From a7024efba2fb3731d0a67df187c258edf2b33f0d Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 30 Aug 2013 17:31:56 +0200 Subject: GLWindow: Shorten API-doc references --- src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/newt') diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index e85d67dea..30c51218b 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -63,6 +63,7 @@ import javax.media.opengl.GLES3; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; +import javax.media.opengl.GLRunnable; import jogamp.newt.WindowImpl; import jogamp.opengl.GLAutoDrawableBase; @@ -80,6 +81,7 @@ import com.jogamp.newt.event.KeyListener; import com.jogamp.newt.event.MouseListener; import com.jogamp.newt.event.NEWTEvent; import com.jogamp.newt.event.NEWTEventConsumer; +import com.jogamp.newt.event.NEWTEventListener; import com.jogamp.newt.event.WindowAdapter; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowListener; @@ -96,12 +98,12 @@ import com.jogamp.opengl.GLStateKeeper; *

*

* This implementation does not make the OpenGL context current
- * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.
+ * before calling the various input EventListener callbacks, ie {@link MouseListener} etc.
* This design decision is made in favor of a more performant and simplified * implementation. Also the event dispatcher shall be implemented OpenGL agnostic.
- * To be able to use OpenGL commands from within such input {@link com.jogamp.newt.event.NEWTEventListener},
- * you can inject {@link javax.media.opengl.GLRunnable} objects - * via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.
+ * To be able to use OpenGL commands from within such input {@link NEWTEventListener},
+ * you can inject {@link GLRunnable} objects + * via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.
*

*/ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter { -- cgit v1.2.3