From 15e60161787224e85172685f74dc0ac195969b51 Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Wed, 5 Apr 2023 09:42:28 +0200
Subject: Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout
Quaternion, Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix
Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs.
Matrix4f implementation uses dedicated float fields instead of an array.
Performance didn't increase much,
as JVM >= 11(?) has some optimizations to drop the array bounds check.
AMD64 + OpenJDK17
- Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest)
- Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest)
- FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all
- Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..)
RaspberryPi 4b aarch64 + OpenJDK17
- Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest)
- Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b)
- FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all
- Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..)
Conclusion
- Matrix4f.mul(b) needs to be revised (esp for aarch64)
- Matrix4f.invert(..) should also not be slower ..
---
.../junit/graph/GPUTextRendererListenerBase01.java | 2 +-
.../opengl/test/junit/graph/TestFontsNEWT00.java | 2 +-
.../opengl/test/junit/jogl/demos/es2/GearsES2.java | 89 +-
.../TriangleInstancedRendererWithShaderState.java | 83 +-
.../gl4/TrianglesInstancedRendererHardcoded.java | 107 +-
.../opengl/test/junit/jogl/math/Matrix4fb.java | 1784 ++++++++++++++++++++
.../jogl/math/TestFloatUtilProject01NOUI.java | 32 +-
.../jogl/math/TestFloatUtilProject02NOUI.java | 4 +-
.../test/junit/jogl/math/TestMatrix4f01NOUI.java | 177 ++
.../junit/jogl/math/TestMatrix4f02MulNOUI.java | 275 +++
.../jogl/math/TestMatrix4f03InversionNOUI.java | 403 +++++
.../test/junit/jogl/math/TestPMVMatrix03NOUI.java | 8 +-
.../test/junit/jogl/math/TestQuaternion01NOUI.java | 660 +++++---
13 files changed, 3218 insertions(+), 408 deletions(-)
create mode 100644 src/test/com/jogamp/opengl/test/junit/jogl/math/Matrix4fb.java
create mode 100644 src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f01NOUI.java
create mode 100644 src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f02MulNOUI.java
create mode 100644 src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f03InversionNOUI.java
(limited to 'src/test/com')
diff --git a/src/test/com/jogamp/opengl/test/junit/graph/GPUTextRendererListenerBase01.java b/src/test/com/jogamp/opengl/test/junit/graph/GPUTextRendererListenerBase01.java
index 90700e35a..9af3bd99b 100644
--- a/src/test/com/jogamp/opengl/test/junit/graph/GPUTextRendererListenerBase01.java
+++ b/src/test/com/jogamp/opengl/test/junit/graph/GPUTextRendererListenerBase01.java
@@ -491,7 +491,7 @@ public abstract class GPUTextRendererListenerBase01 extends GPURendererListenerB
System.err.println("Matrix: " + getXTran() + "/" + getYTran() + " x"+getZTran() + " @"+getAngle() +" fontSize "+fontSizeCenter);
if(bbox) {
System.err.println("bbox em: "+font.getMetricBounds(text2));
- System.err.println("bbox px: "+font.getMetricBounds(text2).scale(nearPlaneS * FontScale.toPixels(fontSizeCenter, dpiV), new float[3]));
+ System.err.println("bbox px: "+font.getMetricBounds(text2).scale(nearPlaneS * FontScale.toPixels(fontSizeCenter, dpiV)));
}
}
diff --git a/src/test/com/jogamp/opengl/test/junit/graph/TestFontsNEWT00.java b/src/test/com/jogamp/opengl/test/junit/graph/TestFontsNEWT00.java
index 25af3d910..afdecfaca 100644
--- a/src/test/com/jogamp/opengl/test/junit/graph/TestFontsNEWT00.java
+++ b/src/test/com/jogamp/opengl/test/junit/graph/TestFontsNEWT00.java
@@ -102,7 +102,7 @@ public class TestFontsNEWT00 extends UITestCase {
System.err.println(" px "+s0_px+", "+s1_px);
System.err.println(" AABBox");
System.err.println(" funits "+glyph.getBoundsFU());
- System.err.println(" em "+glyph.getBounds(new AABBox(), new float[3]));
+ System.err.println(" em "+glyph.getBounds(new AABBox()));
Assert.assertEquals(s0, s1);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
index 3dc951829..88a3d7326 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java
@@ -32,9 +32,9 @@ import com.jogamp.newt.event.PinchToZoomGesture;
import com.jogamp.newt.event.GestureHandler.GestureEvent;
import com.jogamp.opengl.GLRendererQuirks;
import com.jogamp.opengl.JoglVersion;
-import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.math.Quaternion;
-import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.test.junit.jogl.demos.GearsObject;
import com.jogamp.opengl.util.CustomGLEventListener;
import com.jogamp.opengl.util.PMVMatrix;
@@ -405,49 +405,59 @@ public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRen
}
// private boolean useAndroidDebug = false;
- private final float[] mat4Tmp1 = new float[16];
- private final float[] mat4Tmp2 = new float[16];
- private final float[] vec3Tmp1 = new float[3];
- private final float[] vec3Tmp2 = new float[3];
- private final float[] vec3Tmp3 = new float[3];
+ private final Matrix4f mat4Tmp1 = new Matrix4f();
+ private final Matrix4f mat4Tmp2 = new Matrix4f();
+ private final Vec3f vec3Tmp1 = new Vec3f();
+ private final Vec3f vec3Tmp2 = new Vec3f();
+ private final Vec3f vec3Tmp3 = new Vec3f();
- private static final float[] vec3ScalePos = new float[] { 20f, 20f, 20f };
+ private static final float scalePos = 20f;
@Override
public void reshapeForEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final ViewerPose viewerPose) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- final float[] mat4Projection = FloatUtil.makePerspective(mat4Tmp1, 0, true, eyeParam.fovhv, zNear, zFar);
- if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) {
- pmvMatrix.glLoadIdentity();
- pmvMatrix.glScalef(1f, -1f, 1f);
- pmvMatrix.glMultMatrixf(mat4Projection, 0);
- } else {
- pmvMatrix.glLoadMatrixf(mat4Projection, 0);
- }
-
- pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
-
- final Quaternion rollPitchYaw = new Quaternion();
- // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians
- // rollPitchYaw.rotateByAngleY(eyeYaw);
- // final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, viewerPose.position, 0);
- final float[] shiftedEyePos = VectorUtil.copyVec3(vec3Tmp1, 0, viewerPose.position, 0);
- VectorUtil.scaleVec3(shiftedEyePos, shiftedEyePos, vec3ScalePos); // amplify viewerPose position
- VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyeParam.positionOffset);
-
- rollPitchYaw.mult(viewerPose.orientation);
- final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VectorUtil.VEC3_UNIT_Y, 0);
- final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VectorUtil.VEC3_UNIT_Z_NEG, 0);
- final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward);
- final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp1, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp2);
- final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Tmp2, true, eyeParam.distNoseToPupilX, eyeParam.distMiddleToPupilY, eyeParam.eyeReliefZ);
- final float[] mat4Modelview = FloatUtil.multMatrix(mViewAdjust, mLookAt);
+ {
+ //
+ // Projection
+ //
+ final Matrix4f mat4 = new Matrix4f();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ if( flipVerticalInGLOrientation && gl.getContext().getGLDrawable().isGLOriented() ) {
+ mat4Tmp1.setToScale(1f, -1f, 1f);
+ mat4Tmp2.setToPerspective(eyeParam.fovhv, zNear, zFar);
+ mat4.mul(mat4Tmp1, mat4Tmp2);
- pmvMatrix.glLoadMatrixf(mat4Modelview, 0);
- pmvMatrix.glTranslatef(0.0f, 0.0f, -zViewDist);
+ } else {
+ mat4.setToPerspective(eyeParam.fovhv, zNear, zFar);
+ }
+ pmvMatrix.glLoadMatrixf(mat4);
+
+ //
+ // Modelview
+ //
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ final Quaternion rollPitchYaw = new Quaternion();
+ // private final float eyeYaw = FloatUtil.PI; // 180 degrees in radians
+ // rollPitchYaw.rotateByAngleY(eyeYaw);
+ // final Vec3f shiftedEyePos = rollPitchYaw.rotateVector(viewerPose.position, vec3Tmp1);
+ final Vec3f shiftedEyePos = vec3Tmp1.set(viewerPose.position);
+ shiftedEyePos.scale(scalePos); // amplify viewerPose position
+ shiftedEyePos.add(eyeParam.positionOffset);
+
+ rollPitchYaw.mult(viewerPose.orientation);
+ final Vec3f up = rollPitchYaw.rotateVector(Vec3f.UNIT_Y, vec3Tmp2);
+ final Vec3f forward = rollPitchYaw.rotateVector(Vec3f.UNIT_Z_NEG, vec3Tmp3); // -> center
+ final Vec3f center = forward.add(shiftedEyePos);
+
+ final Matrix4f mLookAt = mat4Tmp2.setToLookAt(shiftedEyePos, center, up, mat4Tmp1);
+ mat4.mul( mat4Tmp1.setToTranslation( eyeParam.distNoseToPupilX,
+ eyeParam.distMiddleToPupilY,
+ eyeParam.eyeReliefZ ), mLookAt);
+ mat4.translate(0, 0, -zViewDist, mat4Tmp1);
+ pmvMatrix.glLoadMatrixf(mat4);
+ }
st.useProgram(gl, true);
st.uniform(gl, pmvMatrixUniform);
st.useProgram(gl, false);
@@ -592,6 +602,7 @@ public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRen
}
class GearsKeyAdapter extends KeyAdapter {
+ @Override
public void keyPressed(final KeyEvent e) {
final int kc = e.getKeyCode();
if(KeyEvent.VK_LEFT == kc) {
@@ -636,6 +647,7 @@ public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRen
}
}
+ @Override
public void mousePressed(final MouseEvent e) {
if( e.getPointerCount()==1 ) {
prevMouseX = e.getX();
@@ -648,9 +660,11 @@ public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRen
}
}
+ @Override
public void mouseReleased(final MouseEvent e) {
}
+ @Override
public void mouseMoved(final MouseEvent e) {
if( e.isConfined() ) {
navigate(e);
@@ -662,6 +676,7 @@ public class GearsES2 implements StereoGLEventListener, TileRendererBase.TileRen
}
}
+ @Override
public void mouseDragged(final MouseEvent e) {
navigate(e);
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java
index 560e8aa23..841f2037c 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TriangleInstancedRendererWithShaderState.java
@@ -9,7 +9,6 @@ import java.util.Random;
import com.jogamp.opengl.DebugGL4;
import com.jogamp.opengl.GL;
-import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL4;
import com.jogamp.opengl.GLAutoDrawable;
@@ -17,8 +16,8 @@ import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLUniformData;
import com.jogamp.opengl.TraceGL4;
-
-import com.jogamp.opengl.math.Matrix4;
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
+import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.util.GLArrayDataClient;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.PMVMatrix;
@@ -44,7 +43,7 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
private static final int NO_OF_INSTANCE = 30;
private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
+ private final Matrix4f[] mat = new Matrix4f[NO_OF_INSTANCE];
private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
private static final boolean useTraceGL = false;
@@ -53,13 +52,13 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
private boolean isInitialized = false;
- public TriangleInstancedRendererWithShaderState(IInstancedRenderingView view) {
+ public TriangleInstancedRendererWithShaderState(final IInstancedRenderingView view) {
this.view = view;
if(useTraceGL) {
try {
stream = new PrintStream(new FileOutputStream(new File("instanced-with-st.txt")));
- } catch (IOException e1) {
+ } catch (final IOException e1) {
e1.printStackTrace();
}
}
@@ -68,23 +67,24 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
}
private void initTransform() {
- Random rnd = new Random();
+ final Random rnd = new Random();
+ final Matrix4f tmp = new Matrix4f();
for(int i = 0; i < NO_OF_INSTANCE; i++) {
rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
+ mat[i] = new Matrix4f();
mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
+ final float scale = 1f + 4 * rnd.nextFloat();
+ mat[i].scale(scale, tmp);
//setup initial position of each triangle
mat[i].translate(20f * rnd.nextFloat() - 10f,
10f * rnd.nextFloat() - 5f,
- 0f);
+ 0f, tmp);
}
}
@Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
+ public void init(final GLAutoDrawable drawable) {
+ final GL4 gl = drawable.getGL().getGL4();
drawable.setGL(new DebugGL4(gl));
if(useTraceGL) {
drawable.setGL(new TraceGL4(gl, stream));
@@ -96,9 +96,9 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
initShader(gl);
projectionMatrix = new PMVMatrix();
@@ -125,14 +125,14 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
}
@Override
- public void display(GLAutoDrawable drawable) {
+ public void display(final GLAutoDrawable drawable) {
if(!isInitialized ) return;
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
+ final GL4 gl = drawable.getGL().getGL4();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
st.useProgram(gl, true);
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
+ projectionMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
projectionMatrix.glPushMatrix();
float winScale = 0.1f;
@@ -151,7 +151,7 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
colorsVBO.enableBuffer(gl, true);
}
//gl.glVertexAttribDivisor() is not required since each instance has the same attribute (color).
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
+ gl.glDrawArraysInstanced(GL.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
if(useInterleaved) {
interleavedVBO.enableBuffer(gl, false);
} else {
@@ -162,42 +162,43 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
}
@Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- GL4 gl3 = drawable.getGL().getGL4();
+ public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {
+ final GL4 gl3 = drawable.getGL().getGL4();
gl3.glViewport(0, 0, width, height);
aspect = (float) width / (float) height;
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
+ projectionMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
projectionMatrix.glLoadIdentity();
projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
}
@Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
+ public void dispose(final GLAutoDrawable drawable){
+ final GL4 gl = drawable.getGL().getGL4();
st.destroy(gl);
}
private void generateTriangleTransform() {
triangleTransform.clear();
+ final Matrix4f tmp = new Matrix4f();
for(int i = 0; i < NO_OF_INSTANCE; i++) {
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
- triangleTransform.put(mat[i].getMatrix());
+ mat[i].rotate(rotationSpeed[i], 0, 0, 1, tmp);
+ mat[i].get(triangleTransform);
}
triangleTransform.rewind();
}
- private void initVBO_nonInterleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
+ private void initVBO_nonInterleaved(final GL4 gl) {
+ final int VERTEX_COUNT = 3;
- verticesVBO = GLArrayDataClient.createGLSL("mgl_Vertex", 3, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer verticeBuf = (FloatBuffer)verticesVBO.getBuffer();
+ verticesVBO = GLArrayDataClient.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, VERTEX_COUNT);
+ final FloatBuffer verticeBuf = (FloatBuffer)verticesVBO.getBuffer();
verticeBuf.put(vertices);
verticesVBO.seal(gl, true);
- colorsVBO = GLArrayDataClient.createGLSL("mgl_Color", 4, GL4.GL_FLOAT, false, VERTEX_COUNT);
- FloatBuffer colorBuf = (FloatBuffer)colorsVBO.getBuffer();
+ colorsVBO = GLArrayDataClient.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, VERTEX_COUNT);
+ final FloatBuffer colorBuf = (FloatBuffer)colorsVBO.getBuffer();
colorBuf.put(colors);
colorsVBO.seal(gl, true);
@@ -209,13 +210,13 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
st.useProgram(gl, false);
}
- private void initVBO_interleaved(GL4 gl) {
- int VERTEX_COUNT = 3;
+ private void initVBO_interleaved(final GL4 gl) {
+ final int VERTEX_COUNT = 3;
interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3 + 4, GL.GL_FLOAT, false, VERTEX_COUNT, GL.GL_STATIC_DRAW);
interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER);
interleavedVBO.addGLSLSubArray("mgl_Color", 4, GL.GL_ARRAY_BUFFER);
- FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
+ final FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
for(int i = 0; i < VERTEX_COUNT; i++) {
ib.put(vertices, i*3, 3);
@@ -227,11 +228,11 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
st.useProgram(gl, false);
}
- private void initShader(GL4 gl) {
+ private void initShader(final GL4 gl) {
// Create & Compile the shader objects
- ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
"shader", "shader/bin", shaderBasename, true);
- ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
"shader", "shader/bin", shaderBasename, true);
vp0.replaceInShaderSource("NO_OF_INSTANCE", String.valueOf(NO_OF_INSTANCE));
@@ -241,7 +242,7 @@ public class TriangleInstancedRendererWithShaderState implements GLEventListener
//vp0.dumpShaderSource(System.out);
// Create & Link the shader program
- ShaderProgram sp = new ShaderProgram();
+ final ShaderProgram sp = new ShaderProgram();
sp.add(vp0);
sp.add(fp0);
if(!sp.link(gl, System.err)) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java
index fb0a78832..a1f8ff5f6 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/TrianglesInstancedRendererHardcoded.java
@@ -8,14 +8,15 @@ import java.nio.FloatBuffer;
import java.util.Random;
import com.jogamp.opengl.DebugGL4;
-import com.jogamp.opengl.GL2;
+import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GL4;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.TraceGL4;
-
