From 4c3e9e258fae1161949dd14828c09f387bfd53d9 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 22 Nov 2010 12:46:19 +0100 Subject: GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead to simplify usage. --- src/jogl/classes/com/jogamp/opengl/util/Animator.java | 10 ++++++---- src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java | 12 +++++++----- src/jogl/classes/javax/media/opengl/GLAnimatorControl.java | 14 ++++++++------ src/jogl/classes/javax/media/opengl/awt/GLCanvas.java | 5 +---- 4 files changed, 22 insertions(+), 19 deletions(-) (limited to 'src/jogl') diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java index 2d4727bba..31abe099d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java +++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java @@ -294,9 +294,9 @@ public class Animator extends AnimatorBase { } Condition waitForStoppedCondition = new WaitForStoppedCondition(); - public synchronized void pause() { + public synchronized boolean pause() { if ( !isStartedImpl() || pauseIssued ) { - throw new GLException("Pause: Invalid state (started "+isStartedImpl()+" (true), paused "+pauseIssued+" (false) )"); + return false; } stateSync.lock(); try { @@ -306,6 +306,7 @@ public class Animator extends AnimatorBase { } notifyAll(); finishLifecycleAction(waitForPausedCondition); + return true; } private class WaitForPausedCondition implements Condition { public boolean result() { @@ -315,9 +316,9 @@ public class Animator extends AnimatorBase { } Condition waitForPausedCondition = new WaitForPausedCondition(); - public synchronized void resume() { + public synchronized boolean resume() { if ( !isStartedImpl() || !pauseIssued ) { - throw new GLException("Resume: Invalid state (started "+isStartedImpl()+" (true), paused "+pauseIssued+" (true) )"); + return false; } stateSync.lock(); try { @@ -327,6 +328,7 @@ public class Animator extends AnimatorBase { } notifyAll(); finishLifecycleAction(waitForResumeCondition); + return true; } private class WaitForResumeCondition implements Condition { public boolean result() { diff --git a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java index 447c72709..6bac1646b 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java +++ b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java @@ -170,9 +170,9 @@ public class FPSAnimator extends AnimatorBase { } } - public synchronized void pause() { + public synchronized boolean pause() { if (timer == null) { - throw new GLException("Not running"); + return false; } stateSync.lock(); try { @@ -183,17 +183,19 @@ public class FPSAnimator extends AnimatorBase { } finally { stateSync.unlock(); } + return true; } - public synchronized void resume() { + public synchronized boolean resume() { if (timer == null) { - throw new GLException("Not running"); + return false; } stateSync.lock(); try { startTask(); } finally { stateSync.unlock(); - } + } + return true; } } diff --git a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java index 98d7bc48b..0282b3ad0 100644 --- a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java +++ b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java @@ -32,8 +32,8 @@ package javax.media.opengl; * An animator control interface, * which implementation may drive a {@link javax.media.opengl.GLAutoDrawable} animation. *

- * Note that the methods {@link #start()}, {@link #stop()}, {@link #pause()} and {@link #resume()} - * shall be implemented to fail-fast, ie {@link #start()} fails if not started, etc. + * Note that the methods {@link #start()} and {@link #stop()} + * shall be implemented fail-fast, ie {@link #start()} fails if not started, etc. * This way an implementation can find implementation errors faster. */ public interface GLAnimatorControl { @@ -157,11 +157,12 @@ public interface GLAnimatorControl { * or in some cases from an implementation-internal thread like the * AWT event queue thread. * + * @return false if if not started or already paused, otherwise true + * * @see #resume() * @see #isAnimating() - * @throws GLException if not started or already paused */ - void pause(); + boolean pause(); /** * Resumes animation if paused. @@ -173,11 +174,12 @@ public interface GLAnimatorControl { *

* If resumed, all counters (time, frames, ..) are reset to zero. * + * @return false if if not started or not paused, otherwise true + * * @see #pause() * @see #isAnimating() - * @throws GLException if not started or not paused */ - void resume(); + boolean resume(); /** * Removes a drawable from the animator's list of rendering drawables.
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java index 265c7ff49..b2d919eaf 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java @@ -351,10 +351,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable { GLAnimatorControl animator = getAnimator(); if(null!=animator) { if(regenerate) { - if(animator.isStarted() && !animator.isPaused()) { - animator.pause(); - animatorPaused = true; - } + animatorPaused = animator.pause(); } else { animator.remove(this); } -- cgit v1.2.3