From bee7e4acd087a2de8369c47149c9b2c35e9f3a68 Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Thu, 30 Jun 2005 19:30:24 +0000 Subject: Fixed Issue 168: Add support for transparency in GLJPanel Obey setOpaque() when selecting buffered image type. User must still request alpha bits in the GLCapabilities. Not supported on all back-end renderers; for example, Microsoft GDI renderer does not implement alpha bits when rendering to DIB sections. Added examples of use in JGears and JRefract demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@314 232f8b59-042b-4e1e-8c03-345bb8c30851 --- src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContext.java') diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index f597d56b7..e838c68aa 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -106,8 +106,6 @@ public abstract class WindowsGLContext extends GLContext { protected abstract boolean isOffscreen(); - public abstract int getOffscreenContextBufferedImageType(); - public int getOffscreenContextWidth() { throw new GLException("Should not call this"); } -- cgit v1.2.3