From 506b634b780dcd23aa61015c2ceba3e687196abf Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Mon, 15 Jun 2009 22:52:34 +0000 Subject: Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851 --- src/native/jogl/MacOSXWindowSystemInterface.m | 696 -------------------------- 1 file changed, 696 deletions(-) delete mode 100644 src/native/jogl/MacOSXWindowSystemInterface.m (limited to 'src/native/jogl/MacOSXWindowSystemInterface.m') diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m deleted file mode 100644 index 9fbc4c006..000000000 --- a/src/native/jogl/MacOSXWindowSystemInterface.m +++ /dev/null @@ -1,696 +0,0 @@ -/* Note: usage of AvailabilityMacros.h to detect whether we're - building on OS X 10.3 does not work because the header #defines - MAC_OS_X_VERSION_10_4 even though the machine is a 10.3 machine - -#include - -#ifndef MAC_OS_X_VERSION_10_3 - #error building JOGL requires Mac OS X 10.3 or greater -#endif - -#ifndef MAC_OS_X_VERSION_10_4 - #define NSOpenGLPFAColorFloat kCGLPFAColorFloat - #define kCGLNoError 0 -#endif -*/ - -#import -#import -#import -#import -#import "ContextUpdater.h" - -#import "macosx-window-system.h" - -// see MacOSXPbufferGLContext.java createPbuffer -#define USE_GL_TEXTURE_RECTANGLE_EXT - -#ifdef USE_GL_TEXTURE_RECTANGLE_EXT - #ifndef GL_TEXTURE_RECTANGLE_EXT - #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 - #endif -#endif - -// Workarounds for compiling on 10.3 -#ifndef kCGLRGBA16161616Bit -#define kCGLRGBA16161616Bit 0x00800000 /* 64 argb bit/pixel, R=63:48, G=47:32, B=31:16, A=15:0 */ -#define kCGLRGBFloat64Bit 0x01000000 /* 64 rgb bit/pixel, half float */ -#define kCGLRGBAFloat64Bit 0x02000000 /* 64 argb bit/pixel, half float */ -#define kCGLRGBFloat128Bit 0x04000000 /* 128 rgb bit/pixel, ieee float */ -#define kCGLRGBAFloat128Bit 0x08000000 /* 128 argb bit/pixel, ieee float */ -#define kCGLRGBFloat256Bit 0x10000000 /* 256 rgb bit/pixel, ieee double */ -#define kCGLRGBAFloat256Bit 0x20000000 /* 256 argb bit/pixel, ieee double */ -#endif - -struct _RendererInfo -{ - long id; // kCGLRPRendererID - long displayMask; // kCGLRPDisplayMask - - long accelerated; // kCGLRPAccelerated - - long window; // kCGLRPWindow - long fullscreen; // kCGLRPFullScreen - long multiscreen; // kCGLRPMultiScreen - long offscreen; // kCGLRPOffScreen - long floatPixels; // see kCGLRPColorModes - long stereo; // kCGLRPBufferModes - - long auxBuffers; // kCGLRPMaxAuxBuffers - long sampleBuffers; // kCGLRPMaxSampleBuffers - long samples; // kCGLRPMaxSamples - long samplesModes; // kCGLRPSampleModes - long multiSample; // see kCGLRPSampleModes - long superSample; // see kCGLRPSampleModes - long alphaSample; // kCGLRPSampleAlpha - - long colorModes; // kCGLRPColorModes - long colorRGBSizeMAX; - long colorASizeMAX; - long colorFloatRGBSizeMAX; - long colorFloatASizeMAX; - long colorFloatRGBSizeMIN; - long colorFloatASizeMIN; - long colorModesCount; - long colorFloatModesCount; - long depthModes; // kCGLRPDepthModes - long depthSizeMAX; - long depthModesCount; - long stencilModes; // kCGLRPStencilModes - long stencilSizeMAX; - long stencilModesCount; - long accumModes; // kCGLRPAccumModes - long accumRGBSizeMAX; - long accumASizeMAX; - long accumModesCount; -} -typedef RendererInfo; - -RendererInfo *gRenderers = NULL; -long gRenderersCount = 0; - -long depthModes[] = { - kCGL0Bit, - kCGL1Bit, - kCGL2Bit, - kCGL3Bit, - kCGL4Bit, - kCGL5Bit, - kCGL6Bit, - kCGL8Bit, - kCGL10Bit, - kCGL12Bit, - kCGL16Bit, - kCGL24Bit, - kCGL32Bit, - kCGL48Bit, - kCGL64Bit, - kCGL96Bit, - kCGL128Bit, - 0 - }; -long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128}; -long colorModes[] = { - kCGLRGB444Bit, - kCGLARGB4444Bit, - kCGLRGB444A8Bit, - kCGLRGB555Bit, - kCGLARGB1555Bit, - kCGLRGB555A8Bit, - kCGLRGB565Bit, - kCGLRGB565A8Bit, - kCGLRGB888Bit, - kCGLARGB8888Bit, - kCGLRGB888A8Bit, - kCGLRGB101010Bit, - kCGLARGB2101010Bit, - kCGLRGB101010_A8Bit, - kCGLRGB121212Bit, - kCGLARGB12121212Bit, - kCGLRGB161616Bit, - kCGLRGBA16161616Bit, - kCGLRGBFloat64Bit, - kCGLRGBAFloat64Bit, - kCGLRGBFloat128Bit, - kCGLRGBAFloat128Bit, - kCGLRGBFloat256Bit, - kCGLRGBAFloat256Bit, - 0 - }; -long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64}; -long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64}; - -void getRendererInfo() -{ - if (gRenderersCount == 0) - { - CGLRendererInfoObj info; - CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount); - if (err == 0 /* kCGLNoError */) - { - // how many renderers are available? - CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount); - - // allocate our global renderers info - gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo)); - memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo)); - - // iterate through the renderers checking for their features - long j; - for (j=0; jid)); - CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask)); - - CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated)); - - CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window)); - CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen)); - CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen)); - CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen)); - CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels)); - if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0) - { - renderer->floatPixels = 1; - } - else - { - renderer->floatPixels = 0; - } - CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo)); - if ((renderer->stereo & kCGLStereoscopicBit) != 0) - { - renderer->stereo = 1; - } - else - { - renderer->stereo = 0; - } - - CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers)); - CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers)); - CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples)); - // The following queries are only legal on 10.4 - // FIXME: should figure out a way to enable them dynamically -#ifdef kCGLRPSampleModes - CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes)); - if ((renderer->samplesModes & kCGLSupersampleBit) != 0) - { - renderer->multiSample = 1; - } - if ((renderer->samplesModes & kCGLMultisampleBit) != 0) - { - renderer->superSample = 1; - } - CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample)); -#endif - CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes)); - i=0; - int floatPixelFormatInitialized = 0; - while (colorModes[i] != 0) - { - if ((renderer->colorModes & colorModes[i]) != 0) - { - // non-float color model - if (colorModes[i] < kCGLRGBFloat64Bit) - { - // look for max color and alpha values - prefer color models that have alpha - if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX)) - { - renderer->colorRGBSizeMAX = colorModesBitsRGB[i]; - renderer->colorASizeMAX = colorModesBitsA[i]; - } - renderer->colorModesCount++; - } - // float-color model - if (colorModes[i] >= kCGLRGBFloat64Bit) - { - if (floatPixelFormatInitialized == 0) - { - floatPixelFormatInitialized = 1; - - renderer->colorFloatASizeMAX = colorModesBitsA[i]; - renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i]; - renderer->colorFloatASizeMIN = colorModesBitsA[i]; - renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i]; - } - // look for max color and alpha values - prefer color models that have alpha - if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX)) - { - renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i]; - renderer->colorFloatASizeMAX = colorModesBitsA[i]; - } - // find min color - if (colorModesBitsA[i] < renderer->colorFloatASizeMIN) - { - renderer->colorFloatASizeMIN = colorModesBitsA[i]; - } - // find min alpha color - if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN) - { - renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i]; - } - renderer->colorFloatModesCount++; - } - } - i++; - } - CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes)); - i=0; - while (depthModes[i] != 0) - { - if ((renderer->depthModes & depthModes[i]) != 0) - { - renderer->depthSizeMAX = depthModesBits[i]; - renderer->depthModesCount++; - } - i++; - } - CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes)); - i=0; - while (depthModes[i] != 0) - { - if ((renderer->stencilModes & depthModes[i]) != 0) - { - renderer->stencilSizeMAX = depthModesBits[i]; - renderer->stencilModesCount++; - } - i++; - } - CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes)); - i=0; - while (colorModes[i] != 0) - { - if ((renderer->accumModes & colorModes[i]) != 0) - { - if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX)) - { - renderer->accumRGBSizeMAX = colorModesBitsRGB[i]; - renderer->accumASizeMAX = colorModesBitsA[i]; - } - renderer->accumModesCount++; - } - i++; - } - } - } - CGLDestroyRendererInfo (info); - } - -#if 0 - fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount); - int j; - for (j=0; jid); - fprintf(stderr, " displayMask=%ld\n", renderer->displayMask); - - fprintf(stderr, " accelerated=%ld\n", renderer->accelerated); - - fprintf(stderr, " window=%ld\n", renderer->window); - fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen); - fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen); - fprintf(stderr, " offscreen=%ld\n", renderer->offscreen); - fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels); - fprintf(stderr, " stereo=%ld\n", renderer->stereo); - - fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers); - fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers); - fprintf(stderr, " samples=%ld\n", renderer->samples); - fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes); - fprintf(stderr, " multiSample=%ld\n", renderer->superSample); - fprintf(stderr, " superSample=%ld\n", renderer->superSample); - fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample); - - fprintf(stderr, " colorModes=%ld\n", renderer->colorModes); - fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX); - fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX); - fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX); - fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX); - fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN); - fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN); - fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount); - fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount); - fprintf(stderr, " depthModes=%ld\n", renderer->depthModes); - fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX); - fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount); - fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes); - fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX); - fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount); - fprintf(stderr, " accumModes=%ld\n", renderer->accumModes); - fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX); - fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX); - fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount); - fprintf(stderr, "\n"); - } -#endif -} - -long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value) -{ - int i; - for (i=0; iaccelerated != 0) { - switch (attribute) { - case NSOpenGLPFAStereo: - return renderer->stereo; - - case NSOpenGLPFAStencilSize: - return MIN(value, renderer->stencilSizeMAX); - - default: - break; - } - } - } - - return value; -} - -void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - - getRendererInfo(); - - // http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html - NSOpenGLPixelFormatAttribute attribs[256]; - - int idx = 0; - int i; - for (i = 0; i < niattrs; i++) { - int attr = iattrs[i]; - switch (attr) { - case NSOpenGLPFAPixelBuffer: - if (ivalues[i] != 0) { - attribs[idx++] = NSOpenGLPFAPixelBuffer; - } - break; - - case kCGLPFAColorFloat: - if (ivalues[i] != 0) { - attribs[idx++] = kCGLPFAColorFloat; - } - break; - - case NSOpenGLPFADoubleBuffer: - if (ivalues[i] != 0) { - attribs[idx++] = NSOpenGLPFADoubleBuffer; - } - break; - - case NSOpenGLPFAStereo: - if (ivalues[i] != 0 && (validateParameter(NSOpenGLPFAStereo, 0 /* dummy */) != 0)) { - attribs[idx++] = NSOpenGLPFAStereo; - } - break; - - case NSOpenGLPFAColorSize: - case NSOpenGLPFAAlphaSize: - case NSOpenGLPFADepthSize: - case NSOpenGLPFAAccumSize: - case NSOpenGLPFASampleBuffers: - case NSOpenGLPFASamples: - attribs[idx++] = attr; - attribs[idx++] = ivalues[i]; - break; - - case NSOpenGLPFAStencilSize: - attribs[idx++] = attr; - attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, ivalues[i]); - break; - - default: - // Need better way to signal to caller - return nil; - } - } - - // Zero-terminate - attribs[idx++] = 0; - - NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; - if (fmt == nil) { - // should we fallback to defaults or not? - fmt = [NSOpenGLView defaultPixelFormat]; - } - - [pool release]; - return fmt; -} - -void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat; - long tmp; - // FIXME: think about how specifying this might affect the API - int virtualScreen = 0; - - int i; - for (i = 0; i < niattrs; i++) { - [fmt getValues: &tmp - forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i] - forVirtualScreen: virtualScreen]; - ivalues[i] = (int) tmp; - } - [pool release]; -} - -void deletePixelFormat(void* pixelFormat) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat; - [fmt release]; - [pool release]; -} - -void* createContext(void* shareContext, - void* view, - void* pixelFormat, - int* viewNotReady) -{ - getRendererInfo(); - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - - NSView *nsView = (NSView*)view; - - if (nsView != NULL) - { - Bool viewReady = true; - - if ([nsView lockFocusIfCanDraw] == NO) - { - viewReady = false; - } - else - { - NSRect frame = [nsView frame]; - if ((frame.size.width == 0) || (frame.size.height == 0)) - { - [nsView unlockFocus]; - viewReady = false; - } - } - - if (!viewReady) - { - if (viewNotReady != NULL) - { - *viewNotReady = 1; - } - - // the view is not ready yet - [pool release]; - return NULL; - } - } - - NSOpenGLContext* nsContext = [[NSOpenGLContext alloc] - initWithFormat: (NSOpenGLPixelFormat*) pixelFormat - shareContext: (NSOpenGLContext*) shareContext]; - - if (nsContext != nil) { - if (nsView != nil) { - [nsContext setView:nsView]; - [nsView unlockFocus]; - } - } - - [pool release]; - return nsContext; -} - -Bool makeCurrentContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext makeCurrentContext]; - [pool release]; - return true; -} - -Bool clearCurrentContext(void* context) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [NSOpenGLContext clearCurrentContext]; - [pool release]; - return true; -} - -Bool deleteContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext clearDrawable]; - [nsContext release]; - [pool release]; - return true; -} - -Bool flushBuffer(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext flushBuffer]; - [pool release]; - return true; -} - -void updateContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext update]; - [pool release]; -} - -void copyContext(void* destContext, void* srcContext, int mask) { - NSOpenGLContext *src = (NSOpenGLContext*) srcContext; - NSOpenGLContext *dst = (NSOpenGLContext*) destContext; - [dst copyAttributesFromContext: src withMask: mask]; -} - -void* updateContextRegister(void* context, void* view) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - NSView *nsView = (NSView*)view; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - ContextUpdater *contextUpdater = [[ContextUpdater alloc] init]; - [contextUpdater registerFor:nsContext with:nsView]; - [pool release]; - return NULL; -} - -void updateContextUnregister(void* context, void* view, void* updater) { - ContextUpdater *contextUpdater = (ContextUpdater *)updater; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [contextUpdater release]; - [pool release]; -} - -void* createPBuffer(int renderTarget, int internalFormat, int width, int height) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] - initWithTextureTarget:renderTarget - textureInternalFormat:internalFormat - textureMaxMipMapLevel:0 - pixelsWide:width - pixelsHigh:height]; - [pool release]; - return pBuffer; -} - -Bool destroyPBuffer(void* context, void* buffer) { - /* FIXME: not clear whether we need to perform the clearDrawable below */ - /* FIXME: remove the context argument -- don't need it any more */ - /* NSOpenGLContext *nsContext = (NSOpenGLContext*)context; */ - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - /* - if (nsContext != NULL) { - [nsContext clearDrawable]; - } - */ - [pBuffer release]; - [pool release]; - - return true; -} - -void setContextPBuffer(void* context, void* buffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext setPixelBuffer: pBuffer - cubeMapFace: 0 - mipMapLevel: 0 - currentVirtualScreen: [nsContext currentVirtualScreen]]; - [pool release]; -} - -void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext setTextureImageToPixelBuffer: pBuffer - colorBuffer: (unsigned long) colorBuffer]; - [pool release]; -} - -#include -Bool imagesInitialized = false; -static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; -static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"; -static const struct mach_header *libGLImage; -static const struct mach_header *libGLUImage; -void* getProcAddress(const char *procname) { - if (imagesInitialized == false) { - imagesInitialized = true; - unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR; - libGLImage = NSAddImage(libGLStr, options); - libGLUImage = NSAddImage(libGLUStr, options); - } - - unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR; - char underscoreName[512] = "_"; - strcat(underscoreName, procname); - - if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) { - NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options); - return NSAddressOfSymbol(sym); - } - - if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) { - NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options); - return NSAddressOfSymbol(sym); - } - - if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) { - NSSymbol sym = NSLookupAndBindSymbol(underscoreName); - return NSAddressOfSymbol(sym); - } - - return NULL; -} - -void setSwapInterval(void* context, int interval) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; - long swapInterval = interval; - [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; -} - -Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) { - CGDisplayErr err = CGSetDisplayTransferByTable(kCGDirectMainDisplay, tableSize, redRamp, greenRamp, blueRamp); - return (err == CGDisplayNoErr); -} - -void resetGammaRamp() { - CGDisplayRestoreColorSyncSettings(); -} -- cgit v1.2.3