From 5cb08416a6ed44814065771f469a94f79c49ab3f Mon Sep 17 00:00:00 2001
From: Sven Gothel
* A master {@link GLContext} is the {@link GLContext} which is created first, - * shared {@link GLContext} w/ this master are referred as slave {@link GLContext}. + * shared {@link GLContext} w/ this master are referred as slave {@link GLContext} + * and controls the shared object's lifecycle, i.e. their construction and destruction. *
- *
- * Be aware that the master {@link GLContext} and related resources, i.e. the {@link GLAutoDrawable},
- * shall not be destroyed before it's slave {@link GLContext} instances.
- * Otherwise the OpenGL driver implementation may crash w/ SIGSEGV if shared resources are still used!
- * Note that this is not specified within OpenGL and should work, however, some drivers
- * do not seem to handle this situation well, i.e. they do not postpone resource destruction
- * until the last reference is removed.
- * Since pending destruction of {@link GLContext} and it's {@link GLDrawable} is complex and nearly impossible
- * for us at the top level, considering the different windowing systems and {@link GLAutoDrawable} types,
- * the user shall take care of proper destruction order.
+ * Be aware that the master {@link GLContext} and related resources
+ * shall not be destroyed before it's slave {@link GLContext} instances while they are using them.
+ * Otherwise the OpenGL driver implementation may crash w/ SIGSEGV, since using already destroyed resources,
+ * e.g. OpenGL buffer objects, may not be validated by the driver!
*
- * Users may use a {@link GLDrawableFactory#createDummyDrawable(javax.media.nativewindow.AbstractGraphicsDevice, boolean, GLProfile) dummy} + * Either proper lifecycle synchronization is implemented, e.g. by notifying the slaves about the loss of the shared resources, + * or the slaves validate whether the resources are still valid. + *
+ *
+ * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(javax.media.nativewindow.AbstractGraphicsDevice, boolean, GLProfile) dummy}
* {@link GLDrawable} and it's {@link GLContext} as the master of all shared slave {@link GLContext}.
- * Same constraints as above apply, i.e. it shall be destroyed after all shared slaves.
+ * Since this dummy instance does not depend on any native windowing system, it can be controlled easily w/o being in sight.
+ * Below code creates a {@link GLAutoDrawable} based on a dummy GLDrawable:
+ *
+ // GLProfile and GLCapabilities should be equal across all shared GL drawable/context. + final GLCapabilitiesImmutable caps = ... ; + final GLProfile glp = caps.getGLProfile(); + .. + final boolean createNewDevice = true; // use 'own' display device! + final GLAutoDrawable sharedDrawable = GLDrawableFactory.getFactory(glp).createDummyAutoDrawable(null, createNewDevice, glp); + sharedDrawable.display(); // triggers GLContext object creation and native realization. + ... + // Later a shared 'slave' can be created e.g.: + GLWindow glad = GLWindow.create(caps); // or any other GLAutoDrawable supporting GLSharedContextSetter + glad.setSharedAutoDrawable(sharedDrawable); + glad.addGLEventListener(..); + glad.setVisible(true); // GLWindow creation .. + ** */ public interface GLSharedContextSetter extends GLAutoDrawable { @@ -69,7 +85,7 @@ public interface GLSharedContextSetter extends GLAutoDrawable { * as long it is not {@link GLContext#isCreated() created natively}. * *
- * See driver stability constraints. + * See Lifecycle Considerations. *
* * @param sharedContext The OpenGL context to be shared by this {@link GLAutoDrawable}'s {@link GLContext}. @@ -93,7 +109,7 @@ public interface GLSharedContextSetter extends GLAutoDrawable { * or has not been {@link GLContext#isCreated() created natively}. * *- * See driver stability constraints. + * See Lifecycle Considerations. *
* * @param sharedContext The GLAutoDrawable, which OpenGL context shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. -- cgit v1.2.3