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.math.Matrix4;
+import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.util.PMVMatrix;
public class TrianglesInstancedRendererHardcoded implements GLEventListener {
@@ -32,7 +33,7 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
private static final int NO_OF_INSTANCE = 30;
private final FloatBuffer triangleTransform = FloatBuffer.allocate(16 * NO_OF_INSTANCE);
- private final Matrix4[] mat = new Matrix4[NO_OF_INSTANCE];
+ private final Matrix4f[] mat = new Matrix4f[NO_OF_INSTANCE];
private final float[] rotationSpeed = new float[NO_OF_INSTANCE];
private int[] vbo;
@@ -42,22 +43,22 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
private static final boolean useTraceGL = false;
- public TrianglesInstancedRendererHardcoded(IInstancedRenderingView view) {
+ public TrianglesInstancedRendererHardcoded(final IInstancedRenderingView view) {
this.view = view;
initTransform();
if(useTraceGL) {
try {
stream = new PrintStream(new FileOutputStream(new File("instanced.txt")));
- } catch (IOException e1) {
+ } catch (final IOException e1) {
e1.printStackTrace();
}
}
}
@Override
- public void init(GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
+ public void init(final GLAutoDrawable drawable) {
+ final GL4 gl = drawable.getGL().getGL4();
drawable.setGL(new DebugGL4(gl));
if(useTraceGL) {
drawable.setGL(new TraceGL4(gl, stream));
@@ -69,27 +70,27 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities());
System.err.println("INIT GL IS: " + gl.getClass().getName());
- System.err.println("GL_VENDOR: " + gl.glGetString(GL4.GL_VENDOR));
- System.err.println("GL_RENDERER: " + gl.glGetString(GL4.GL_RENDERER));
- System.err.println("GL_VERSION: " + gl.glGetString(GL4.GL_VERSION));
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
try {
initShaders(gl);
- } catch (IOException e) {
+ } catch (final IOException e) {
e.printStackTrace();
}
initVBO(gl);
}
@Override
- public void display(GLAutoDrawable drawable) {
+ public void display(final GLAutoDrawable drawable) {
- GL4 gl = drawable.getGL().getGL4();
- gl.glClear(GL4.GL_COLOR_BUFFER_BIT | GL4.GL_DEPTH_BUFFER_BIT);
+ final GL4 gl = drawable.getGL().getGL4();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glUseProgram(shaderProgram);
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
+ projectionMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
projectionMatrix.glPushMatrix();
float winScale = 0.1f;
@@ -104,28 +105,28 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
gl.glUniformMatrix4fv(transformMatrixLocation, NO_OF_INSTANCE, false, triangleTransform);
gl.glBindVertexArray(vao[0]);
- gl.glDrawArraysInstanced(GL4.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
+ gl.glDrawArraysInstanced(GL.GL_TRIANGLES, 0, 3, NO_OF_INSTANCE);
gl.glBindVertexArray(0);
gl.glUseProgram(0);
}
@Override
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {
System.out.println("Window resized to width=" + width + " height=" + height);
- GL4 gl3 = drawable.getGL().getGL4();
+ final GL4 gl3 = drawable.getGL().getGL4();
gl3.glViewport(0, 0, width, height);
aspect = (float) width / (float) height;
projectionMatrix = new PMVMatrix();
- projectionMatrix.glMatrixMode(GL2.GL_PROJECTION);
+ projectionMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
projectionMatrix.glLoadIdentity();
projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f);
projectionMatrix.gluLookAt(0, 0, -10, 0, 0, 0, 0, 1, 0);
}
@Override
- public void dispose(GLAutoDrawable drawable){
- GL4 gl = drawable.getGL().getGL4();
+ public void dispose(final GLAutoDrawable drawable){
+ final GL4 gl = drawable.getGL().getGL4();
gl.glUseProgram(0);
gl.glDeleteBuffers(2, vbo, 0);
gl.glDetachShader(shaderProgram, vertShader);
@@ -136,22 +137,23 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
}
private void initTransform() {
- Random rnd = new Random();
+ final Random rnd = new Random();
+ final Matrix4f tmp = new Matrix4f();
for(int i = 0; i < NO_OF_INSTANCE; i++) {
rotationSpeed[i] = 0.3f * rnd.nextFloat();
- mat[i] = new Matrix4();
+ mat[i] = new Matrix4f();
mat[i].loadIdentity();
- float scale = 1f + 4 * rnd.nextFloat();
- mat[i].scale(scale, scale, scale);
+ final float scale = 1f + 4 * rnd.nextFloat();
+ mat[i].scale(scale, tmp);
//setup initial position of each triangle
mat[i].translate(20f * rnd.nextFloat() - 10f,
10f * rnd.nextFloat() - 5f,
- 0f);
+ 0f, tmp);
}
}
- private void initVBO(GL4 gl) {
- FloatBuffer interleavedBuffer = Buffers.newDirectFloatBuffer(vertices.length + colors.length);
+ private void initVBO(final GL4 gl) {
+ final FloatBuffer interleavedBuffer = Buffers.newDirectFloatBuffer(vertices.length + colors.length);
for(int i = 0; i < vertices.length/3; i++) {
for(int j = 0; j < 3; j++) {
interleavedBuffer.put(vertices[i*3 + j]);
@@ -167,54 +169,54 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
gl.glBindVertexArray(vao[0]);
vbo = new int[1];
gl.glGenBuffers(1, vbo, 0);
- gl.glBindBuffer(GL4.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL4.GL_ARRAY_BUFFER, interleavedBuffer.limit() * Buffers.SIZEOF_FLOAT, interleavedBuffer, GL4.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, interleavedBuffer.limit() * Buffers.SIZEOF_FLOAT, interleavedBuffer, GL.GL_STATIC_DRAW);
gl.glEnableVertexAttribArray(locPos);
gl.glEnableVertexAttribArray(locCol);
- int stride = Buffers.SIZEOF_FLOAT * (3+4);
- gl.glVertexAttribPointer( locPos, 3, GL4.GL_FLOAT, false, stride, 0);
- gl.glVertexAttribPointer( locCol, 4, GL4.GL_FLOAT, false, stride, Buffers.SIZEOF_FLOAT * 3);
+ final int stride = Buffers.SIZEOF_FLOAT * (3+4);
+ gl.glVertexAttribPointer( locPos, 3, GL.GL_FLOAT, false, stride, 0);
+ gl.glVertexAttribPointer( locCol, 4, GL.GL_FLOAT, false, stride, Buffers.SIZEOF_FLOAT * 3);
}
- private void initShaders(GL4 gl) throws IOException {
- vertShader = gl.glCreateShader(GL4.GL_VERTEX_SHADER);
- fragShader = gl.glCreateShader(GL4.GL_FRAGMENT_SHADER);
+ private void initShaders(final GL4 gl) throws IOException {
+ vertShader = gl.glCreateShader(GL2ES2.GL_VERTEX_SHADER);
+ fragShader = gl.glCreateShader(GL2ES2.GL_FRAGMENT_SHADER);
- String[] vlines = new String[] { vertexShaderString };
- int[] vlengths = new int[] { vlines[0].length() };
+ final String[] vlines = new String[] { vertexShaderString };
+ final int[] vlengths = new int[] { vlines[0].length() };
gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0);
gl.glCompileShader(vertShader);
- int[] compiled = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_COMPILE_STATUS, compiled, 0);
+ final int[] compiled = new int[1];
+ gl.glGetShaderiv(vertShader, GL2ES2.GL_COMPILE_STATUS, compiled, 0);
if(compiled[0] != 0) {
System.out.println("Vertex shader compiled");
} else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(vertShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
+ final int[] logLength = new int[1];
+ gl.glGetShaderiv(vertShader, GL2ES2.GL_INFO_LOG_LENGTH, logLength, 0);
- byte[] log = new byte[logLength[0]];
+ final byte[] log = new byte[logLength[0]];
gl.glGetShaderInfoLog(vertShader, logLength[0], (int[])null, 0, log, 0);
System.err.println("Error compiling the vertex shader: " + new String(log));
System.exit(1);
}
- String[] flines = new String[] { fragmentShaderString };
- int[] flengths = new int[] { flines[0].length() };
+ final String[] flines = new String[] { fragmentShaderString };
+ final int[] flengths = new int[] { flines[0].length() };
gl.glShaderSource(fragShader, flines.length, flines, flengths, 0);
gl.glCompileShader(fragShader);
- gl.glGetShaderiv(fragShader, GL4.GL_COMPILE_STATUS, compiled, 0);
+ gl.glGetShaderiv(fragShader, GL2ES2.GL_COMPILE_STATUS, compiled, 0);
if(compiled[0] != 0){
System.out.println("Fragment shader compiled.");
} else {
- int[] logLength = new int[1];
- gl.glGetShaderiv(fragShader, GL4.GL_INFO_LOG_LENGTH, logLength, 0);
+ final int[] logLength = new int[1];
+ gl.glGetShaderiv(fragShader, GL2ES2.GL_INFO_LOG_LENGTH, logLength, 0);
- byte[] log = new byte[logLength[0]];
+ final byte[] log = new byte[logLength[0]];
gl.glGetShaderInfoLog(fragShader, logLength[0], (int[])null, 0, log, 0);
System.err.println("Error compiling the fragment shader: " + new String(log));
@@ -238,11 +240,12 @@ public class TrianglesInstancedRendererHardcoded implements GLEventListener {
private void generateTriangleTransform() {
triangleTransform.clear();
+ final Matrix4f tmp = new Matrix4f();
for(int i = 0; i < NO_OF_INSTANCE; i++) {
// mat[i].translate(0.1f, 0.1f, 0);
- mat[i].rotate(rotationSpeed[i], 0, 0, 1);
+ mat[i].rotate(rotationSpeed[i], 0, 0, 1, tmp);
// mat[i].translate(-0.1f, -0.1f, 0);
- triangleTransform.put(mat[i].getMatrix());
+ mat[i].get(triangleTransform);
}
triangleTransform.flip();
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/Matrix4fb.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/Matrix4fb.java
new file mode 100644
index 000000000..fb4c11b7c
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/Matrix4fb.java
@@ -0,0 +1,1784 @@
+/**
+ * Copyright 2014-2023 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.math;
+
+import java.nio.FloatBuffer;
+
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.FovHVHalves;
+import com.jogamp.opengl.math.Quaternion;
+import com.jogamp.opengl.math.Ray;
+import com.jogamp.opengl.math.Vec3f;
+import com.jogamp.opengl.math.Vec4f;
+import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.math.geom.AABBox;
+import com.jogamp.opengl.math.geom.Frustum;
+import com.jogamp.opengl.math.geom.Frustum.Plane;
+
+/**
+ * Basic 4x4 float matrix implementation using fields for intensive use-cases (host operations).
+ *
+ * Implementation covers {@link FloatUtil} matrix functionality, exposed in an object oriented manner.
+ *
+ *
+ * Unlike {@link com.jogamp.opengl.util.PMVMatrix PMVMatrix}, this class only represents one single matrix
+ * without a complete {@link com.jogamp.opengl.fixedfunc.GLMatrixFunc GLMatrixFunc} implementation.
+ *
+ *
+ * For array operations the layout is expected in column-major order
+ * matching OpenGL's implementation, illustration:
+ *
+ Row-Major Column-Major (OpenGL):
+
+ | 0 1 2 tx |
+ | |
+ | 4 5 6 ty |
+ M = | |
+ | 8 9 10 tz |
+ | |
+ | 12 13 14 15 |
+
+ R C R C
+ m[0*4+3] = tx; m[0+4*3] = tx;
+ m[1*4+3] = ty; m[1+4*3] = ty;
+ m[2*4+3] = tz; m[2+4*3] = tz;
+
+ RC (std subscript order) RC (std subscript order)
+ m[0+3*4] = tx; m[0+3*4] = tx;
+ m[1+3*4] = ty; m[1+3*4] = ty;
+ m[2+3*4] = tz; m[2+3*4] = tz;
+
+ *
+ *
+ *
+ *
+ *
+ *
+ * Implementation utilizes unrolling of small vertices and matrices wherever possible
+ * while trying to access memory in a linear fashion for performance reasons, see:
+ *
+ *
+ * @see com.jogamp.opengl.util.PMVMatrix
+ * @see FloatUtil
+ */
+public class Matrix4fb {
+
+ /**
+ * Creates a new identity matrix.
+ */
+ public Matrix4fb() {
+ loadIdentity();
+ }
+
+ /**
+ * Creates a new matrix copying the values of the given {@code src} matrix.
+ */
+ public Matrix4fb(final Matrix4fb src) {
+ load(src);
+ }
+
+ /**
+ * Creates a new matrix based on given float[4*4] column major order.
+ * @param m 4x4 matrix in column-major order
+ */
+ public Matrix4fb(final float[] m) {
+ load(m);
+ }
+
+ /**
+ * Creates a new matrix based on given float[4*4] column major order.
+ * @param m 4x4 matrix in column-major order
+ * @param m_off offset for matrix {@code m}
+ */
+ public Matrix4fb(final float[] m, final int m_off) {
+ load(m, m_off);
+ }
+
+ //
+ // Write to Matrix via load(..)
+ //
+
+ /**
+ * Set this matrix to identity.
+ *
+ Translation matrix (Column Order):
+ 1 0 0 0
+ 0 1 0 0
+ 0 0 1 0
+ 0 0 0 1
+ *
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb loadIdentity() {
+ m[0+0*4] = m[1+1*4] = m[2+2*4] = m[3+3*4] = 1.0f;
+ m[0+1*4] = m[0+2*4] = m[0+3*4] =
+ m[1+0*4] = m[1+2*4] = m[1+3*4] =
+ m[2+0*4] = m[2+1*4] = m[2+3*4] =
+ m[3+0*4] = m[3+1*4] = m[3+2*4] = 0.0f;
+ return this;
+ }
+
+ /**
+ * Load the values of the given matrix {@code b} to this matrix.
+ * @param src the source values
+ * @return this matrix for chaining
+ */
+ public Matrix4fb load(final Matrix4fb src) {
+ System.arraycopy(src.m, 0, m, 0, 16);
+ return this;
+ }
+
+ /**
+ * Load the values of the given matrix {@code src} to this matrix.
+ * @param src 4x4 matrix float[16] in column-major order
+ * @return this matrix for chaining
+ */
+ public Matrix4fb load(final float[] src) {
+ System.arraycopy(src, 0, m, 0, 16);
+ return this;
+ }
+
+ /**
+ * Load the values of the given matrix {@code src} to this matrix.
+ * @param src 4x4 matrix float[16] in column-major order
+ * @param src_off offset for matrix {@code src}
+ * @return this matrix for chaining
+ */
+ public Matrix4fb load(final float[] src, final int src_off) {
+ System.arraycopy(src, src_off, m, 0, 16);
+ return this;
+ }
+
+ /**
+ * Load the values of the given matrix {@code src} to this matrix.
+ *
+ * Implementation uses relative {@link FloatBuffer#get()},
+ * hence caller may want to issue {@link FloatBuffer#reset()} thereafter.
+ *
+ * @param src 4x4 matrix {@link FloatBuffer} in column-major order
+ * @return this matrix for chaining
+ */
+ public Matrix4fb load(final FloatBuffer src) {
+ src.get(m, 0, 16);
+ return this;
+ }
+
+ //
+ // Read out Matrix via get(..)
+ //
+
+ /** Gets the ith component, 0 <= i < 16 */
+ public float get(final int i) {
+ return m[i];
+ }
+
+ /**
+ * Get the named column of the given column-major matrix to v_out.
+ * @param column named column to copy
+ * @param v_out the column-vector storage
+ * @return given result vector v_out for chaining
+ */
+ public Vec4f getColumn(final int column, final Vec4f v_out) {
+ v_out.set( get(0+column*4),
+ get(1+column*4),
+ get(2+column*4),
+ get(3+column*4) );
+ return v_out;
+ }
+
+ /**
+ * Get the named column of the given column-major matrix to v_out.
+ * @param column named column to copy
+ * @param v_out the column-vector storage
+ * @return given result vector v_out for chaining
+ */
+ public Vec3f getColumn(final int column, final Vec3f v_out) {
+ v_out.set( get(0+column*4),
+ get(1+column*4),
+ get(2+column*4) );
+ return v_out;
+ }
+
+ /**
+ * Get the named row of the given column-major matrix to v_out.
+ * @param row named row to copy
+ * @param v_out the row-vector storage
+ * @return given result vector v_out for chaining
+ */
+ public Vec4f getRow(final int row, final Vec4f v_out) {
+ v_out.set( get(row+0*4),
+ get(row+1*4),
+ get(row+2*4),
+ get(row+3*4) );
+ return v_out;
+ }
+
+ /**
+ * Get the named row of the given column-major matrix to v_out.
+ * @param row named row to copy
+ * @param v_out the row-vector storage
+ * @return given result vector v_out for chaining
+ */
+ public Vec3f getRow(final int row, final Vec3f v_out) {
+ v_out.set( get(row+0*4),
+ get(row+1*4),
+ get(row+2*4) );
+ return v_out;
+ }
+
+ /**
+ * Get this matrix into the given float[16] array at {@code dst_off} in column major order.
+ *
+ * @param dst float[16] array storage in column major order
+ * @param dst_off offset
+ */
+ public void get(final float[] dst, final int dst_off) {
+ System.arraycopy(m, 0, dst, dst_off, 16);
+ }
+
+ /**
+ * Get this matrix into the given float[16] array in column major order.
+ *
+ * @param dst float[16] array storage in column major order
+ */
+ public void get(final float[] dst) {
+ System.arraycopy(m, 0, dst, 0, 16);
+ }
+
+ /**
+ * Get this matrix into the given {@link FloatBuffer} in column major order.
+ *
+ * Implementation uses relative {@link FloatBuffer#put(float)},
+ * hence caller may want to issue {@link FloatBuffer#reset()} thereafter.
+ *
+ *
+ * @param dst {@link FloatBuffer} array storage in column major order
+ */
+ public void get(final FloatBuffer dst) {
+ dst.put(m, 0, 16);
+ }
+
+ //
+ // Basic matrix operations
+ //
+
+ /**
+ * Returns the determinant of this matrix
+ * @return the matrix determinant
+ */
+ public float determinant() {
+ float ret = 0;
+ ret += m[0+0*4] * ( + m[1+1*4]*(m[2+2*4]*m[3+3*4] - m[2+3*4]*m[3+2*4]) - m[1+2*4]*(m[2+1*4]*m[3+3*4] - m[2+3*4]*m[3+1*4]) + m[1+3*4]*(m[2+1*4]*m[3+2*4] - m[2+2*4]*m[3+1*4]));
+ ret -= m[0+1*4] * ( + m[1+0*4]*(m[2+2*4]*m[3+3*4] - m[2+3*4]*m[3+2*4]) - m[1+2*4]*(m[2+0*4]*m[3+3*4] - m[2+3*4]*m[3+0*4]) + m[1+3*4]*(m[2+0*4]*m[3+2*4] - m[2+2*4]*m[3+0*4]));
+ ret += m[0+2*4] * ( + m[1+0*4]*(m[2+1*4]*m[3+3*4] - m[2+3*4]*m[3+1*4]) - m[1+1*4]*(m[2+0*4]*m[3+3*4] - m[2+3*4]*m[3+0*4]) + m[1+3*4]*(m[2+0*4]*m[3+1*4] - m[2+1*4]*m[3+0*4]));
+ ret -= m[0+3*4] * ( + m[1+0*4]*(m[2+1*4]*m[3+2*4] - m[2+2*4]*m[3+1*4]) - m[1+1*4]*(m[2+0*4]*m[3+2*4] - m[2+2*4]*m[3+0*4]) + m[1+2*4]*(m[2+0*4]*m[3+1*4] - m[2+1*4]*m[3+0*4]));
+ return ret;
+ }
+
+ /**
+ * Transpose this matrix.
+ *
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb transpose() {
+ float tmp;
+
+ tmp = m[1+0*4];
+ m[1+0*4] = m[0+1*4];
+ m[0+1*4] = tmp;
+
+ tmp = m[2+0*4];
+ m[2+0*4] = m[0+2*4];
+ m[0+2*4] = tmp;
+
+ tmp = m[3+0*4];
+ m[3+0*4] = m[0+3*4];
+ m[0+3*4] = tmp;
+
+ tmp = m[2+1*4];
+ m[2+1*4] = m[1+2*4];
+ m[1+2*4] = tmp;
+
+ tmp = m[3+1*4];
+ m[3+1*4] = m[1+3*4];
+ m[1+3*4] = tmp;
+
+ tmp = m[3+2*4];
+ m[3+2*4] = m[2+3*4];
+ m[2+3*4] = tmp;
+
+ return this;
+ }
+
+ /**
+ * Transpose the given {@code src} matrix into this matrix.
