From 6ac1c8c8995458671cf603e46bff89fcaefd8146 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 10 Oct 2012 15:09:09 +0200 Subject: FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(..) from PMVMatrix to FloatUtil and make it more generic; GLUniformData toString() also dumps it's matrices. --- src/jogl/classes/com/jogamp/opengl/FloatUtil.java | 82 ++++++++++++++++++++++ .../classes/com/jogamp/opengl/util/PMVMatrix.java | 55 +-------------- .../classes/javax/media/opengl/GLUniformData.java | 36 ++++++++-- 3 files changed, 113 insertions(+), 60 deletions(-) (limited to 'src/jogl') diff --git a/src/jogl/classes/com/jogamp/opengl/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java index 93543eaf6..297cec285 100644 --- a/src/jogl/classes/com/jogamp/opengl/FloatUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java @@ -29,6 +29,8 @@ package com.jogamp.opengl; import java.nio.FloatBuffer; +import com.jogamp.common.os.Platform; + /** * Basic Float math utility functions. *

@@ -291,4 +293,84 @@ public class FloatUtil { } } + /** + * @param sb optional passed StringBuilder instance to be used + * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter} + * @param a mxn matrix (rows x columns) + * @param aOffset offset to a's current position + * @param rows + * @param columns + * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) + * @param row row number to print + * @return matrix row string representation + */ + public static StringBuilder matrixRowToString(StringBuilder sb, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row) { + if(null == sb) { + sb = new StringBuilder(); + } + final int a0 = aOffset + a.position(); + if(rowMajorOrder) { + for(int c=0; ca's current position + * @param rows + * @param columns + * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) + * @return matrix string representation + */ + public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder) { + if(null == sb) { + sb = new StringBuilder(); + } + final String prefix = ( null == rowPrefix ) ? "" : rowPrefix; + for(int i=0; ia's current position + * @param b 4x4 matrix in column major order (OpenGL) + * @param bOffset offset to a's current position + * @param rows + * @param columns + * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) + * @return side by side representation + */ + public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, FloatBuffer b, int bOffset, int rows, int columns, boolean rowMajorOrder) { + if(null == sb) { + sb = new StringBuilder(); + } + final String prefix = ( null == rowPrefix ) ? "" : rowPrefix; + for(int i=0; i