From a7024efba2fb3731d0a67df187c258edf2b33f0d Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Fri, 30 Aug 2013 17:31:56 +0200
Subject: GLWindow: Shorten API-doc references
---
src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
(limited to 'src/newt')
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index e85d67dea..30c51218b 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -63,6 +63,7 @@ import javax.media.opengl.GLES3;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
+import javax.media.opengl.GLRunnable;
import jogamp.newt.WindowImpl;
import jogamp.opengl.GLAutoDrawableBase;
@@ -80,6 +81,7 @@ import com.jogamp.newt.event.KeyListener;
import com.jogamp.newt.event.MouseListener;
import com.jogamp.newt.event.NEWTEvent;
import com.jogamp.newt.event.NEWTEventConsumer;
+import com.jogamp.newt.event.NEWTEventListener;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.event.WindowListener;
@@ -96,12 +98,12 @@ import com.jogamp.opengl.GLStateKeeper;
*
*
* This implementation does not make the OpenGL context current
- * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.
+ * before calling the various input EventListener callbacks, ie {@link MouseListener} etc.
* This design decision is made in favor of a more performant and simplified
* implementation. Also the event dispatcher shall be implemented OpenGL agnostic.
- * To be able to use OpenGL commands from within such input {@link com.jogamp.newt.event.NEWTEventListener},
- * you can inject {@link javax.media.opengl.GLRunnable} objects
- * via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.
+ * To be able to use OpenGL commands from within such input {@link NEWTEventListener},
+ * you can inject {@link GLRunnable} objects
+ * via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.
*
*/
public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter {
--
cgit v1.2.3