+ *
+ * @param src source 4x4 matrix
+ * @return this matrix (result) for chaining
+ */
+ public final Matrix4fb transpose(final Matrix4fb src) {
+ if( src == this ) {
+ return transpose();
+ }
+ m[0+0*4] = src.m[0+0*4];
+ m[1+0*4] = src.m[0+1*4];
+ m[2+0*4] = src.m[0+2*4];
+ m[3+0*4] = src.m[0+3*4];
+
+ m[0+1*4] = src.m[1+0*4];
+ m[1+1*4] = src.m[1+1*4];
+ m[2+1*4] = src.m[1+2*4];
+ m[3+1*4] = src.m[1+3*4];
+
+ m[0+2*4] = src.m[2+0*4];
+ m[1+2*4] = src.m[2+1*4];
+ m[2+2*4] = src.m[2+2*4];
+ m[3+2*4] = src.m[2+3*4];
+
+ m[0+3*4] = src.m[3+0*4];
+ m[1+3*4] = src.m[3+1*4];
+ m[2+3*4] = src.m[3+2*4];
+ m[3+3*4] = src.m[3+3*4];
+ return this;
+ }
+
+ /**
+ * Invert this matrix.
+ * @return false if this matrix is singular and inversion not possible, otherwise true
+ */
+ public boolean invert() {
+ final float scale;
+ {
+ float max = Math.abs(m[0]);
+
+ for( int i = 1; i < 16; i++ ) {
+ final float a = Math.abs(m[i]);
+ if( a > max ) max = a;
+ }
+ if( 0 == max ) {
+ return false;
+ }
+ scale = 1.0f/max;
+ }
+
+ final float a00 = m[0+0*4]*scale;
+ final float a10 = m[1+0*4]*scale;
+ final float a20 = m[2+0*4]*scale;
+ final float a30 = m[3+0*4]*scale;
+
+ final float a01 = m[0+1*4]*scale;
+ final float a11 = m[1+1*4]*scale;
+ final float a21 = m[2+1*4]*scale;
+ final float a31 = m[3+1*4]*scale;
+
+ final float a02 = m[0+2*4]*scale;
+ final float a12 = m[1+2*4]*scale;
+ final float a22 = m[2+2*4]*scale;
+ final float a32 = m[3+2*4]*scale;
+
+ final float a03 = m[0+3*4]*scale;
+ final float a13 = m[1+3*4]*scale;
+ final float a23 = m[2+3*4]*scale;
+ final float a33 = m[3+3*4]*scale;
+
+ final float b00 = + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31);
+ final float b01 = -( + a10*(a22*a33 - a23*a32) - a12*(a20*a33 - a23*a30) + a13*(a20*a32 - a22*a30));
+ final float b02 = + a10*(a21*a33 - a23*a31) - a11*(a20*a33 - a23*a30) + a13*(a20*a31 - a21*a30);
+ final float b03 = -( + a10*(a21*a32 - a22*a31) - a11*(a20*a32 - a22*a30) + a12*(a20*a31 - a21*a30));
+
+ final float b10 = -( + a01*(a22*a33 - a23*a32) - a02*(a21*a33 - a23*a31) + a03*(a21*a32 - a22*a31));
+ final float b11 = + a00*(a22*a33 - a23*a32) - a02*(a20*a33 - a23*a30) + a03*(a20*a32 - a22*a30);
+ final float b12 = -( + a00*(a21*a33 - a23*a31) - a01*(a20*a33 - a23*a30) + a03*(a20*a31 - a21*a30));
+ final float b13 = + a00*(a21*a32 - a22*a31) - a01*(a20*a32 - a22*a30) + a02*(a20*a31 - a21*a30);
+
+ final float b20 = + a01*(a12*a33 - a13*a32) - a02*(a11*a33 - a13*a31) + a03*(a11*a32 - a12*a31);
+ final float b21 = -( + a00*(a12*a33 - a13*a32) - a02*(a10*a33 - a13*a30) + a03*(a10*a32 - a12*a30));
+ final float b22 = + a00*(a11*a33 - a13*a31) - a01*(a10*a33 - a13*a30) + a03*(a10*a31 - a11*a30);
+ final float b23 = -( + a00*(a11*a32 - a12*a31) - a01*(a10*a32 - a12*a30) + a02*(a10*a31 - a11*a30));
+
+ final float b30 = -( + a01*(a12*a23 - a13*a22) - a02*(a11*a23 - a13*a21) + a03*(a11*a22 - a12*a21));
+ final float b31 = + a00*(a12*a23 - a13*a22) - a02*(a10*a23 - a13*a20) + a03*(a10*a22 - a12*a20);
+ final float b32 = -( + a00*(a11*a23 - a13*a21) - a01*(a10*a23 - a13*a20) + a03*(a10*a21 - a11*a20));
+ final float b33 = + a00*(a11*a22 - a12*a21) - a01*(a10*a22 - a12*a20) + a02*(a10*a21 - a11*a20);
+
+ final float det = (a00*b00 + a01*b01 + a02*b02 + a03*b03) / scale;
+
+ if( 0 == det ) {
+ return false;
+ }
+
+ m[0+0*4] = b00 / det;
+ m[1+0*4] = b01 / det;
+ m[2+0*4] = b02 / det;
+ m[3+0*4] = b03 / det;
+
+ m[0+1*4] = b10 / det;
+ m[1+1*4] = b11 / det;
+ m[2+1*4] = b12 / det;
+ m[3+1*4] = b13 / det;
+
+ m[0+2*4] = b20 / det;
+ m[1+2*4] = b21 / det;
+ m[2+2*4] = b22 / det;
+ m[3+2*4] = b23 / det;
+
+ m[0+3*4] = b30 / det;
+ m[1+3*4] = b31 / det;
+ m[2+3*4] = b32 / det;
+ m[3+3*4] = b33 / det;
+ return true;
+ }
+
+ /**
+ * Invert the {@code src} matrix values into this matrix
+ * @param src the source matrix, which values are to be inverted
+ * @return false if {@code src} matrix is singular and inversion not possible, otherwise true
+ */
+ public boolean invert(final Matrix4fb src) {
+ return load(src).invert();
+ }
+
+ /**
+ * Multiply matrix: [this] = [this] x [b]
+ *
+ * Roughly 15% slower than {@link #mul(Matrix4fb, Matrix4fb)}
+ * Roughly 3% slower than {@link FloatUtil#multMatrix(float[], float[])}
+ *
+ * @param b 4x4 matrix
+ * @return this matrix for chaining
+ * @see #mul(Matrix4fb, Matrix4fb)
+ */
+ public final Matrix4fb mul(final Matrix4fb b) {
+ final float b00 = b.m[0+0*4];
+ final float b10 = b.m[1+0*4];
+ final float b20 = b.m[2+0*4];
+ final float b30 = b.m[3+0*4];
+ final float b01 = b.m[0+1*4];
+ final float b11 = b.m[1+1*4];
+ final float b21 = b.m[2+1*4];
+ final float b31 = b.m[3+1*4];
+ final float b02 = b.m[0+2*4];
+ final float b12 = b.m[1+2*4];
+ final float b22 = b.m[2+2*4];
+ final float b32 = b.m[3+2*4];
+ final float b03 = b.m[0+3*4];
+ final float b13 = b.m[1+3*4];
+ final float b23 = b.m[2+3*4];
+ final float b33 = b.m[3+3*4];
+
+ float ai0=m[0+0*4]; // row-0, m[0+0*4]
+ float ai1=m[0+1*4];
+ float ai2=m[0+2*4];
+ float ai3=m[0+3*4];
+ m[0+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[0+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[0+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[0+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=m[1+0*4]; //row-1, m[1+0*4]
+ ai1=m[1+1*4];
+ ai2=m[1+2*4];
+ ai3=m[1+3*4];
+ m[1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=m[2+0*4]; // row-2, m[2+0*4]
+ ai1=m[2+1*4];
+ ai2=m[2+2*4];
+ ai3=m[2+3*4];
+ m[2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=m[3+0*4]; // row-3, m[3+0*4]
+ ai1=m[3+1*4];
+ ai2=m[3+2*4];
+ ai3=m[3+3*4];
+ m[3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+ return this;
+ }
+
+ /**
+ * Multiply matrix: [this] = [a] x [b]
+ *
+ * Roughly 13% faster than {@link #mul(Matrix4fb)}
+ * Roughly 11% faster than {@link FloatUtil#multMatrix(float[], float[])}
+ *
+ * @param a 4x4 matrix
+ * @param b 4x4 matrix
+ * @return this matrix for chaining
+ * @see #mul(Matrix4fb)
+ */
+ public final Matrix4fb mul(final Matrix4fb a, final Matrix4fb b) {
+ final float b00 = b.m[0+0*4];
+ final float b10 = b.m[1+0*4];
+ final float b20 = b.m[2+0*4];
+ final float b30 = b.m[3+0*4];
+ final float b01 = b.m[0+1*4];
+ final float b11 = b.m[1+1*4];
+ final float b21 = b.m[2+1*4];
+ final float b31 = b.m[3+1*4];
+ final float b02 = b.m[0+2*4];
+ final float b12 = b.m[1+2*4];
+ final float b22 = b.m[2+2*4];
+ final float b32 = b.m[3+2*4];
+ final float b03 = b.m[0+3*4];
+ final float b13 = b.m[1+3*4];
+ final float b23 = b.m[2+3*4];
+ final float b33 = b.m[3+3*4];
+
+ float ai0=a.m[0+0*4]; // row-0, m[0+0*4]
+ float ai1=a.m[0+1*4];
+ float ai2=a.m[0+2*4];
+ float ai3=a.m[0+3*4];
+ m[0+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[0+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[0+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[0+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=a.m[1+0*4]; //row-1, m[1+0*4]
+ ai1=a.m[1+1*4];
+ ai2=a.m[1+2*4];
+ ai3=a.m[1+3*4];
+ m[1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=a.m[2+0*4]; // row-2, m[2+0*4]
+ ai1=a.m[2+1*4];
+ ai2=a.m[2+2*4];
+ ai3=a.m[2+3*4];
+ m[2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+
+ ai0=a.m[3+0*4]; // row-3, m[3+0*4]
+ ai1=a.m[3+1*4];
+ ai2=a.m[3+2*4];
+ ai3=a.m[3+3*4];
+ m[3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ;
+ m[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ;
+ m[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ;
+ m[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ;
+ return this;
+ }
+
+ /**
+ * @param v_in 4-component column-vector
+ * @param v_out this * v_in
+ * @returns v_out for chaining
+ */
+ public final float[] mulVec4f(final float[/*4*/] v_in, final float[/*4*/] v_out) {
+ // (one matrix row in column-major order) X (column vector)
+ final float x = v_in[0], y = v_in[1], z = v_in[2], w = v_in[3];
+ v_out[0] = x * m[0+0*4] + y * m[0+1*4] + z * m[0+2*4] + w * m[0+3*4];
+ v_out[1] = x * m[1+0*4] + y * m[1+1*4] + z * m[1+2*4] + w * m[1+3*4];
+ v_out[2] = x * m[2+0*4] + y * m[2+1*4] + z * m[2+2*4] + w * m[2+3*4];
+ v_out[3] = x * m[3+0*4] + y * m[3+1*4] + z * m[3+2*4] + w * m[3+3*4];
+ return v_out;
+ }
+
+ /**
+ * @param v_in 4-component column-vector
+ * @param v_out this * v_in
+ * @returns v_out for chaining
+ */
+ public final Vec4f mulVec4f(final Vec4f v_in, final Vec4f v_out) {
+ // (one matrix row in column-major order) X (column vector)
+ final float x = v_in.x(), y = v_in.y(), z = v_in.z(), w = v_in.w();
+ v_out.set( x * m[0+0*4] + y * m[0+1*4] + z * m[0+2*4] + w * m[0+3*4],
+ x * m[1+0*4] + y * m[1+1*4] + z * m[1+2*4] + w * m[1+3*4],
+ x * m[2+0*4] + y * m[2+1*4] + z * m[2+2*4] + w * m[2+3*4],
+ x * m[3+0*4] + y * m[3+1*4] + z * m[3+2*4] + w * m[3+3*4] );
+ return v_out;
+ }
+
+ /**
+ * Affine 3f-vector transformation by 4x4 matrix
+ *
+ * 4x4 matrix multiplication with 3-component vector,
+ * using {@code 1} for for {@code v_in[3]} and dropping {@code v_out[3]},
+ * which shall be {@code 1}.
+ *
+ * @param v_in 3-component column-vector
+ * @param v_out m_in * v_in, 3-component column-vector
+ * @returns v_out for chaining
+ */
+ public final float[] mulVec3f(final float[/*3*/] v_in, final float[/*3*/] v_out) {
+ // (one matrix row in column-major order) X (column vector)
+ final float x = v_in[0], y = v_in[1], z = v_in[2];
+ v_out[0] = x * m[0+0*4] + y * m[0+1*4] + z * m[0+2*4] + 1f * m[0+3*4];
+ v_out[1] = x * m[1+0*4] + y * m[1+1*4] + z * m[1+2*4] + 1f * m[1+3*4];
+ v_out[2] = x * m[2+0*4] + y * m[2+1*4] + z * m[2+2*4] + 1f * m[2+3*4];
+ return v_out;
+ }
+
+ /**
+ * Affine 3f-vector transformation by 4x4 matrix
+ *
+ * 4x4 matrix multiplication with 3-component vector,
+ * using {@code 1} for for {@code v_in.w()} and dropping {@code v_out.w()},
+ * which shall be {@code 1}.
+ *
+ * @param v_in 3-component column-vector {@link Vec3f}
+ * @param v_out m_in * v_in, 3-component column-vector {@link Vec3f}
+ * @returns v_out for chaining
+ */
+ public final Vec3f mulVec3f(final Vec3f v_in, final Vec3f v_out) {
+ // (one matrix row in column-major order) X (column vector)
+ final float x = v_in.x(), y = v_in.y(), z = v_in.z();
+ v_out.set( x * m[0+0*4] + y * m[0+1*4] + z * m[0+2*4] + 1f * m[0+3*4],
+ x * m[1+0*4] + y * m[1+1*4] + z * m[1+2*4] + 1f * m[1+3*4],
+ x * m[2+0*4] + y * m[2+1*4] + z * m[2+2*4] + 1f * m[2+3*4] );
+ return v_out;
+ }
+
+ //
+ // Matrix setTo...(), affine + basic
+ //
+
+ /**
+ * Set this matrix to translation.
+ *
+ Translation matrix (Column Order):
+ 1 0 0 0
+ 0 1 0 0
+ 0 0 1 0
+ x y z 1
+ *
+ * @param x x-axis translate
+ * @param y y-axis translate
+ * @param z z-axis translate
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb setToTranslation(final float x, final float y, final float z) {
+ m[0+0*4] = m[1+1*4] = m[2+2*4] = m[3+3*4] = 1.0f;
+ m[0+3*4] = x;
+ m[1+3*4] = y;
+ m[2+3*4] = z;
+ m[0+1*4] = m[0+2*4] =
+ m[1+0*4] = m[1+2*4] =
+ m[2+0*4] = m[2+1*4] =
+ m[3+0*4] = m[3+1*4] = m[3+2*4] = 0.0f;
+ return this;
+ }
+
+ /**
+ * Set this matrix to translation.
+ *
+ Translation matrix (Column Order):
+ 1 0 0 0
+ 0 1 0 0
+ 0 0 1 0
+ x y z 1
+ *
+ * @param t translate Vec3f
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb setToTranslation(final Vec3f t) {
+ return setToTranslation(t.x(), t.y(), t.z());
+ }
+
+ /**
+ * Set this matrix to scale.
+ *
+ Scale matrix (Any Order):
+ x 0 0 0
+ 0 y 0 0
+ 0 0 z 0
+ 0 0 0 1
+ *
+ * @param x x-axis scale
+ * @param y y-axis scale
+ * @param z z-axis scale
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb setToScale(final float x, final float y, final float z) {
+ m[3+3*4] = 1.0f;
+ m[0+0*4] = x;
+ m[1+1*4] = y;
+ m[2+2*4] = z;
+ m[0+1*4] = m[0+2*4] = m[0+3*4] =
+ m[1+0*4] = m[1+2*4] = m[1+3*4] =
+ m[2+0*4] = m[2+1*4] = m[2+3*4] =
+ m[3+0*4] = m[3+1*4] = m[3+2*4] = 0.0f;
+ return this;
+ }
+
+ /**
+ * Set this matrix to rotation from the given axis and angle in radians.
+ *
+ Rotation matrix (Column Order):
+ xx(1-c)+c xy(1-c)+zs xz(1-c)-ys 0
+ xy(1-c)-zs yy(1-c)+c yz(1-c)+xs 0
+ xz(1-c)+ys yz(1-c)-xs zz(1-c)+c 0
+ 0 0 0 1
+ *
+ * @see Matrix-FAQ Q38
+ * @param ang_rad angle in radians
+ * @param x x of rotation axis
+ * @param y y of rotation axis
+ * @param z z of rotation axis
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb setToRotationAxis(final float ang_rad, float x, float y, float z) {
+ final float c = FloatUtil.cos(ang_rad);
+ final float ic= 1.0f - c;
+ final float s = FloatUtil.sin(ang_rad);
+
+ final float[] tmpVec3f = { x, y, z };
+ VectorUtil.normalizeVec3(tmpVec3f);
+ x = tmpVec3f[0]; y = tmpVec3f[1]; z = tmpVec3f[2];
+
+ final float xy = x*y;
+ final float xz = x*z;
+ final float xs = x*s;
+ final float ys = y*s;
+ final float yz = y*z;
+ final float zs = z*s;
+ m[0+0*4] = x*x*ic+c;
+ m[1+0*4] = xy*ic+zs;
+ m[2+0*4] = xz*ic-ys;
+ m[3+0*4] = 0;
+
+ m[0+1*4] = xy*ic-zs;
+ m[1+1*4] = y*y*ic+c;
+ m[2+1*4] = yz*ic+xs;
+ m[3+1*4] = 0;
+
+ m[0+2*4] = xz*ic+ys;
+ m[1+2*4] = yz*ic-xs;
+ m[2+2*4] = z*z*ic+c;
+ m[3+2*4] = 0;
+
+ m[0+3*4] = 0f;
+ m[1+3*4] = 0f;
+ m[2+3*4] = 0f;
+ m[3+3*4] = 1f;
+
+ return this;
+ }
+
+ /**
+ * Set this matrix to rotation from the given axis and angle in radians.
+ *
+ Rotation matrix (Column Order):
+ xx(1-c)+c xy(1-c)+zs xz(1-c)-ys 0
+ xy(1-c)-zs yy(1-c)+c yz(1-c)+xs 0
+ xz(1-c)+ys yz(1-c)-xs zz(1-c)+c 0
+ 0 0 0 1
+ *
+ * @see Matrix-FAQ Q38
+ * @param ang_rad angle in radians
+ * @param axis rotation axis
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb setToRotationAxis(final float ang_rad, final Vec3f axis) {
+ return setToRotationAxis(ang_rad, axis.x(), axis.y(), axis.z());
+ }
+
+ /**
+ * Set this matrix to rotation from the given Euler rotation angles in radians.
