From befd56510a781e65509256ae37e18888ff58181d Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 20 Jul 2015 02:55:00 +0200 Subject: Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum argument constraints -> Exceptions --- src/jogl/classes/jogamp/opengl/ProjectFloat.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/jogl/classes/jogamp') diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java index ee9560214..5ec5a8e3f 100644 --- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java +++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java @@ -170,7 +170,8 @@ public class ProjectFloat { * @param aspect * @param zNear * @param zFar - * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar. + * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear} + * @see FloatUtil#makePerspective(float[], int, boolean, float, float, float, float) */ public void gluPerspective(final GLMatrixFunc gl, final float fovy_deg, final float aspect, final float zNear, final float zFar) throws GLException { gl.glMultMatrixf(FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspect, zNear, zFar), 0); -- cgit v1.2.3