From 742282292bb115343287a626b35211e81d695bad Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 5 Oct 2012 06:32:50 +0200 Subject: Use helper.isExternalAnimatorAnimating() instead of helper.isAnimatorAnimating() for decision whether to display() now; Minor API comments. --- src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/jogamp') diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index d49fc75d9..d76272723 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -95,7 +95,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { protected final void defaultWindowRepaintOp() { final GLDrawable _drawable = drawable; if( null != _drawable && _drawable.isRealized() ) { - if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) { + if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isExternalAnimatorAnimating() ) { display(); } } @@ -124,7 +124,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { } sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock if( _drawable.isRealized() ) { - if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) { + if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isExternalAnimatorAnimating() ) { display(); } } -- cgit v1.2.3