+ *
+ * The rotations are applied in the given order:
+ *
+ * - y - heading
+ * - z - attitude
+ * - x - bank
+ *
+ *
+ * @param bankX the Euler pitch angle in radians. (rotation about the X axis)
+ * @param headingY the Euler yaw angle in radians. (rotation about the Y axis)
+ * @param attitudeZ the Euler roll angle in radians. (rotation about the Z axis)
+ * @return this matrix for chaining
+ *
+ * Implementation does not use Quaternion and hence is exposed to
+ * Gimbal-Lock,
+ * consider using {@link #setToRotation(Quaternion)}.
+ *
+ * @see Matrix-FAQ Q36
+ * @see euclideanspace.com-eulerToMatrix
+ * @see #setToRotation(Quaternion)
+ */
+ public Matrix4fb setToRotationEuler(final float bankX, final float headingY, final float attitudeZ) {
+ // Assuming the angles are in radians.
+ final float ch = FloatUtil.cos(headingY);
+ final float sh = FloatUtil.sin(headingY);
+ final float ca = FloatUtil.cos(attitudeZ);
+ final float sa = FloatUtil.sin(attitudeZ);
+ final float cb = FloatUtil.cos(bankX);
+ final float sb = FloatUtil.sin(bankX);
+
+ m[0+0*4] = ch*ca;
+ m[1+0*4] = sa;
+ m[2+0*4] = -sh*ca;
+ m[3+0*4] = 0;
+
+ m[0+1*4] = sh*sb - ch*sa*cb;
+ m[1+1*4] = ca*cb;
+ m[2+1*4] = sh*sa*cb + ch*sb;
+ m[3+1*4] = 0;
+
+ m[0+2*4] = ch*sa*sb + sh*cb;
+ m[1+2*4] = -ca*sb;
+ m[2+2*4] = -sh*sa*sb + ch*cb;
+ m[3+2*4] = 0;
+
+ m[0+3*4] = 0;
+ m[1+3*4] = 0;
+ m[2+3*4] = 0;
+ m[3+3*4] = 1;
+
+ return this;
+ }
+
+ /**
+ * Set this matrix to rotation using the given Quaternion.
+ *
+ * Implementation Details:
+ *
+ * - makes identity matrix if {@link #magnitudeSquared()} is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}
+ * - The fields [m[0+0*4] .. m[2+2*4]] define the rotation
+ *
+ *
+ *
+ * @param q the Quaternion representing the rotation
+ * @return this matrix for chaining
+ * @see Matrix-FAQ Q54
+ * @see Quaternion#toMatrix(float[], int)
+ * @see #getRotation()
+ */
+ public final Matrix4fb setToRotation(final Quaternion q) {
+ // pre-multiply scaled-reciprocal-magnitude to reduce multiplications
+ final float norm = q.magnitudeSquared();
+ if ( FloatUtil.isZero(norm, FloatUtil.EPSILON) ) {
+ // identity matrix -> srecip = 0f
+ loadIdentity();
+ return this;
+ }
+ final float srecip;
+ if ( FloatUtil.isEqual(1f, norm, FloatUtil.EPSILON) ) {
+ srecip = 2f;
+ } else {
+ srecip = 2.0f / norm;
+ }
+
+ final float x = q.x();
+ final float y = q.y();
+ final float z = q.z();
+ final float w = q.w();
+
+ final float xs = srecip * x;
+ final float ys = srecip * y;
+ final float zs = srecip * z;
+
+ final float xx = x * xs;
+ final float xy = x * ys;
+ final float xz = x * zs;
+ final float xw = xs * w;
+ final float yy = y * ys;
+ final float yz = y * zs;
+ final float yw = ys * w;
+ final float zz = z * zs;
+ final float zw = zs * w;
+
+ m[0+0*4] = 1f - ( yy + zz );
+ m[0+1*4] = ( xy - zw );
+ m[0+2*4] = ( xz + yw );
+ m[0+3*4] = 0f;
+
+ m[1+0*4] = ( xy + zw );
+ m[1+1*4] = 1f - ( xx + zz );
+ m[1+2*4] = ( yz - xw );
+ m[1+3*4] = 0f;
+
+ m[2+0*4] = ( xz - yw );
+ m[2+1*4] = ( yz + xw );
+ m[2+2*4] = 1f - ( xx + yy );
+ m[2+3*4] = 0f;
+
+ m[3+0*4] = m[3+1*4] = m[3+2*4] = 0f;
+ m[3+3*4] = 1f;
+ return this;
+ }
+
+ /**
+ * Returns the rotation [m[0+0*4] .. m[2+2*4]] fields converted to a Quaternion.
+ * @param res resulting Quaternion
+ * @return the resulting Quaternion for chaining.
+ * @see Quaternion#setFromMatrix(float, float, float, float, float, float, float, float, float)
+ * @see #setToRotation(Quaternion)
+ */
+ public final Quaternion getRotation(final Quaternion res) {
+ res.setFromMatrix(m[0+0*4], m[0+1*4], m[0+2*4], m[1+0*4], m[1+1*4], m[1+2*4], m[2+0*4], m[2+1*4], m[2+2*4]);
+ return res;
+ }
+
+ /**
+ * Set this matrix to orthogonal projection.
+ *
+ Ortho matrix (Column Order):
+ 2/dx 0 0 0
+ 0 2/dy 0 0
+ 0 0 2/dz 0
+ tx ty tz 1
+ *
+ * @param left
+ * @param right
+ * @param bottom
+ * @param top
+ * @param zNear
+ * @param zFar
+ * @return this matrix for chaining
+ */
+ public Matrix4fb setToOrtho(final float left, final float right,
+ final float bottom, final float top,
+ final float zNear, final float zFar) {
+ {
+ // m[0+0*4] = m[1+1*4] = m[2+2*4] = m[3+3*4] = 1f;
+ m[1+0*4] = m[2+0*4] = m[3+0*4] = 0f;
+ m[0+1*4] = m[2+1*4] = m[3+1*4] = 0f;
+ m[0+2*4] = m[1+2*4] = m[3+2*4] = 0f;
+ // m[0+3*4] = m[1+3*4] = m[2+3*4] = 0f;
+ }
+ final float dx=right-left;
+ final float dy=top-bottom;
+ final float dz=zFar-zNear;
+ final float tx=-1.0f*(right+left)/dx;
+ final float ty=-1.0f*(top+bottom)/dy;
+ final float tz=-1.0f*(zFar+zNear)/dz;
+
+ m[0+0*4] = 2.0f/dx;
+ m[1+1*4] = 2.0f/dy;
+ m[2+2*4] = -2.0f/dz;
+
+ m[0+3*4] = tx;
+ m[1+3*4] = ty;
+ m[2+3*4] = tz;
+ m[3+3*4] = 1f;
+
+ return this;
+ }
+
+ /**
+ * Set this matrix to frustum.
+ *
+ Frustum matrix (Column Order):
+ 2*zNear/dx 0 0 0
+ 0 2*zNear/dy 0 0
+ A B C -1
+ 0 0 D 0
+ *
+ * @param left
+ * @param right
+ * @param bottom
+ * @param top
+ * @param zNear
+ * @param zFar
+ * @return this matrix for chaining
+ * @throws IllegalArgumentException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * or {@code left == right}, or {@code bottom == top}.
+ */
+ public Matrix4fb setToFrustum(final float left, final float right,
+ final float bottom, final float top,
+ final float zNear, final float zFar) throws IllegalArgumentException {
+ if( zNear <= 0.0f || zFar <= zNear ) {
+ throw new IllegalArgumentException("Requirements zNear > 0 and zFar > zNear, but zNear "+zNear+", zFar "+zFar);
+ }
+ if( left == right || top == bottom) {
+ throw new IllegalArgumentException("GL_INVALID_VALUE: top,bottom and left,right must not be equal");
+ }
+ {
+ // m[0+0*4] = m[1+1*4] = m[2+2*4] = m[3+3*4] = 1f;
+ m[1+0*4] = m[2+0*4] = m[3+0*4] = 0f;
+ m[0+1*4] = m[2+1*4] = m[3+1*4] = 0f;
+ m[0+3*4] = m[1+3*4] = 0f;
+ }
+ final float zNear2 = 2.0f*zNear;
+ final float dx=right-left;
+ final float dy=top-bottom;
+ final float dz=zFar-zNear;
+ final float A=(right+left)/dx;
+ final float B=(top+bottom)/dy;
+ final float C=-1.0f*(zFar+zNear)/dz;
+ final float D=-2.0f*(zFar*zNear)/dz;
+
+ m[0+0*4] = zNear2/dx;
+ m[1+1*4] = zNear2/dy;
+
+ m[0+2*4] = A;
+ m[1+2*4] = B;
+ m[2+2*4] = C;
+ m[3+2*4] = -1.0f;
+
+ m[2+3*4] = D;
+ m[3+3*4] = 0f;
+
+ return this;
+ }
+
+ /**
+ * Set this matrix to perspective {@link #setToFrustum(float, float, float, float, float, float) frustum} projection.
+ *
+ * @param fovy_rad angle in radians
+ * @param aspect aspect ratio width / height
+ * @param zNear
+ * @param zFar
+ * @return this matrix for chaining
+ * @throws IllegalArgumentException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see #setToFrustum(float, float, float, float, float, float)
+ */
+ public Matrix4fb setToPerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) throws IllegalArgumentException {
+ final float top = FloatUtil.tan(fovy_rad/2f) * zNear; // use tangent of half-fov !
+ final float bottom = -1.0f * top; // -1f * fovhvTan.top * zNear
+ final float left = aspect * bottom; // aspect * -1f * fovhvTan.top * zNear
+ final float right = aspect * top; // aspect * fovhvTan.top * zNear
+ return setToFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ /**
+ * Set this matrix to perspective {@link #setToFrustum(float, float, float, float, float, float) frustum} projection.
+ *
+ * @param fovhv {@link FovHVHalves} field of view in both directions, may not be centered, either in radians or tangent
+ * @param zNear
+ * @param zFar
+ * @return this matrix for chaining
+ * @throws IllegalArgumentException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see #setToFrustum(float, float, float, float, float, float)
+ * @see Frustum#updateByFovDesc(float[], int, boolean, Frustum.FovDesc)
+ */
+ public Matrix4fb setToPerspective(final FovHVHalves fovhv, final float zNear, final float zFar) throws IllegalArgumentException {
+ final FovHVHalves fovhvTan = fovhv.toTangents(); // use tangent of half-fov !
+ final float top = fovhvTan.top * zNear;
+ final float bottom = -1.0f * fovhvTan.bottom * zNear;
+ final float left = -1.0f * fovhvTan.left * zNear;
+ final float right = fovhvTan.right * zNear;
+ return setToFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ /**
+ * Calculate the frustum planes in world coordinates
+ * using the passed float[16] as premultiplied P*MV (column major order).
+ *
+ * Frustum plane's normals will point to the inside of the viewing frustum,
+ * as required by this class.
+ *
+ */
+ public void updateFrustumPlanes(final Frustum frustum) {
+ // Left: a = m41 + m[1+1*4], b = m42 + m[1+2*4], c = m43 + m[1+3*4], d = m44 + m14 - [1..4] column-major
+ // Left: a = m[3+0*4] + m[0+0*4], b = m[3+1*4] + m[0+1*4], c = m[3+2*4] + m[0+2*4], d = m[3+3*4] + m[0+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.LEFT];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] + m[0+0*4],
+ m[3+1*4] + m[0+1*4],
+ m[3+2*4] + m[0+2*4] );
+ p.d = m[3+3*4] + m[0+3*4];
+ }
+
+ // Right: a = m41 - m[1+1*4], b = m42 - m[1+2*4], c = m43 - m[1+3*4], d = m44 - m14 - [1..4] column-major
+ // Right: a = m[3+0*4] - m[0+0*4], b = m[3+1*4] - m[0+1*4], c = m[3+2*4] - m[0+2*4], d = m[3+3*4] - m[0+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.RIGHT];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] - m[0+0*4],
+ m[3+1*4] - m[0+1*4],
+ m[3+2*4] - m[0+2*4] );
+ p.d = m[3+3*4] - m[0+3*4];
+ }
+
+ // Bottom: a = m41m21, b = m42m22, c = m43m[2+3*4], d = m44m24 - [1..4] column-major
+ // Bottom: a = m30m10, b = m31m11, c = m32m12, d = m[3+3*4]m[1+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.BOTTOM];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] + m[1+0*4],
+ m[3+1*4] + m[1+1*4],
+ m[3+2*4] + m[1+2*4] );
+ p.d = m[3+3*4] + m[1+3*4];
+ }
+
+ // Top: a = m41 - m[2+1*4], b = m42 - m[2+2*4], c = m43 - m[2+3*4], d = m44 - m24 - [1..4] column-major
+ // Top: a = m[3+0*4] - m[1+0*4], b = m[3+1*4] - m[1+1*4], c = m[3+2*4] - m[1+2*4], d = m[3+3*4] - m[1+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.TOP];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] - m[1+0*4],
+ m[3+1*4] - m[1+1*4],
+ m[3+2*4] - m[1+2*4] );
+ p.d = m[3+3*4] - m[1+3*4];
+ }
+
+ // Near: a = m41m31, b = m42m32, c = m43m[3+3*4], d = m44m34 - [1..4] column-major
+ // Near: a = m30m20, b = m31m21, c = m32m22, d = m[3+3*4]m[2+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.NEAR];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] + m[2+0*4],
+ m[3+1*4] + m[2+1*4],
+ m[3+2*4] + m[2+2*4] );
+ p.d = m[3+3*4] + m[2+3*4];
+ }
+
+ // Far: a = m41 - m[3+1*4], b = m42 - m[3+2*4], c = m43 - m[3+3*4], d = m44 - m34 - [1..4] column-major
+ // Far: a = m[3+0*4] - m[2+0*4], b = m[3+1*4] - m[2+1*4], c = m32m22, d = m[3+3*4]m[2+3*4] - [0..3] column-major
+ {
+ final Frustum.Plane p = frustum.getPlanes()[Frustum.FAR];
+ final Vec3f p_n = p.n;
+ p_n.set( m[3+0*4] - m[2+0*4],
+ m[3+1*4] - m[2+1*4],
+ m[3+2*4] - m[2+2*4] );
+ p.d = m[3+3*4] - m[2+3*4];
+ }
+
+ // Normalize all planes
+ for (int i = 0; i < 6; ++i) {
+ final Plane p = frustum.getPlanes()[i];
+ final Vec3f p_n = p.n;
+ final float invLen = 1f / p_n.length();
+ p_n.scale(invLen);
+ p.d *= invLen;
+ }
+ }
+
+ /**
+ * Make given matrix the look-at matrix based on given parameters.
+ *
+ * Consist out of two matrix multiplications:
+ *
+ * R = L x T,
+ * with L for look-at matrix and
+ * T for eye translation.
+ *
+ * Result R can be utilized for projection or modelview multiplication, i.e.
+ * M = M x R,
+ * with M being the projection or modelview matrix.
+ *
+ *
+ * @param eye 3 component eye vector
+ * @param center 3 component center vector
+ * @param up 3 component up vector
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public Matrix4fb setToLookAt(final Vec3f eye, final Vec3f center, final Vec3f up, final Matrix4fb tmp) {
+ // normalized forward!
+ final Vec3f fwd = new Vec3f( center.x() - eye.x(),
+ center.y() - eye.y(),
+ center.z() - eye.z() ).normalize();
+
+ /* Side = forward x up, normalized */
+ final Vec3f side = fwd.cross(up).normalize();
+
+ /* Recompute up as: up = side x forward */
+ final Vec3f up2 = side.cross(fwd);
+
+ m[0+0*4] = side.x();
+ m[1+0*4] = up2.x();
+ m[2+0*4] = -fwd.x();
+ m[3+0*4] = 0;
+
+ m[0+1*4] = side.y();
+ m[1+1*4] = up2.y();
+ m[2+1*4] = -fwd.y();
+ m[3+1*4] = 0;
+
+ m[0+2*4] = side.z();
+ m[1+2*4] = up2.z();
+ m[2+2*4] = -fwd.z();
+ m[3+2*4] = 0;
+
+ m[0+3*4] = 0;
+ m[1+3*4] = 0;
+ m[2+3*4] = 0;
+ m[3+3*4] = 1;
+
+ return mul( tmp.setToTranslation( -eye.x(), -eye.y(), -eye.z() ) );
+ }
+
+ //
+ // Matrix affine operations using setTo..()
+ //
+
+ /**
+ * Rotate this matrix about give axis and angle in radians, i.e. multiply by {@link #setToRotationAxis(float, float, float, float) axis-rotation matrix}.
+ * @see Matrix-FAQ Q38
+ * @param angrad angle in radians
+ * @param x x of rotation axis
+ * @param y y of rotation axis
+ * @param z z of rotation axis
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb rotate(final float ang_rad, final float x, final float y, final float z, final Matrix4fb tmp) {
+ return mul( tmp.setToRotationAxis(ang_rad, x, y, z) );
+ }
+
+ /**
+ * Rotate this matrix about give axis and angle in radians, i.e. multiply by {@link #setToRotationAxis(float, Vec3f) axis-rotation matrix}.
+ * @see Matrix-FAQ Q38
+ * @param angrad angle in radians
+ * @param axis rotation axis
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb rotate(final float ang_rad, final Vec3f axis, final Matrix4fb tmp) {
+ return mul( tmp.setToRotationAxis(ang_rad, axis) );
+ }
+
+ /**
+ * Rotate this matrix with the given {@link Quaternion}, i.e. multiply by {@link #setToRotation(Quaternion) Quaternion's rotation matrix}.
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb rotate(final Quaternion quat, final Matrix4fb tmp) {
+ return mul( tmp.setToRotation(quat) );
+ }
+
+ /**
+ * Translate this matrix, i.e. multiply by {@link #setToTranslation(float, float, float) translation matrix}.
+ * @param x x translation
+ * @param y y translation
+ * @param z z translation
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb translate(final float x, final float y, final float z, final Matrix4fb tmp) {
+ return mul( tmp.setToTranslation(x, y, z) );
+ }
+
+ /**
+ * Translate this matrix, i.e. multiply by {@link #setToTranslation(Vec3f) translation matrix}.
+ * @param t translation Vec3f
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb translate(final Vec3f t, final Matrix4fb tmp) {
+ return mul( tmp.setToTranslation(t) );
+ }
+
+ /**
+ * Scale this matrix, i.e. multiply by {@link #setToScale(float, float, float) scale matrix}.
+ * @param x x scale
+ * @param y y scale
+ * @param z z scale
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb scale(final float x, final float y, final float z, final Matrix4fb tmp) {
+ return mul( tmp.setToScale(x, y, z) );
+ }
+
+ /**
+ * Scale this matrix, i.e. multiply by {@link #setToScale(float, float, float) scale matrix}.
+ * @param s scale for x-, y- and z-axis
+ * @param tmp temporary Matrix4f used for multiplication
+ * @return this matrix for chaining
+ */
+ public final Matrix4fb scale(final float s, final Matrix4fb tmp) {
+ return mul( tmp.setToScale(s, s, s) );
+ }
+
+ //
+ // Matrix Stack
+ //
+
+ /**
+ * Push the matrix to it's stack, while preserving this matrix values.
