransformedG = mix ( TransformedGStart, TransformedGEnd, svr_Params.g /* timewarpLerpFactor */ ); + vec3 TransformedB = mix ( TransformedBStart, TransformedBEnd, svr_Params.g /* timewarpLerpFactor */ ); + + // Project them back onto the Z=1 plane of the rendered images. + float RecipZR = 1.0 / TransformedR.z; + float RecipZG = 1.0 / TransformedG.z; + float RecipZB = 1.0 / TransformedB.z; + vec2 FlattenedR = vec2 ( TransformedR.x * RecipZR, TransformedR.y * RecipZR ); + vec2 FlattenedG = vec2 ( TransformedG.x * RecipZG, TransformedG.y * RecipZG ); + vec2 FlattenedB = vec2 ( TransformedB.x * RecipZB, TransformedB.y * RecipZB ); + + // These are now still in TanEyeAngle space. + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = FlattenedR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; + svv_TexCoordG = FlattenedG * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordG.y = 1.0-svv_TexCoordG.y; + svv_TexCoordB = FlattenedB * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordB.y = 1.0-svv_TexCoordB.y; +} -- cgit v1.2.3