From b13f4efae1ad14117efef6a3bd5eee47aaa98cdf Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 22 Sep 2014 23:17:28 +0200 Subject: Fix synchronization issues in GLDrawableHelper.flushGLRunnables(), fixes rare deadlock with animator-exception and invoke(wait=true, ..) Fix synchronization issues in GLDrawableHelper.flushGLRunnables(): - Querying 'glRunnables.size()' is not synchronized, only its reference is volatile, not the instance's own states. - 'flushGLRunnable()' must operates while acquired the 'glRunnable' lock. - 'glRunnables' are no more volatile - introduced volatile 'glRunnableCount', allowing 'display(..)' method to pre-query whether blocking 'execGLRunnables(..)' must be called. This is risk (deadlock) free. Also fixes rare deadlock in animator display-exception / GLAD.invoke(wait=true, ..) case: - 'GLDrawableHelper.invoke(.., GLRunnable)' acquires the 'glRunnable' lock. - Then it queries animator state, which is blocking. - Hence animator's 'flushGLRunnable()' call must happen outside the animator lock --- .../classes/jogamp/opengl/GLDrawableHelper.java | 44 +++++++++------------- 1 file changed, 18 insertions(+), 26 deletions(-) (limited to 'src/jogl/classes/jogamp') diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index f770f2a59..c58fdbff6 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -78,7 +78,8 @@ public class GLDrawableHelper { private final ArrayList listeners = new ArrayList(); private final HashSet listenersToBeInit = new HashSet(); private final Object glRunnablesLock = new Object(); - private volatile ArrayList glRunnables = new ArrayList(); + private ArrayList glRunnables = new ArrayList(); + private volatile int glRunnableCount = 0; private boolean autoSwapBufferMode; private volatile Thread exclusiveContextThread; /** -1 release, 0 nop, 1 claim */ @@ -103,6 +104,7 @@ public class GLDrawableHelper { exclusiveContextThread = null; exclusiveContextSwitch = 0; synchronized(glRunnablesLock) { + glRunnableCount = 0; glRunnables.clear(); } animatorCtrl = null; @@ -669,7 +671,7 @@ public class GLDrawableHelper { public final void display(final GLAutoDrawable drawable) { displayImpl(drawable); // runForAllGLEventListener(drawable, displayAction); - if( glRunnables.size()>0 && !execGLRunnables(drawable) ) { // glRunnables volatile OK; execGL.. only executed if size > 0 + if( glRunnableCount > 0 && !execGLRunnables(drawable) ) { // glRunnableCount volatile OK; execGL.. only executed if size > 0 displayImpl(drawable); // runForAllGLEventListener(drawable, displayAction); } @@ -749,43 +751,29 @@ public class GLDrawableHelper { } private final boolean execGLRunnables(final GLAutoDrawable drawable) { // glRunnables.size()>0 - boolean res = true; // swap one-shot list asap final ArrayList _glRunnables; synchronized(glRunnablesLock) { - if(glRunnables.size()>0) { + if( glRunnables.size() > 0 ) { + glRunnableCount = 0; _glRunnables = glRunnables; glRunnables = new ArrayList(); } else { - _glRunnables = null; + return true; } } - - if(null!=_glRunnables) { - for (int i=0; i < _glRunnables.size(); i++) { - res = _glRunnables.get(i).run(drawable) && res; - } + boolean res = true; + for (int i=0; i < _glRunnables.size(); i++) { + res = _glRunnables.get(i).run(drawable) && res; } return res; } public final void flushGLRunnables() { - if(glRunnables.size()>0) { // volatile OK - // swap one-shot list asap - final ArrayList _glRunnables; - synchronized(glRunnablesLock) { - if(glRunnables.size()>0) { - _glRunnables = glRunnables; - glRunnables = new ArrayList(); - } else { - _glRunnables = null; - } - } - - if(null!=_glRunnables) { - for (int i=0; i < _glRunnables.size(); i++) { - _glRunnables.get(i).flush(); - } + synchronized(glRunnablesLock) { + glRunnableCount = 0; + while( glRunnables.size() > 0 ) { + glRunnables.remove(0).flush(); } } } @@ -915,6 +903,7 @@ public class GLDrawableHelper { rTask = new GLRunnableTask(glRunnable, wait ? rTaskLock : null, wait /* catch Exceptions if waiting for result */); + glRunnableCount++; glRunnables.add(rTask); } if( !deferredHere ) { @@ -979,11 +968,13 @@ public class GLDrawableHelper { wait = false; // don't wait if exec immediately } for(int i=0; i