+ * @see #pop()
+ */
+ public final void push() {
+ stack.push(this);
+ }
+
+ /**
+ * Pop the current matrix from it's stack, replacing this matrix values.
+ * @see #push()
+ */
+ public final void pop() {
+ stack.pop(this);
+ }
+
+ //
+ // equals
+ //
+
+ /**
+ * Equals check using a given {@link FloatUtil#EPSILON} value and {@link FloatUtil#isEqual(float, float, float)}.
+ *
+ * Implementation considers following corner cases:
+ *
+ * - NaN == NaN
+ * - +Inf == +Inf
+ * - -Inf == -Inf
+ *
+ * @param o comparison value
+ * @param epsilon consider using {@link FloatUtil#EPSILON}
+ * @return true if all components differ less than {@code epsilon}, otherwise false.
+ */
+ public boolean isEqual(final Matrix4fb o, final float epsilon) {
+ if( this == o ) {
+ return true;
+ } else {
+ for(int i=0; i<16; ++i) {
+ if( !FloatUtil.isEqual(m[i], o.m[i], epsilon) ) {
+ return false;
+ }
+ }
+ return true;
+ }
+ }
+
+ /**
+ * Equals check using {@link FloatUtil#EPSILON} value and {@link FloatUtil#isEqual(float, float, float)}.
+ *
+ * Implementation considers following corner cases:
+ *
+ * - NaN == NaN
+ * - +Inf == +Inf
+ * - -Inf == -Inf
+ *
+ * @param o comparison value
+ * @return true if all components differ less than {@link FloatUtil#EPSILON}, otherwise false.
+ */
+ public boolean isEqual(final Matrix4fb o) {
+ return isEqual(o, FloatUtil.EPSILON);
+ }
+
+ @Override
+ public boolean equals(final Object o) {
+ if( o instanceof Matrix4fb ) {
+ return isEqual((Matrix4fb)o, FloatUtil.EPSILON);
+ } else {
+ return false;
+ }
+ }
+
+ //
+ // Static multi Matrix ops
+ //
+
+ /**
+ * Map object coordinates to window coordinates.
+ *
+ * Traditional gluProject
implementation.
+ *
+ *
+ * @param obj object position, 3 component vector
+ * @param mMv modelview matrix
+ * @param mP projection matrix
+ * @param viewport 4 component viewport vector
+ * @param winPos 3 component window coordinate, the result
+ * @return true if successful, otherwise false (z is 1)
+ */
+ public static boolean mapObjToWin(final Vec3f obj, final Matrix4fb mMv, final Matrix4fb mP,
+ final int[] viewport, final float[] winPos)
+ {
+ final Vec4f vec4Tmp1 = new Vec4f(obj, 1f);
+
+ // vec4Tmp2 = Mv * o
+ // rawWinPos = P * vec4Tmp2
+ // rawWinPos = P * ( Mv * o )
+ // rawWinPos = P * Mv * o
+ final Vec4f vec4Tmp2 = mMv.mulVec4f(vec4Tmp1, new Vec4f());
+ final Vec4f rawWinPos = mP.mulVec4f(vec4Tmp2, vec4Tmp1);
+
+ if (rawWinPos.w() == 0.0f) {
+ return false;
+ }
+
+ final float s = ( 1.0f / rawWinPos.w() ) * 0.5f;
+
+ // Map x, y and z to range 0-1 (w is ignored)
+ rawWinPos.scale(s).add(0.5f, 0.5f, 0.5f, 0f);
+
+ // Map x,y to viewport
+ winPos[0] = rawWinPos.x() * viewport[2] + viewport[0];
+ winPos[1] = rawWinPos.y() * viewport[3] + viewport[1];
+ winPos[2] = rawWinPos.z();
+
+ return true;
+ }
+
+ /**
+ * Map object coordinates to window coordinates.
+ *
+ * Traditional gluProject
implementation.
+ *
+ *
+ * @param obj object position, 3 component vector
+ * @param mPMv [projection] x [modelview] matrix, i.e. P x Mv
+ * @param viewport 4 component viewport vector
+ * @param winPos 3 component window coordinate, the result
+ * @return true if successful, otherwise false (z is 1)
+ */
+ public static boolean mapObjToWin(final Vec3f obj, final Matrix4fb mPMv,
+ final int[] viewport, final float[] winPos)
+ {
+ final Vec4f vec4Tmp2 = new Vec4f(obj, 1f);
+
+ // rawWinPos = P * Mv * o
+ final Vec4f rawWinPos = mPMv.mulVec4f(vec4Tmp2, new Vec4f());
+
+ if (rawWinPos.w() == 0.0f) {
+ return false;
+ }
+
+ final float s = ( 1.0f / rawWinPos.w() ) * 0.5f;
+
+ // Map x, y and z to range 0-1 (w is ignored)
+ rawWinPos.scale(s).add(0.5f, 0.5f, 0.5f, 0f);
+
+ // Map x,y to viewport
+ winPos[0] = rawWinPos.x() * viewport[2] + viewport[0];
+ winPos[1] = rawWinPos.y() * viewport[3] + viewport[1];
+ winPos[2] = rawWinPos.z();
+
+ return true;
+ }
+
+ /**
+ * Map window coordinates to object coordinates.
+ *
+ * Traditional gluUnProject
implementation.
+ *
+ *
+ * @param winx
+ * @param winy
+ * @param winz
+ * @param mMv 4x4 modelview matrix
+ * @param mP 4x4 projection matrix
+ * @param viewport 4 component viewport vector
+ * @param objPos 3 component object coordinate, the result
+ * @param mat4Tmp 16 component matrix for temp storage
+ * @return true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)
+ */
+ public static boolean mapWinToObj(final float winx, final float winy, final float winz,
+ final Matrix4fb mMv, final Matrix4fb mP,
+ final int[] viewport,
+ final Vec3f objPos,
+ final Matrix4fb mat4Tmp)
+ {
+ // invPMv = Inv(P x Mv)
+ final Matrix4fb invPMv = mat4Tmp.mul(mP, mMv);
+ if( !invPMv.invert() ) {
+ return false;
+ }
+
+ final Vec4f winPos = new Vec4f(winx, winy, winz, 1f);
+
+ // Map x and y from window coordinates
+ winPos.add(-viewport[0], -viewport[1], 0f, 0f).scale(1f/viewport[2], 1f/viewport[3], 1f, 1f);
+
+ // Map to range -1 to 1
+ winPos.scale(2f, 2f, 2f, 1f).add(-1f, -1f, -1f, 0f);
+
+ // rawObjPos = Inv(P x Mv) * winPos
+ final Vec4f rawObjPos = invPMv.mulVec4f(winPos, new Vec4f());
+
+ if ( rawObjPos.w() == 0.0f ) {
+ return false;
+ }
+ objPos.set( rawObjPos.scale( 1f / rawObjPos.w() ) );
+
+ return true;
+ }
+
+ /**
+ * Map window coordinates to object coordinates.
+ *
+ * Traditional gluUnProject
implementation.
+ *
+ *
+ * @param winx
+ * @param winy
+ * @param winz
+ * @param invPMv inverse [projection] x [modelview] matrix, i.e. Inv(P x Mv)
+ * @param viewport 4 component viewport vector
+ * @param objPos 3 component object coordinate, the result
+ * @param mat4Tmp 16 component matrix for temp storage
+ * @return true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)
+ */
+ public static boolean mapWinToObj(final float winx, final float winy, final float winz,
+ final Matrix4fb invPMv,
+ final int[] viewport,
+ final Vec3f objPos,
+ final Matrix4fb mat4Tmp)
+ {
+ final Vec4f winPos = new Vec4f(winx, winy, winz, 1f);
+
+ // Map x and y from window coordinates
+ winPos.add(-viewport[0], -viewport[1], 0f, 0f).scale(1f/viewport[2], 1f/viewport[3], 1f, 1f);
+
+ // Map to range -1 to 1
+ winPos.scale(2f, 2f, 2f, 1f).add(-1f, -1f, -1f, 0f);
+
+ // rawObjPos = Inv(P x Mv) * winPos
+ final Vec4f rawObjPos = invPMv.mulVec4f(winPos, new Vec4f());
+
+ if ( rawObjPos.w() == 0.0f ) {
+ return false;
+ }
+ objPos.set( rawObjPos.scale( 1f / rawObjPos.w() ) );
+
+ return true;
+ }
+
+ /**
+ * Map two window coordinates to two object coordinates,
+ * distinguished by their z component.
+ *
+ * Traditional gluUnProject
implementation.
+ *
+ *
+ * @param winx
+ * @param winy
+ * @param winz1
+ * @param winz2
+ * @param invPMv inverse [projection] x [modelview] matrix, i.e. Inv(P x Mv)
+ * @param viewport 4 component viewport vector
+ * @param objPos1 3 component object coordinate, the result
+ * @param mat4Tmp 16 component matrix for temp storage
+ * @return true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)
+ */
+ public static boolean mapWinToObj(final float winx, final float winy, final float winz1, final float winz2,
+ final Matrix4fb invPMv,
+ final int[] viewport,
+ final Vec3f objPos1, final Vec3f objPos2,
+ final Matrix4fb mat4Tmp)
+ {
+ final Vec4f winPos = new Vec4f(winx, winy, winz1, 1f);
+
+ // Map x and y from window coordinates
+ winPos.add(-viewport[0], -viewport[1], 0f, 0f).scale(1f/viewport[2], 1f/viewport[3], 1f, 1f);
+
+ // Map to range -1 to 1
+ winPos.scale(2f, 2f, 2f, 1f).add(-1f, -1f, -1f, 0f);
+
+ // rawObjPos = Inv(P x Mv) * winPos1
+ final Vec4f rawObjPos = invPMv.mulVec4f(winPos, new Vec4f());
+
+ if ( rawObjPos.w() == 0.0f ) {
+ return false;
+ }
+ objPos1.set( rawObjPos.scale( 1f / rawObjPos.w() ) );
+
+ //
+ // winz2
+ //
+ // Map Z to range -1 to 1
+ winPos.setZ( winz2 * 2f - 1f );
+
+ // rawObjPos = Inv(P x Mv) * winPos2
+ invPMv.mulVec4f(winPos, rawObjPos);
+
+ if ( rawObjPos.w() == 0.0f ) {
+ return false;
+ }
+ objPos2.set( rawObjPos.scale( 1f / rawObjPos.w() ) );
+
+ return true;
+ }
+
+ /**
+ * Map window coordinates to object coordinates.
+ *
+ * Traditional gluUnProject4
implementation.
+ *
+ *
+ * @param winx
+ * @param winy
+ * @param winz
+ * @param clipw
+ * @param mMv 4x4 modelview matrix
+ * @param mP 4x4 projection matrix
+ * @param viewport 4 component viewport vector
+ * @param near
+ * @param far
+ * @param obj_pos 4 component object coordinate, the result
+ * @param mat4Tmp 16 component matrix for temp storage
+ * @return true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)
+ */
+ public static boolean mapWinToObj4(final float winx, final float winy, final float winz, final float clipw,
+ final Matrix4fb mMv, final Matrix4fb mP,
+ final int[] viewport,
+ final float near, final float far,
+ final Vec4f objPos,
+ final Matrix4fb mat4Tmp)
+ {
+ // invPMv = Inv(P x Mv)
+ final Matrix4fb invPMv = mat4Tmp.mul(mP, mMv);
+ if( !invPMv.invert() ) {
+ return false;
+ }
+
+ final Vec4f winPos = new Vec4f(winx, winy, winz, clipw);
+
+ // Map x and y from window coordinates
+ winPos.add(-viewport[0], -viewport[1], -near, 0f).scale(1f/viewport[2], 1f/viewport[3], 1f/(far-near), 1f);
+
+ // Map to range -1 to 1
+ winPos.scale(2f, 2f, 2f, 1f).add(-1f, -1f, -1f, 0f);
+
+ // objPos = Inv(P x Mv) * winPos
+ invPMv.mulVec4f(winPos, objPos);
+
+ if ( objPos.w() == 0.0f ) {
+ return false;
+ }
+ return true;
+ }
+
+ /**
+ * Map two window coordinates w/ shared X/Y and distinctive Z
+ * to a {@link Ray}. The resulting {@link Ray} maybe used for picking
+ * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}.
+ *
+ * Notes for picking winz0 and winz1:
+ *
+ * - see {@link FloatUtil#getZBufferEpsilon(int, float, float)}
+ * - see {@link FloatUtil#getZBufferValue(int, float, float, float)}
+ * - see {@link FloatUtil#getOrthoWinZ(float, float, float)}
+ *
+ *
+ * @param winx
+ * @param winy
+ * @param winz0
+ * @param winz1
+ * @param mMv 4x4 modelview matrix
+ * @param mP 4x4 projection matrix
+ * @param viewport 4 component viewport vector
+ * @param ray storage for the resulting {@link Ray}
+ * @param mat4Tmp1 16 component matrix for temp storage
+ * @param mat4Tmp2 16 component matrix for temp storage
+ * @return true if successful, otherwise false (failed to invert matrix, or becomes z is infinity)
+ */
+ public static boolean mapWinToRay(final float winx, final float winy, final float winz0, final float winz1,
+ final Matrix4fb mMv,
+ final Matrix4fb mP,
+ final int[] viewport,
+ final Ray ray,
+ final Matrix4fb mat4Tmp1, final Matrix4fb mat4Tmp2) {
+ // invPMv = Inv(P x Mv)
+ final Matrix4fb invPMv = mat4Tmp1.mul(mP, mMv);
+ if( !invPMv.invert() ) {
+ return false;
+ }
+
+ if( mapWinToObj(winx, winy, winz0, winz1, invPMv, viewport,
+ ray.orig, ray.dir, mat4Tmp2) ) {
+ ray.dir.sub(ray.orig).normalize();
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ //
+ // String and internals
+ //
+
+ /**
+ * @param sb optional passed StringBuilder instance to be used
+ * @param rowPrefix optional prefix for each row
+ * @param f the format string of one floating point, i.e. "%10.5f", see {@link java.util.Formatter}
+ * @return matrix string representation
+ */
+ public StringBuilder toString(final StringBuilder sb, final String rowPrefix, final String f) {
+ final float[] tmp = new float[16];
+ this.get(tmp);
+ return FloatUtil.matrixToString(sb, rowPrefix, f,tmp, 0, 4, 4, false /* rowMajorOrder */);
+ }
+
+ @Override
+ public String toString() {
+ return toString(null, null, "%10.5f").toString();
+ }
+
+ private final float[] m = new float[16];
+
+ final Stack stack = new Stack(0, 16*16); // start w/ zero size, growSize is half GL-min size (32)
+
+ private static class Stack {
+ private int position;
+ private float[] buffer;
+ private final int growSize;
+
+ /**
+ * @param initialSize initial size
+ * @param growSize grow size if {@link #position()} is reached, maybe 0
+ * in which case an {@link IndexOutOfBoundsException} is thrown.
+ */
+ public Stack(final int initialSize, final int growSize) {
+ this.position = 0;
+ this.growSize = growSize;
+ this.buffer = new float[initialSize];
+ }
+
+ private final void growIfNecessary(final int length) throws IndexOutOfBoundsException {
+ if( position + length > buffer.length ) {
+ if( 0 >= growSize ) {
+ throw new IndexOutOfBoundsException("Out of fixed stack size: "+this);
+ }
+ final float[] newBuffer =
+ new float[buffer.length + growSize];
+ System.arraycopy(buffer, 0, newBuffer, 0, position);
+ buffer = newBuffer;
+ }
+ }
+
+ public final Matrix4fb push(final Matrix4fb src) throws IndexOutOfBoundsException {
+ growIfNecessary(16);
+ src.get(buffer, position);
+ position += 16;
+ return src;
+ }
+
+ public final Matrix4fb pop(final Matrix4fb dest) throws IndexOutOfBoundsException {
+ position -= 16;
+ dest.load(buffer, position);
+ return dest;
+ }
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject01NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject01NOUI.java
index 05126676d..107190840 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject01NOUI.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject01NOUI.java
@@ -76,12 +76,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA00, 0);
System.err.println("A.0.0 - Project 1,0 -->" + Arrays.toString(winA00));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4PMv, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4PMv, viewport, winB00, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winB00));
m.gluProject(0f, 0f, 0f, viewport, 0, winA01, 0);
System.err.println("A.0.1 - Project 0,0 -->" + Arrays.toString(winA01));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4PMv, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4PMv, viewport, winB01, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.1 - Project 0,0 -->" + Arrays.toString(winB01));
m.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
@@ -93,12 +93,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA10, 0);
System.err.println("A.1.0 - Project 1,0 -->" +Arrays.toString(winA10));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4PMv, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4PMv, viewport, winB10, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.0 - Project 1,0 -->" +Arrays.toString(winB10));
m.gluProject(0f, 0f, 0f, viewport, 0, winA11, 0);
System.err.println("A.1.1 - Project 0,0 -->" +Arrays.toString(winA11));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4PMv, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4PMv, viewport, winB11, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.1 - Project 0,0 -->" +Arrays.toString(winB11));
Assert.assertArrayEquals("A/B 0.0 Project 1,0 failure", winB00, winA00, epsilon);
@@ -135,12 +135,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA00, 0);
System.err.println("A.0.0 - Project 1,0 -->" + Arrays.toString(winA00));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winB00));
m.gluProject(0f, 0f, 0f, viewport, 0, winA01, 0);
System.err.println("A.0.1 - Project 0,0 -->" + Arrays.toString(winA01));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.1 - Project 0,0 -->" + Arrays.toString(winB01));
m.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
@@ -154,12 +154,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA10, 0);
System.err.println("A.1.0 - Project 1,0 -->" +Arrays.toString(winA10));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.0 - Project 1,0 -->" +Arrays.toString(winB10));
m.gluProject(0f, 0f, 0f, viewport, 0, winA11, 0);
System.err.println("A.1.1 - Project 0,0 -->" +Arrays.toString(winA11));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.1 - Project 0,0 -->" +Arrays.toString(winB11));
Assert.assertArrayEquals("A/B 0.0 Project 1,0 failure", winB00, winA00, epsilon);
@@ -197,12 +197,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
glu.gluProject(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winA00, 0);
System.err.println("A.0.0 - Project 1,0 -->" + Arrays.toString(winA00));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winB00));
glu.gluProject(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winA01, 0);
System.err.println("A.0.1 - Project 0,0 -->" + Arrays.toString(winA01));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.1 - Project 0,0 -->" + Arrays.toString(winB01));
m.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
@@ -216,12 +216,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
glu.gluProject(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winA10, 0);
System.err.println("A.1.0 - Project 1,0 -->" +Arrays.toString(winA10));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.0 - Project 1,0 -->" +Arrays.toString(winB10));
glu.gluProject(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winA11, 0);
System.err.println("A.1.1 - Project 0,0 -->" +Arrays.toString(winA11));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.1 - Project 0,0 -->" +Arrays.toString(winB11));
Assert.assertArrayEquals("A/B 0.0 Project 1,0 failure", winB00, winA00, epsilon);
@@ -261,12 +261,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
glu.gluProject(1f, 0f, 0f, d_mat4Mv, 0, d_mat4P, 0, viewport, 0, winA00, 0);
System.err.println("A.0.0 - Project 1,0 -->" + Arrays.toString(winA00));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winB00));
glu.gluProject(0f, 0f, 0f, d_mat4Mv, 0, d_mat4P, 0, viewport, 0, winA01, 0);
System.err.println("A.0.1 - Project 0,0 -->" + Arrays.toString(winA01));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.1 - Project 0,0 -->" + Arrays.toString(winB01));
m.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
@@ -282,12 +282,12 @@ public class TestFloatUtilProject01NOUI extends JunitTracer {
glu.gluProject(1f, 0f, 0f, d_mat4Mv, 0, d_mat4P, 0, viewport, 0, winA10, 0);
System.err.println("A.1.0 - Project 1,0 -->" +Arrays.toString(winA10));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.0 - Project 1,0 -->" +Arrays.toString(winB10));
glu.gluProject(0f, 0f, 0f, d_mat4Mv, 0, d_mat4P, 0, viewport, 0, winA11, 0);
System.err.println("A.1.1 - Project 0,0 -->" +Arrays.toString(winA11));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4Mv, 0, mat4P, 0, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.1 - Project 0,0 -->" +Arrays.toString(winB11));
double[] d_winBxx = Buffers.getDoubleArray(winB00, 0, null, 0, -1);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject02NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject02NOUI.java
index ed3f68f5d..c715a41a0 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject02NOUI.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestFloatUtilProject02NOUI.java
@@ -74,7 +74,7 @@ public class TestFloatUtilProject02NOUI extends JunitTracer {
System.err.println("pP");
System.err.println(FloatUtil.matrixToString(null, "", "%25.20ff", mat4P, 0, 4, 4, true/* rowMajorOrder */));
- FloatUtil.mapObjToWinCoords(objPos[0], objPos[1], objPos[2], mat4Mv, 0, mat4P, 0, viewport, 0, winHas, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(objPos[0], objPos[1], objPos[2], mat4Mv, 0, mat4P, 0, viewport, 0, winHas, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winHas));
Assert.assertEquals("A/B 0.0 Project 1,0 failure.x", winExp[0], Math.round(winHas[0]));
@@ -112,7 +112,7 @@ public class TestFloatUtilProject02NOUI extends JunitTracer {
System.err.println("pP");
System.err.println(FloatUtil.matrixToString(null, "", "%25.20ff", mat4P, 0, 4, 4, true/* rowMajorOrder */));
- FloatUtil.mapObjToWinCoords(objPos[0], objPos[1], objPos[2], mat4Mv, 0, mat4P, 0, viewport, 0, winHas, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(objPos[0], objPos[1], objPos[2], mat4Mv, 0, mat4P, 0, viewport, 0, winHas, 0, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winHas));
Assert.assertEquals("A/B 0.0 Project 1,0 failure.x", winExp[0], Math.round(winHas[0]));
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f01NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f01NOUI.java
new file mode 100644
index 000000000..2657bce03
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f01NOUI.java
@@ -0,0 +1,177 @@
+/**
+ * Copyright 2012-2023 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.math;
+
+import org.junit.Assert;
+import org.junit.Test;
+import org.junit.FixMethodOrder;
+import org.junit.runners.MethodSorters;
+
+import com.jogamp.junit.util.JunitTracer;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
+import com.jogamp.opengl.math.Vec3f;
+
+@FixMethodOrder(MethodSorters.NAME_ASCENDING)
+public class TestMatrix4f01NOUI extends JunitTracer {
+
+ final float[] mI_0 = new float[]{ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1 };
+ final Matrix4f mI = new Matrix4f(mI_0);
+
+ final float[] m1_0 = new float[]{ 1, 3, 4, 0,
+ 6, 7, 8, 5,
+ 98, 7, 6, 9,
+ 54, 3, 2, 5 };
+ final Matrix4f m1 = new Matrix4f(m1_0);
+
+ final float[] m1T_0 = new float[]{ 1, 6, 98, 54,
+ 3, 7, 7, 3,
+ 4, 8, 6, 2,
+ 0, 5, 9, 5 };
+ final Matrix4f m1T = new Matrix4f(m1T_0);
+
+ final float[] m2_0 = new float[]{ 1, 6, 98, 54,
+ 3, 7, 7, 3,
+ 4, 8, 6, 2,
+ 0, 5, 9, 5 };
+ final Matrix4f m2 = new Matrix4f(m2_0);
+
+ final float[] m2xm1_0 =
+ new float[]{ 26, 59, 143, 71,
+ 59, 174, 730, 386,
+ 143, 730, 9770, 5370,
+ 71, 386, 5370, 2954 };
+ final Matrix4f m2xm1 = new Matrix4f(m2xm1_0);
+
+ final float[] m1xm2_0 =
+ new float[]{12557, 893, 748, 1182,
+ 893, 116, 116, 113,
+ 748, 116, 120, 104,
+ 1182, 113, 104, 131 };
+ final Matrix4f m1xm2 = new Matrix4f(m1xm2_0);
+
+ @Test
+ public void test00_load_get() {
+ {
+ final Matrix4f m = new Matrix4f();
+ Assert.assertEquals(mI, m);
+ }
+ {
+ final float[] f16 = new float[16];
+ m1.get(f16);
+ Assert.assertArrayEquals(m1_0, f16, FloatUtil.EPSILON);
+ final Matrix4f m = new Matrix4f();
+ m.load(f16);
+ Assert.assertEquals(m1, m);
+ }
+ }
+
+ @Test
+ public void test01_mul(){
+ {
+ final float[] r_0 = new float[16];
+ FloatUtil.multMatrix(m1_0, 0, m2_0, 0, r_0, 0);
+ Assert.assertArrayEquals(m1xm2_0, r_0, 0f);
+
+ Assert.assertEquals(m1xm2, new Matrix4f(m1).mul(m2));
+ Assert.assertEquals(m1xm2, new Matrix4f().mul(m1, m2));
+ }
+ {
+ final float[] r_0 = new float[16];
+ FloatUtil.multMatrix(m2_0, 0, m1_0, 0, r_0, 0);
+ Assert.assertArrayEquals(m2xm1_0, r_0, 0f);
+
+ Assert.assertEquals(m2xm1, new Matrix4f(m2).mul(m1));
+ Assert.assertEquals(m2xm1, new Matrix4f().mul(m2, m1));
+ }
+ }
+
+ @Test
+ public void test02_transpose() {
+ Assert.assertEquals(m1T, new Matrix4f(m1).transpose());
+ Assert.assertEquals(m1T, new Matrix4f().transpose(m1));
+ }
+
+ @Test
+ public void test80LookAtNegZIsNoOp() throws Exception {
+ final Matrix4f tmp = new Matrix4f();
+ final Matrix4f m = new Matrix4f();
+ // Look towards -z
+ m.setToLookAt(
+ new Vec3f(0, 0, 0), // eye
+ new Vec3f(0, 0, -1), // center
+ new Vec3f(0, 1, 0), // up
+ tmp);
+
+ /**
+ * The 3 rows of the matrix (= the 3 columns of the array/buffer) should be: side, up, -forward.
+ */
+ final Matrix4f exp = new Matrix4f(
+ new float[] {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ } );
+
+ Assert.assertEquals(exp, m);
+ }
+
+ @Test
+ public void test81LookAtPosY() throws Exception {
+ final Matrix4f tmp = new Matrix4f();
+ final Matrix4f m = new Matrix4f();
+ // Look towards -z
+ m.setToLookAt(
+ new Vec3f(0, 0, 0), // eye
+ new Vec3f(0, 1, 0), // center
+ new Vec3f(0, 0, 1), // up
+ tmp);
+
+ /**
+ * The 3 rows of the matrix (= the 3 columns of the array/buffer) should be: side, up, -forward.
+ */
+ final Matrix4f exp = new Matrix4f(
+ new float[] {
+ 1, 0, 0, 0,
+ 0, 0, -1, 0,
+ 0, 1, 0, 0,
+ 0, 0, 0, 1
+ } );
+
+ Assert.assertEquals(exp, m);
+ }
+
+ public static void main(final String args[]) {
+ org.junit.runner.JUnitCore.main(TestMatrix4f01NOUI.class.getName());
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f02MulNOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f02MulNOUI.java
new file mode 100644
index 000000000..5180451a1
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f02MulNOUI.java
@@ -0,0 +1,275 @@
+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.math;
+
+import org.junit.Assert;
+import org.junit.Test;
+import org.junit.FixMethodOrder;
+import org.junit.runners.MethodSorters;
+
+import com.jogamp.common.os.Platform;
+import com.jogamp.junit.util.JunitTracer;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
+
+@FixMethodOrder(MethodSorters.NAME_ASCENDING)
+public class TestMatrix4f02MulNOUI extends JunitTracer {
+
+ final float[] m1_0 = new float[]{ 1, 3, 4, 0,
+ 6, 7, 8, 5,
+ 98, 7, 6, 9,
+ 54, 3, 2, 5 };
+ final Matrix4f m1 = new Matrix4f(m1_0);
+ final Matrix4fb n1 = new Matrix4fb(m1_0);
+
+
+ final float[] m2_0 = new float[]{ 1, 6, 98, 54,
+ 3, 7, 7, 3,
+ 4, 8, 6, 2,
+ 0, 5, 9, 5 };
+ final Matrix4f m2 = new Matrix4f(m2_0);
+ final Matrix4fb n2 = new Matrix4fb(m2_0);
+
+ final float[] m2xm1_0 =
+ new float[]{ 26, 59, 143, 71,
+ 59, 174, 730, 386,
+ 143, 730, 9770, 5370,
+ 71, 386, 5370, 2954 };
+ final Matrix4f m2xm1 = new Matrix4f(m2xm1_0);
+ final Matrix4fb n2xn1 = new Matrix4fb(m2xm1_0);
+
+ final float[] m1xm2_0 =
+ new float[]{12557, 893, 748, 1182,
+ 893, 116, 116, 113,
+ 748, 116, 120, 104,
+ 1182, 113, 104, 131 };
+ final Matrix4f m1xm2 = new Matrix4f(m1xm2_0);
+ final Matrix4fb n1xn2 = new Matrix4fb(m1xm2_0);
+
+ @Test
+ public void test01_mul(){
+ {
+ final float[] r_0 = new float[16];
+ FloatUtil.multMatrix(m1_0, 0, m2_0, 0, r_0, 0);
+ Assert.assertArrayEquals(m1xm2_0, r_0, 0f);
+
+ Assert.assertEquals(m1xm2, new Matrix4f(m1).mul(m2));
+ Assert.assertEquals(m1xm2, new Matrix4f().mul(m1, m2));
+
+ Assert.assertEquals(n1xn2, new Matrix4fb(n1).mul(n2));
+ Assert.assertEquals(n1xn2, new Matrix4fb().mul(n1, n2));
+ }
+ {
+ final float[] r_0 = new float[16];
+ FloatUtil.multMatrix(m2_0, 0, m1_0, 0, r_0, 0);
+ Assert.assertArrayEquals(m2xm1_0, r_0, 0f);
+
+ Assert.assertEquals(m2xm1, new Matrix4f(m2).mul(m1));
+ Assert.assertEquals(m2xm1, new Matrix4f().mul(m2, m1));
+
+ Assert.assertEquals(n2xn1, new Matrix4fb(n2).mul(n1));
+ Assert.assertEquals(n2xn1, new Matrix4fb().mul(n2, n1));
+ }
+ }
+
+ @Test
+ public void test05Perf01(){
+ final float[] res = new float[16];
+
+ final Matrix4f res_m = new Matrix4f();
+ final Matrix4fb res_n = new Matrix4fb();
+
+ final int warmups = 1000;
+ final int loops = 10*1000*1000;
+ long tI1 = 0;
+ long tI2 = 0;
+ long tI4a = 0;
+ long tI4b = 0;
+ long tI5a = 0;
+ long tI5b = 0;
+
+ // warm-up
+ for(int i=0; i Math.abs(temp[i4+i])) {
+ swap = j;
+ }
+ }
+
+ if (swap != i) {
+ final int swap4 = swap*4;
+ //
+ // Swap rows.
+ //
+ for (k = 0; k < 4; k++) {
+ t = temp[i4+k];
+ temp[i4+k] = temp[swap4+k];
+ temp[swap4+k] = t;
+
+ t = mres[i4+k+mres_offset];
+ mres[i4+k+mres_offset] = mres[swap4+k+mres_offset];
+ mres[swap4+k+mres_offset] = t;
+ }
+ }
+
+ if (temp[i4+i] == 0) {
+ //
+ // No non-zero pivot. The matrix is singular, which shouldn't
+ // happen. This means the user gave us a bad matrix.
+ //
+ return null;
+ }
+
+ t = temp[i4+i];
+ for (k = 0; k < 4; k++) {
+ temp[i4+k] /= t;
+ mres[i4+k+mres_offset] /= t;
+ }
+ for (j = 0; j < 4; j++) {
+ if (j != i) {
+ final int j4 = j*4;
+ t = temp[j4+i];
+ for (k = 0; k < 4; k++) {
+ temp[j4+k] -= temp[i4+k] * t;
+ mres[j4+k+mres_offset] -= mres[i4+k+mres_offset]*t;
+ }
+ }
+ }
+ }
+ return mres;
+ }
+
+ public static void main(final String args[]) {
+ org.junit.runner.JUnitCore.main(TestMatrix4f02MulNOUI.class.getName());
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f03InversionNOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f03InversionNOUI.java
new file mode 100644
index 000000000..fee38bb54
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestMatrix4f03InversionNOUI.java
@@ -0,0 +1,403 @@
+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.math;
+
+import org.junit.Assert;
+import org.junit.Test;
+import org.junit.FixMethodOrder;
+import org.junit.runners.MethodSorters;
+
+import com.jogamp.common.os.Platform;
+import com.jogamp.junit.util.JunitTracer;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
+
+@FixMethodOrder(MethodSorters.NAME_ASCENDING)
+public class TestMatrix4f03InversionNOUI extends JunitTracer {
+
+ @Test
+ public void test01Ident(){
+ final float[] res1 = new float[16];
+ final float[] res2 = new float[16];
+ final float[] temp = new float[16];
+
+ final float[] identity = new float[] { 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1 };
+
+ FloatUtil.invertMatrix(identity, 0, res1, 0);
+ System.err.println(FloatUtil.matrixToString(null, "inv-1: ", "%10.7f", res1, 0, 4, 4, false /* rowMajorOrder */));
+ invertMatrix(identity, 0, res2, 0, temp);
+ System.err.println(FloatUtil.matrixToString(null, "inv-2: ", "%10.7f", res2, 0, 4, 4, false /* rowMajorOrder */));
+
+ Assert.assertArrayEquals("I1/I2 failure", res1, res2, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I2 failure", identity, res2, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I1 failure", identity, res1, FloatUtil.INV_DEVIANCE);
+
+ final Matrix4f res3 = new Matrix4f(identity);
+ Assert.assertTrue( res3.invert() );
+ System.err.println(res3.toString(null, "inv-4: ", "%10.7f"));
+ Assert.assertEquals(new Matrix4f(res1), res3);
+ Assert.assertEquals(new Matrix4f(), res3);
+
+ final Matrix4fb res4 = new Matrix4fb(identity);
+ Assert.assertTrue( res4.invert() );
+ System.err.println(res4.toString(null, "inv-5: ", "%10.7f"));
+ Assert.assertEquals(new Matrix4fb(res1), res4);
+ Assert.assertEquals(new Matrix4fb(), res4);
+ }
+
+ private void testImpl(final float[] matrix) {
+ final float[] inv1_0 = new float[16];
+ final float[] inv1_1 = new float[16];
+ final float[] inv1_2 = new float[16];
+ final float[] inv2_0 = new float[16];
+ final float[] inv2_1 = new float[16];
+ final float[] inv2_2 = new float[16];
+ final float[] temp = new float[16];
+
+ System.err.println(FloatUtil.matrixToString(null, "orig : ", "%10.7f", matrix, 0, 4, 4, false /* rowMajorOrder */));
+ invertMatrix(matrix, 0, inv1_0, 0, temp);
+ invertMatrix(inv1_0, 0, inv2_0, 0, temp);
+ System.err.println(FloatUtil.matrixToString(null, "inv1_0: ", "%10.7f", inv1_0, 0, 4, 4, false /* rowMajorOrder */));
+ System.err.println(FloatUtil.matrixToString(null, "inv2_0: ", "%10.7f", inv2_0, 0, 4, 4, false /* rowMajorOrder */));
+ FloatUtil.invertMatrix(matrix, 0, inv1_1, 0);
+ FloatUtil.invertMatrix(inv1_1, 0, inv2_1, 0);
+ System.err.println(FloatUtil.matrixToString(null, "inv1_1: ", "%10.7f", inv1_1, 0, 4, 4, false /* rowMajorOrder */));
+ System.err.println(FloatUtil.matrixToString(null, "inv2_1: ", "%10.7f", inv2_1, 0, 4, 4, false /* rowMajorOrder */));
+ FloatUtil.invertMatrix(matrix, inv1_2);
+ FloatUtil.invertMatrix(inv1_2, inv2_2);
+ System.err.println(FloatUtil.matrixToString(null, "inv1_2: ", "%10.7f", inv1_2, 0, 4, 4, false /* rowMajorOrder */));
+ System.err.println(FloatUtil.matrixToString(null, "inv2_2: ", "%10.7f", inv2_2, 0, 4, 4, false /* rowMajorOrder */));
+
+ Assert.assertArrayEquals("I1_1/I1_2 failure", inv1_1, inv1_2, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I2_1/I2_2 failure", inv2_1, inv2_2, FloatUtil.INV_DEVIANCE);
+
+ Assert.assertArrayEquals("I1_0/I1_1 failure", inv1_0, inv1_2, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I2_0/I2_1 failure", inv2_0, inv2_2, FloatUtil.INV_DEVIANCE);
+
+ Assert.assertArrayEquals("I1 failure", matrix, inv2_0, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I2 failure", matrix, inv2_2, FloatUtil.INV_DEVIANCE);
+ Assert.assertArrayEquals("I2 failure", matrix, inv2_1, FloatUtil.INV_DEVIANCE);
+
+ final Matrix4f matrix_m = new Matrix4f(matrix);
+ final Matrix4f inv1_4a = new Matrix4f(matrix_m);
+ Assert.assertTrue( inv1_4a.invert() );
+ final Matrix4f inv2_4a = new Matrix4f(inv1_4a);
+ Assert.assertTrue( inv2_4a.invert() );
+ System.err.println(inv1_4a.toString(null, "inv1_4a: ", "%10.7f"));
+ System.err.println(inv2_4a.toString(null, "inv2_4a: ", "%10.7f"));
+
+ Assert.assertEquals(new Matrix4f(inv1_2), inv1_4a);
+ Assert.assertEquals(new Matrix4f(inv2_2), inv2_4a);
+ Assert.assertTrue("I4 failure: "+matrix_m+" != "+inv2_4a, matrix_m.isEqual(inv2_4a, FloatUtil.INV_DEVIANCE));
+
+ final Matrix4f inv1_4b = new Matrix4f();
+ Assert.assertTrue( inv1_4b.invert(matrix_m) );
+ final Matrix4f inv2_4b = new Matrix4f();
+ Assert.assertTrue( inv2_4b.invert(inv1_4b) );
+ System.err.println(inv1_4b.toString(null, "inv1_4b: ", "%10.7f"));
+ System.err.println(inv2_4b.toString(null, "inv2_4b: ", "%10.7f"));
+
+ Assert.assertEquals(new Matrix4f(inv1_2), inv1_4b);
+ Assert.assertEquals(new Matrix4f(inv2_2), inv2_4b);
+ Assert.assertTrue("I4 failure: "+matrix_m+" != "+inv2_4b, matrix_m.isEqual(inv2_4b, FloatUtil.INV_DEVIANCE));
+
+ //
+ //
+
+ final Matrix4fb matrix_n = new Matrix4fb(matrix);
+ final Matrix4fb inv1_5a = new Matrix4fb(matrix_n);
+ Assert.assertTrue( inv1_5a.invert() );
+ final Matrix4fb inv2_5a = new Matrix4fb(inv1_5a);
+ Assert.assertTrue( inv2_5a.invert() );
+ System.err.println(inv1_5a.toString(null, "inv1_5a: ", "%10.7f"));
+ System.err.println(inv2_5a.toString(null, "inv2_5a: ", "%10.7f"));
+
+ Assert.assertEquals(new Matrix4fb(inv1_2), inv1_5a);
+ Assert.assertEquals(new Matrix4fb(inv2_2), inv2_5a);
+ Assert.assertTrue("I5 failure: "+matrix_n+" != "+inv2_5a, matrix_n.isEqual(inv2_5a, FloatUtil.INV_DEVIANCE));
+
+ final Matrix4fb inv1_5b = new Matrix4fb();
+ Assert.assertTrue( inv1_5b.invert(matrix_n) );
+ final Matrix4fb inv2_5b = new Matrix4fb();
+ Assert.assertTrue( inv2_5b.invert(inv1_5b) );
+ System.err.println(inv1_5b.toString(null, "inv1_5b: ", "%10.7f"));
+ System.err.println(inv2_5b.toString(null, "inv2_5b: ", "%10.7f"));
+
+ Assert.assertEquals(new Matrix4fb(inv1_2), inv1_5b);
+ Assert.assertEquals(new Matrix4fb(inv2_2), inv2_5b);
+ Assert.assertTrue("I5 failure: "+matrix_n+" != "+inv2_5b, matrix_n.isEqual(inv2_5b, FloatUtil.INV_DEVIANCE));
+ }
+
+ @Test
+ public void test02(){
+ final float[] p = new float[] { 2.3464675f, 0, 0, 0,
+ 0, 2.4142134f, 0, 0,
+ 0, 0, -1.0002f, -1,
+ 0, 0, -20.002f, 0 };
+ testImpl(p);
+ }
+
+ @Test
+ public void test03(){
+ final float[] mv = new float[] {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, -200, 1 } ;
+ testImpl(mv);
+ }
+
+ @Test
+ public void test04(){
+ final float[] p = new float[] {
+ 2.3464675f, 0, 0, 0,
+ 0, 2.4142134f, 0, 0,
+ 0, 0, -1.0002f, -1,
+ 0, 0, -20.002f, 0 };
+
+ testImpl(p);
+ }
+
+ @Test
+ public void test05Perf01(){
+ final float[] p1 = new float[] {
+ 2.3464675f, 0, 0, 0,
+ 0, 2.4142134f, 0, 0,
+ 0, 0, -1.0002f, -1,
+ 0, 0, -20.002f, 0 };
+ final Matrix4f p1_m = new Matrix4f(p1);
+ final Matrix4fb p1_n = new Matrix4fb(p1);
+
+ final float[] p2 = new float[]{
+ 26, 59, 143, 71,
+ 59, 174, 730, 386,
+ 143, 730, 9770, 5370,
+ 71, 386, 5370, 2954 };
+ final Matrix4f p2_m = new Matrix4f(p2);
+ final Matrix4fb p2_n = new Matrix4fb(p2);
+
+ final float[] res = new float[16];
+ final float[] temp = new float[16];
+
+ final Matrix4f res_m = new Matrix4f();
+ final Matrix4fb res_n = new Matrix4fb();
+
+ final int warmups = 1000;
+ final int loops = 10*1000*1000;
+ long tI0 = 0;
+ long tI1 = 0;
+ long tI2 = 0;
+ long tI4a = 0;
+ long tI4b = 0;
+ long tI5a = 0;
+ long tI5b = 0;
+
+ // warm-up
+ for(int i=0; i res
+ invertMatrix(p1, 0, res, 0, temp);
+
+ // I0: p2 -> res
+ invertMatrix(p2, 0, res, 0, temp);
+ }
+ tI0 = Platform.currentTimeMillis() - t_0;
+
+ // warm-up
+ for(int i=0; i res
+ FloatUtil.invertMatrix(p1, 0, res, 0);
+
+ // I1: p2 -> res
+ FloatUtil.invertMatrix(p2, 0, res, 0);
+ }
+ tI1 = Platform.currentTimeMillis() - t_0;
+
+ // warm-up
+ for(int i=0; i res
+ FloatUtil.invertMatrix(p1, res);
+
+ // I2: p2 -> res
+ FloatUtil.invertMatrix(p2, res);
+ }
+ tI2 = Platform.currentTimeMillis() - t_0;
+
+ //
+ // Matrix4f
+ //
+
+ // warm-up
+ for(int i=0; i Math.abs(temp[i4+i])) {
+ swap = j;
+ }
+ }
+
+ if (swap != i) {
+ final int swap4 = swap*4;
+ //
+ // Swap rows.
+ //
+ for (k = 0; k < 4; k++) {
+ t = temp[i4+k];
+ temp[i4+k] = temp[swap4+k];
+ temp[swap4+k] = t;
+
+ t = mres[i4+k+mres_offset];
+ mres[i4+k+mres_offset] = mres[swap4+k+mres_offset];
+ mres[swap4+k+mres_offset] = t;
+ }
+ }
+
+ if (temp[i4+i] == 0) {
+ //
+ // No non-zero pivot. The matrix is singular, which shouldn't
+ // happen. This means the user gave us a bad matrix.
+ //
+ return null;
+ }
+
+ t = temp[i4+i];
+ for (k = 0; k < 4; k++) {
+ temp[i4+k] /= t;
+ mres[i4+k+mres_offset] /= t;
+ }
+ for (j = 0; j < 4; j++) {
+ if (j != i) {
+ final int j4 = j*4;
+ t = temp[j4+i];
+ for (k = 0; k < 4; k++) {
+ temp[j4+k] -= temp[i4+k] * t;
+ mres[j4+k+mres_offset] -= mres[i4+k+mres_offset]*t;
+ }
+ }
+ }
+ }
+ return mres;
+ }
+
+ public static void main(final String args[]) {
+ org.junit.runner.JUnitCore.main(TestMatrix4f03InversionNOUI.class.getName());
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestPMVMatrix03NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestPMVMatrix03NOUI.java
index 63cb5b539..9468afbd2 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestPMVMatrix03NOUI.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestPMVMatrix03NOUI.java
@@ -44,12 +44,12 @@ public class TestPMVMatrix03NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA00, 0);
System.err.println("A.0.0 - Project 1,0 -->" + Arrays.toString(winA00));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4PMv, viewport, 0, winB00, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4PMv, viewport, winB00, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.0 - Project 1,0 -->" + Arrays.toString(winB00));
m.gluProject(0f, 0f, 0f, viewport, 0, winA01, 0);
System.err.println("A.0.1 - Project 0,0 -->" + Arrays.toString(winA01));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4PMv, viewport, 0, winB01, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4PMv, viewport, winB01, vec4Tmp1, vec4Tmp2);
System.err.println("B.0.1 - Project 0,0 -->" + Arrays.toString(winB01));
m.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
@@ -61,12 +61,12 @@ public class TestPMVMatrix03NOUI extends JunitTracer {
m.gluProject(1f, 0f, 0f, viewport, 0, winA10, 0);
System.err.println("A.1.0 - Project 1,0 -->" +Arrays.toString(winA10));
- FloatUtil.mapObjToWinCoords(1f, 0f, 0f, mat4PMv, viewport, 0, winB10, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(1f, 0f, 0f, mat4PMv, viewport, winB10, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.0 - Project 1,0 -->" +Arrays.toString(winB10));
m.gluProject(0f, 0f, 0f, viewport, 0, winA11, 0);
System.err.println("A.1.1 - Project 0,0 -->" +Arrays.toString(winA11));
- FloatUtil.mapObjToWinCoords(0f, 0f, 0f, mat4PMv, viewport, 0, winB11, 0, vec4Tmp1, vec4Tmp2);
+ FloatUtil.mapObjToWin(0f, 0f, 0f, mat4PMv, viewport, winB11, vec4Tmp1, vec4Tmp2);
System.err.println("B.1.1 - Project 0,0 -->" +Arrays.toString(winB11));
Assert.assertArrayEquals("A/B 0.0 Project 1,0 failure", winB00, winA00, epsilon);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java
index 80d2e088f..ecda4778d 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java
@@ -37,7 +37,10 @@ import org.junit.runners.MethodSorters;
import com.jogamp.junit.util.JunitTracer;
import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.Matrix4f;
import com.jogamp.opengl.math.Quaternion;
+import com.jogamp.opengl.math.Vec3f;
+import com.jogamp.opengl.math.Vec4f;
import com.jogamp.opengl.math.VectorUtil;
@FixMethodOrder(MethodSorters.NAME_ASCENDING)
@@ -46,20 +49,20 @@ public class TestQuaternion01NOUI extends JunitTracer {
static final Quaternion QUAT_IDENT = new Quaternion(0f, 0f, 0f, 1f);
- static final float[] ZERO = new float[] { 0f, 0f, 0f };
- static final float[] ONE = new float[] { 1f, 1f, 1f };
- static final float[] NEG_ONE = new float[] { -1f, -1f, -1f };
- static final float[] UNIT_X = new float[] { 1f, 0f, 0f };
- static final float[] UNIT_Y = new float[] { 0f, 1f, 0f };
- static final float[] UNIT_Z = new float[] { 0f, 0f, 1f };
- static final float[] NEG_UNIT_X = new float[] { -1f, 0f, 0f };
- static final float[] NEG_UNIT_Y = new float[] { 0f, -1f, 0f };
- static final float[] NEG_UNIT_Z = new float[] { 0f, 0f, -1f };
+ static final Vec3f ZERO = new Vec3f ( 0f, 0f, 0f );
+ static final Vec3f ONE = new Vec3f ( 1f, 1f, 1f );
+ static final Vec3f NEG_ONE = new Vec3f ( -1f, -1f, -1f );
+ static final Vec3f UNIT_X = new Vec3f ( 1f, 0f, 0f );
+ static final Vec3f UNIT_Y = new Vec3f ( 0f, 1f, 0f );
+ static final Vec3f UNIT_Z = new Vec3f ( 0f, 0f, 1f );
+ static final Vec3f NEG_UNIT_X = new Vec3f ( -1f, 0f, 0f );
+ static final Vec3f NEG_UNIT_Y = new Vec3f ( 0f, -1f, 0f );
+ static final Vec3f NEG_UNIT_Z = new Vec3f ( 0f, 0f, -1f );
- static final float[] NEG_ONE_v4 = new float[] { -1f, -1f, -1f, 0f };
- static final float[] ONE_v4 = new float[] { 1f, 1f, 1f, 0f };
+ static final Vec4f NEG_ONE_v4 = new Vec4f ( -1f, -1f, -1f, 0f );
+ static final Vec4f ONE_v4 = new Vec4f ( 1f, 1f, 1f, 0f );
- static final float MACH_EPSILON = FloatUtil.getMachineEpsilon();
+ static final float MACH_EPSILON = FloatUtil.EPSILON;
//
// Basic
@@ -76,8 +79,9 @@ public class TestQuaternion01NOUI extends JunitTracer {
@Test
public void test02RotateZeroVector() {
final Quaternion quat = new Quaternion();
- final float[] rotVec0 = quat.rotateVector(new float[3], 0, ZERO, 0);
- Assert.assertArrayEquals(ZERO, rotVec0, FloatUtil.EPSILON);
+ final Vec3f ZERO = new Vec3f(0, 0, 0);
+ final Vec3f rotVec0 = quat.rotateVector(ZERO, new Vec3f());
+ Assert.assertEquals(ZERO, rotVec0);
}
@Test
@@ -110,24 +114,24 @@ public class TestQuaternion01NOUI extends JunitTracer {
@Test
public void test10AngleAxis() {
- final float[] tmpV3f = new float[3];
- final Quaternion quat1 = new Quaternion().setFromAngleAxis(FloatUtil.HALF_PI, new float[] { 2, 0, 0 }, tmpV3f );
- final Quaternion quat2 = new Quaternion().setFromAngleNormalAxis(FloatUtil.HALF_PI, new float[] { 1, 0, 0 } );
+ final Vec3f tmpV3f = new Vec3f();
+ final Quaternion quat1 = new Quaternion().setFromAngleAxis(FloatUtil.HALF_PI, new Vec3f ( 2, 0, 0 ), tmpV3f );
+ final Quaternion quat2 = new Quaternion().setFromAngleNormalAxis(FloatUtil.HALF_PI, new Vec3f ( 1, 0, 0 ) );
Assert.assertEquals(quat2, quat1);
// System.err.println("M "+quat2.magnitude()+", 1-M "+(1f-quat2.magnitude())+", Eps "+FloatUtil.EPSILON);
Assert.assertEquals(0f, 1 - quat2.magnitude(), FloatUtil.EPSILON);
Assert.assertTrue(1 - quat1.magnitude() <= FloatUtil.EPSILON);
- final float[] vecOut1 = new float[3];
- final float[] vecOut2 = new float[3];
- quat1.rotateVector(vecOut1, 0, ONE, 0);
- quat2.rotateVector(vecOut2, 0, ONE, 0);
- Assert.assertArrayEquals(vecOut1, vecOut2, FloatUtil.EPSILON);
- Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecOut1, vecOut2) ), FloatUtil.EPSILON );
+ final Vec3f vecOut1 = new Vec3f();
+ final Vec3f vecOut2 = new Vec3f();
+ quat1.rotateVector(Vec3f.ONE, vecOut1);
+ quat2.rotateVector(Vec3f.ONE, vecOut2);
+ Assert.assertEquals(vecOut1, vecOut2);
+ Assert.assertEquals(0f, Math.abs( vecOut1.dist(vecOut2) ), FloatUtil.EPSILON );
- quat1.rotateVector(vecOut1, 0, UNIT_Z, 0);
- Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecOut1) ), FloatUtil.EPSILON );
+ quat1.rotateVector(Vec3f.UNIT_Z, vecOut1);
+ Assert.assertEquals(0f, Math.abs( Vec3f.UNIT_Y_NEG.dist(vecOut1) ), FloatUtil.EPSILON );
quat2.setFromAngleAxis(FloatUtil.HALF_PI, ZERO, tmpV3f);
Assert.assertEquals(QUAT_IDENT, quat2);
@@ -139,14 +143,14 @@ public class TestQuaternion01NOUI extends JunitTracer {
quat1.set(0, 0, 0, 0);
angle = quat1.toAngleAxis(vecOut1);
Assert.assertTrue(0.0f == angle);
- Assert.assertArrayEquals(UNIT_X, vecOut1, FloatUtil.EPSILON);
+ Assert.assertEquals(UNIT_X, vecOut1);
}
@Test
public void test11FromVectorToVector() {
- final float[] tmp0V3f = new float[3];
- final float[] tmp1V3f = new float[3];
- final float[] vecOut = new float[3];
+ final Vec3f tmp0V3f = new Vec3f();
+ final Vec3f tmp1V3f = new Vec3f();
+ final Vec3f vecOut = new Vec3f();
final Quaternion quat = new Quaternion();
quat.setFromVectors(UNIT_Z, UNIT_X, tmp0V3f, tmp1V3f);
@@ -158,21 +162,21 @@ public class TestQuaternion01NOUI extends JunitTracer {
Assert.assertEquals(quat2, quat);
quat.setFromVectors(UNIT_Z, NEG_UNIT_Z, tmp0V3f, tmp1V3f);
- quat.rotateVector(vecOut, 0, UNIT_Z, 0);
+ quat.rotateVector(UNIT_Z, vecOut);
// System.err.println("vecOut: "+Arrays.toString(vecOut));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Z, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_Z.dist(vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(UNIT_X, NEG_UNIT_X, tmp0V3f, tmp1V3f);
- quat.rotateVector(vecOut, 0, UNIT_X, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(UNIT_X, vecOut);
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(UNIT_Y, NEG_UNIT_Y, tmp0V3f, tmp1V3f);
- quat.rotateVector(vecOut, 0, UNIT_Y, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(UNIT_Y, vecOut);
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_Y.dist(vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(ONE, NEG_ONE, tmp0V3f, tmp1V3f);
- quat.rotateVector(vecOut, 0, ONE, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_ONE, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(ONE, vecOut);
+ Assert.assertEquals( 0f, Math.abs( NEG_ONE.dist(vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(ZERO, ZERO, tmp0V3f, tmp1V3f);
Assert.assertEquals(QUAT_IDENT, quat);
@@ -182,14 +186,14 @@ public class TestQuaternion01NOUI extends JunitTracer {
public void test12FromAndToEulerAngles() {
// Y.Z.X -> X.Y.Z
final Quaternion quat = new Quaternion();
- final float[] angles0Exp = new float[] { 0f, FloatUtil.HALF_PI, 0f};
+ final Vec3f angles0Exp = new Vec3f( 0f, FloatUtil.HALF_PI, 0f );
quat.setFromEuler(angles0Exp);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- final float[] angles0Has = quat.toEuler(new float[3]);
+ final Vec3f angles0Has = quat.toEuler(new Vec3f());
// System.err.println("exp0 "+Arrays.toString(angles0Exp));
// System.err.println("has0 "+Arrays.toString(angles0Has));
- Assert.assertArrayEquals(angles0Exp, angles0Has, FloatUtil.EPSILON);
+ Assert.assertEquals(angles0Exp, angles0Has);
final Quaternion quat2 = new Quaternion();
quat2.setFromEuler(angles0Has);
@@ -197,28 +201,28 @@ public class TestQuaternion01NOUI extends JunitTracer {
///
- final float[] angles1Exp = new float[] { 0f, 0f, -FloatUtil.HALF_PI };
+ final Vec3f angles1Exp = new Vec3f(0f, 0f, -FloatUtil.HALF_PI);
quat.setFromEuler(angles1Exp);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- final float[] angles1Has = quat.toEuler(new float[3]);
+ final Vec3f angles1Has = quat.toEuler(new Vec3f());
// System.err.println("exp1 "+Arrays.toString(angles1Exp));
// System.err.println("has1 "+Arrays.toString(angles1Has));
- Assert.assertArrayEquals(angles1Exp, angles1Has, FloatUtil.EPSILON);
+ Assert.assertEquals(angles1Exp, angles1Has);
quat2.setFromEuler(angles1Has);
Assert.assertEquals(quat, quat2);
///
- final float[] angles2Exp = new float[] { FloatUtil.HALF_PI, 0f, 0f };
+ final Vec3f angles2Exp = new Vec3f(FloatUtil.HALF_PI, 0f, 0f);
quat.setFromEuler(angles2Exp);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- final float[] angles2Has = quat.toEuler(new float[3]);
+ final Vec3f angles2Has = quat.toEuler(new Vec3f());
// System.err.println("exp2 "+Arrays.toString(angles2Exp));
// System.err.println("has2 "+Arrays.toString(angles2Has));
- Assert.assertArrayEquals(angles2Exp, angles2Has, FloatUtil.EPSILON);
+ Assert.assertEquals(angles2Exp, angles2Has);
quat2.setFromEuler(angles2Has);
Assert.assertEquals(quat, quat2);
@@ -230,233 +234,307 @@ public class TestQuaternion01NOUI extends JunitTracer {
quat.setFromEuler(0, FloatUtil.HALF_PI, 0); // 90 degrees y-axis
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- final float[] v2 = quat.rotateVector(new float[3], 0, UNIT_X, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(NEG_UNIT_Z, v2)), FloatUtil.EPSILON);
+ final Vec3f v2 = quat.rotateVector(UNIT_X, new Vec3f());
+ Assert.assertEquals(0f, Math.abs( NEG_UNIT_Z.dist(v2)), FloatUtil.EPSILON);
quat.setFromEuler(0, 0, -FloatUtil.HALF_PI);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- quat.rotateVector(v2, 0, UNIT_X, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(NEG_UNIT_Y, v2)), FloatUtil.EPSILON);
+ quat.rotateVector(UNIT_X, v2);
+ Assert.assertEquals(0f, Math.abs( NEG_UNIT_Y.dist(v2)), FloatUtil.EPSILON);
quat.setFromEuler(FloatUtil.HALF_PI, 0, 0);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
- quat.rotateVector(v2, 0, UNIT_Y, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(UNIT_Z, v2)), FloatUtil.EPSILON);
+ quat.rotateVector(UNIT_Y, v2);
+ Assert.assertEquals(0f, Math.abs( UNIT_Z.dist(v2)), FloatUtil.EPSILON);
}
@Test
public void test14Matrix() {
- final float[] vecHas = new float[3];
- final float[] vecOut2 = new float[4];
- float[] mat1 = new float[4*4];
- final float[] mat2 = new float[4*4];
+ final Vec3f vecHas = new Vec3f();
+ final Vec3f vecOut3 = new Vec3f();
+ final Vec4f vecOut4 = new Vec4f();
+ final Matrix4f mat1 = new Matrix4f();;
+ final Matrix4f mat2 = new Matrix4f();
final Quaternion quat = new Quaternion();
//
// IDENTITY CHECK
//
- FloatUtil.makeIdentity(mat1);
+ mat1.loadIdentity();
quat.set(0, 0, 0, 0);
- quat.toMatrix(mat2, 0);
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
+ quat.toMatrix(mat2);
+ Assert.assertEquals(mat1, mat2);
//
// 90 degrees rotation on X
//
float a = FloatUtil.HALF_PI;
- mat1 = new float[] { // Column Order
- 1, 0, 0, 0, //
- 0, FloatUtil.cos(a), FloatUtil.sin(a), 0, //
- 0, -FloatUtil.sin(a), FloatUtil.cos(a), 0,
- 0, 0, 0, 1 };
+ final float[] mat1_0 = new float[] { // Column Order
+ 1, 0, 0, 0, //
+ 0, FloatUtil.cos(a), FloatUtil.sin(a), 0, //
+ 0, -FloatUtil.sin(a), FloatUtil.cos(a), 0,
+ 0, 0, 0, 1 };
+ mat1.load( mat1_0 );
+ {
+ // Matrix4f load() <-> toFloats()
+ final float[] mat2_0 = new float[16];
+ mat1.get(mat2_0);
+ Assert.assertArrayEquals(mat1_0, mat2_0, FloatUtil.EPSILON);
+ }
{
// Validate Matrix via Euler rotation on Quaternion!
quat.setFromEuler(a, 0f, 0f);
- quat.toMatrix(mat2, 0);
- // System.err.println(FloatUtil.matrixToString(null, "quat-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
- quat.rotateVector(vecHas, 0, UNIT_Y, 0);
+ {
+ // quat.toMatrix(float[])
+ final float[] mat2_0 = new float[16];
+ quat.toMatrix(mat2_0, 0);
+ Assert.assertArrayEquals(mat1_0, mat2_0, FloatUtil.EPSILON);
+ }
+ {
+ // quat.toMatrix(float[]) and Matrix4f.load()
+ final float[] mat2_0 = new float[16];
+ quat.toMatrix(mat2_0, 0);
+ Assert.assertArrayEquals(mat1_0, mat2_0, FloatUtil.EPSILON);
+ mat2.load(mat2_0);
+ Assert.assertEquals(mat1, mat2);
+ }
+ {
+ // Quaternion.toMatrix(Matrix4f)
+ quat.toMatrix(mat2);
+ // System.err.println(FloatUtil.matrixToString(null, "quat-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
+ Assert.assertEquals(mat1, mat2);
+ }
+ quat.rotateVector(UNIT_Y, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( UNIT_Z.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
- quat.setFromMatrix(mat1, 0);
- quat.rotateVector(vecHas, 0, UNIT_Y, 0);
+ mat1.getRotation(quat);
+ quat.setFromMatrix(mat1);
+ quat.rotateVector(UNIT_Y, vecHas);
// System.err.println("exp0 "+Arrays.toString(UNIT_Z));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( UNIT_Z.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, null, "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
+ Assert.assertEquals(mat1, mat2);
- quat.rotateVector(vecHas, 0, NEG_ONE, 0);
- FloatUtil.multMatrixVec(mat2, NEG_ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(NEG_ONE, vecHas);
+ {
+ // 1st use float[] math
+ final float[] vecHas_0 = new float[3];
+ vecHas.get(vecHas_0);
+ final float[] mat2_0 = new float[16];
+ quat.toMatrix(mat2_0, 0);
+ final float[] NEG_ONE_0 = new float[3];
+ NEG_ONE.get(NEG_ONE_0);
+ final float[] vecOut3_0 = new float[3];
+ FloatUtil.multMatrixVec3(mat2_0, NEG_ONE_0, vecOut3_0);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas_0, vecOut3_0) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertArrayEquals(vecHas_0, vecOut3_0, FloatUtil.EPSILON);
+
+ // 2nd use Vec3f math
+ mat2.mulVec3f(NEG_ONE, vecOut3);
+ Assert.assertEquals( 0f, Math.abs( vecHas.dist(vecOut3) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals(vecHas, vecOut3);
+
+ // 3rd compare both
+ final float[] vecOut3_1 = new float[3];
+ vecOut3.get(vecOut3_1);
+ Assert.assertArrayEquals(vecOut3_0, vecOut3_1, FloatUtil.EPSILON);
+ }
+ {
+ // 1st use float[] math
+ final float[] vecHas_0 = new float[4];
+ vecHas.get(vecHas_0); // w is 0
+ final float[] mat2_0 = new float[16];
+ quat.toMatrix(mat2_0, 0);
+ final float[] NEG_ONE_v4_0 = new float[4];
+ NEG_ONE_v4.get(NEG_ONE_v4_0);
+ final float[] vecOut4_0 = new float[4];
+ FloatUtil.multMatrixVec(mat2_0, NEG_ONE_v4_0, vecOut4_0);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas_0, vecOut4_0) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertArrayEquals(vecHas_0, vecOut4_0, FloatUtil.EPSILON);
+
+ // 2nd use Vec4f math
+ mat2.mulVec4f(NEG_ONE_v4, vecOut4);
+ vecOut3.set(vecOut4);
+ Assert.assertEquals( 0f, Math.abs( vecHas.dist(vecOut3) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals(vecHas, vecOut3);
+
+ // 3rd compare both
+ final float[] vecOut4_1 = new float[4];
+ vecOut4.get(vecOut4_1);
+ Assert.assertArrayEquals(vecOut4_0, vecOut4_1, FloatUtil.EPSILON);
+ }
//
// 180 degrees rotation on X
//
a = FloatUtil.PI;
- mat1 = new float[] { // Column Order
+ mat1.load( new float[] { // Column Order
1, 0, 0, 0, //
0, FloatUtil.cos(a), FloatUtil.sin(a), 0, //
0, -FloatUtil.sin(a), FloatUtil.cos(a), 0,
- 0, 0, 0, 1 };
+ 0, 0, 0, 1 } );
{
// Validate Matrix via Euler rotation on Quaternion!
quat.setFromEuler(a, 0f, 0f);
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, "quat-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
- quat.rotateVector(vecHas, 0, UNIT_Y, 0);
+ Assert.assertEquals(mat1, mat2);
+ quat.rotateVector(UNIT_Y, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_Y.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
- quat.setFromMatrix(mat1, 0);
- quat.rotateVector(vecHas, 0, UNIT_Y, 0);
+ quat.setFromMatrix(mat1);
+ quat.rotateVector(UNIT_Y, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_Y));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_Y.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, null, "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
+ Assert.assertEquals(mat1, mat2);
- quat.rotateVector(vecHas, 0, ONE, 0);
- FloatUtil.multMatrixVec(mat2, ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(ONE, vecHas);
+ mat2.mulVec4f(ONE_v4, vecOut4);
+ vecOut3.set(vecOut4);
+ Assert.assertEquals( 0f, Math.abs( vecHas.dist(vecOut3) ), Quaternion.ALLOWED_DEVIANCE );
//
// 180 degrees rotation on Y
//
a = FloatUtil.PI;
- mat1 = new float[] { // Column Order
+ mat1.load( new float[] { // Column Order
FloatUtil.cos(a), 0, -FloatUtil.sin(a), 0, //
0, 1, 0, 0, //
FloatUtil.sin(a), 0, FloatUtil.cos(a), 0,
- 0, 0, 0, 1 };
+ 0, 0, 0, 1 } );
{
// Validate Matrix via Euler rotation on Quaternion!
quat.setFromEuler(0f, a, 0f);
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, "quat-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
- quat.rotateVector(vecHas, 0, UNIT_X, 0);
+ Assert.assertEquals(mat1, mat2);
+ quat.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
- quat.setFromMatrix(mat1, 0);
- quat.rotateVector(vecHas, 0, UNIT_X, 0);
+ quat.setFromMatrix(mat1);
+ quat.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, "matr-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
+ Assert.assertEquals(mat1, mat2);
- quat.rotateVector(vecHas, 0, NEG_ONE, 0);
- FloatUtil.multMatrixVec(mat2, NEG_ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(NEG_ONE, vecHas);
+ mat2.mulVec4f(NEG_ONE_v4, vecOut4);
+ vecOut3.set(vecOut4);
+ Assert.assertEquals( 0f, Math.abs( vecHas.dist(vecOut3) ), Quaternion.ALLOWED_DEVIANCE );
//
// 180 degrees rotation on Z
//
a = FloatUtil.PI;
- mat1 = new float[] { // Column Order
+ mat1.load( new float[] { // Column Order
FloatUtil.cos(a), FloatUtil.sin(a), 0, 0, //
-FloatUtil.sin(a), FloatUtil.cos(a), 0, 0,
0, 0, 1, 0,
- 0, 0, 0, 1 };
+ 0, 0, 0, 1 } );
{
// Validate Matrix via Euler rotation on Quaternion!
quat.setFromEuler(0f, 0f, a);
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, "quat-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
- quat.rotateVector(vecHas, 0, UNIT_X, 0);
+ Assert.assertEquals(mat1, mat2);
+ quat.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
- quat.setFromMatrix(mat1, 0);
- quat.rotateVector(vecHas, 0, UNIT_X, 0);
+ quat.setFromMatrix(mat1);
+ quat.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE );
- quat.toMatrix(mat2, 0);
+ quat.toMatrix(mat2);
// System.err.println(FloatUtil.matrixToString(null, "matr-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(mat1, mat2, FloatUtil.EPSILON);
+ Assert.assertEquals(mat1, mat2);
- quat.rotateVector(vecHas, 0, ONE, 0);
- FloatUtil.multMatrixVec(mat2, ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ quat.rotateVector(ONE, vecHas);
+ mat2.mulVec4f(ONE_v4, vecOut4);
+ vecOut3.set(vecOut4);
+ Assert.assertEquals( 0f, Math.abs( vecHas.dist(vecOut3) ), Quaternion.ALLOWED_DEVIANCE );
//
// Test Matrix-Columns
//
a = FloatUtil.QUARTER_PI;
- final float[] vecExp = new float[3];
- final float[] vecCol = new float[3];
- mat1 = new float[] { // Column Order
+ final Vec3f vecExp0 = new Vec3f( FloatUtil.cos(a), FloatUtil.sin(a), 0);
+ final Vec3f vecExp1 = new Vec3f(-FloatUtil.sin(a), FloatUtil.cos(a), 0);
+ final Vec3f vecExp2 = new Vec3f( 0, 0, 1);
+ final Vec3f vecCol = new Vec3f();
+ mat1.load( new float[] { // Column Order
FloatUtil.cos(a), FloatUtil.sin(a), 0, 0, //
-FloatUtil.sin(a), FloatUtil.cos(a), 0, 0,
0, 0, 1, 0,
- 0, 0, 0, 1 };
- quat.setFromMatrix(mat1, 0);
- FloatUtil.copyMatrixColumn(mat1, 0, 0, vecExp, 0);
- quat.copyMatrixColumn(0, vecCol, 0);
+ 0, 0, 0, 1 } );
+ mat1.getColumn(0, vecCol);
// System.err.println("exp0 "+Arrays.toString(vecExp));
- // System.err.println("has0 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
+ // System.err.println("has0 "+Arrays.toString(vecCol))
+ Assert.assertEquals(vecExp0, vecCol);
+ Assert.assertEquals(0f, Math.abs( vecExp0.dist(vecCol)), FloatUtil.EPSILON);
- FloatUtil.copyMatrixColumn(mat1, 0, 1, vecExp, 0);
- quat.copyMatrixColumn(1, vecCol, 0);
- // System.err.println("exp1 "+Arrays.toString(vecExp));
- // System.err.println("has1 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
-
- FloatUtil.copyMatrixColumn(mat1, 0, 2, vecExp, 0);
- quat.copyMatrixColumn(2, vecCol, 0);
- // System.err.println("exp2 "+Arrays.toString(vecExp));
- // System.err.println("has2 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
-
- quat.set(0f, 0f, 0f, 0f);
- Assert.assertArrayEquals(UNIT_X, quat.copyMatrixColumn(0, vecCol, 0), FloatUtil.EPSILON);
+ mat1.getColumn(1, vecCol);
+ Assert.assertEquals(vecExp1, vecCol);
+ Assert.assertEquals(0f, Math.abs( vecExp1.dist(vecCol)), FloatUtil.EPSILON);
+ mat1.getColumn(2, vecCol);
+ Assert.assertEquals(vecExp2, vecCol);
+ Assert.assertEquals(0f, Math.abs( vecExp2.dist(vecCol)), FloatUtil.EPSILON);
}
@Test
public void test15aAxesAndMatrix() {
- final float[] eulerExp = new float[] { 0f, FloatUtil.HALF_PI, 0f };
- final float[] matExp = new float[4*4];
- FloatUtil.makeRotationEuler(matExp, 0, eulerExp[0], eulerExp[1], eulerExp[2]); // 45 degr on X, 90 degr on Y
+ final Vec3f eulerExp = new Vec3f ( 0f, FloatUtil.HALF_PI, 0f ); // 45 degr on X, 90 degr on Y
+ final Matrix4f matExp1 = new Matrix4f();
+ matExp1.setToRotationEuler(eulerExp.x(), eulerExp.y(), eulerExp.z());
+ {
+ final float[] matExp0 = new float[4*4];
+ FloatUtil.makeRotationEuler(matExp0, 0, eulerExp.x(), eulerExp.y(), eulerExp.z());
+ final Matrix4f matExp0b = new Matrix4f();
+ matExp0b.load(matExp0);
+ Assert.assertEquals(matExp0b, matExp1);
+ }
- final float[] matHas = new float[4*4];
+ final Matrix4f matHas = new Matrix4f();;
final Quaternion quat1 = new Quaternion();
quat1.setFromEuler(eulerExp);
- quat1.toMatrix(matHas, 0);
+ quat1.toMatrix(matHas);
// System.err.println(FloatUtil.matrixToString(null, "exp-has", "%10.5f", matExp, 0, matHas, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(matExp, matHas, FloatUtil.EPSILON);
+ Assert.assertEquals(matExp1, matHas);
- final float[] eulerHas = new float[3];
+ final Vec3f eulerHas = new Vec3f();
final Quaternion quat2 = new Quaternion();
- quat2.setFromMatrix(matExp, 0);
+ quat2.setFromMatrix(matExp1);
quat2.toEuler(eulerHas);
// System.err.println("exp-euler "+Arrays.toString(eulerExp));
// System.err.println("has-euler "+Arrays.toString(eulerHas));
- Assert.assertArrayEquals(eulerExp, eulerHas, FloatUtil.EPSILON);
+ Assert.assertEquals(eulerExp, eulerHas);
Assert.assertEquals(quat2, quat1);
- final float[] angles = new float[3];
+ final Vec3f angles = new Vec3f();
quat2.toEuler(angles);
quat1.setFromEuler(angles);
Assert.assertEquals(quat2, quat1);
@@ -464,28 +542,39 @@ public class TestQuaternion01NOUI extends JunitTracer {
@Test
public void test15bAxesAndMatrix() {
- final float[] eulerExp = new float[] { FloatUtil.HALF_PI, 0f, 0f };
- final float[] matExp = new float[4*4];
- FloatUtil.makeRotationEuler(matExp, 0, eulerExp[0], eulerExp[1], eulerExp[2]); // 45 degr on X, 90 degr on Y
+ final Vec3f eulerExp = new Vec3f(FloatUtil.HALF_PI, 0f, 0f);
+ final Matrix4f matExp = new Matrix4f();
+ matExp.setToRotationEuler(eulerExp.x(), eulerExp.y(), eulerExp.z()); // 45 degr on X, 90 degr on Y (?)
+ {
+ final float[] matExp_b0 = new float[4*4];
+ FloatUtil.makeRotationEuler(matExp_b0, 0, eulerExp.x(), eulerExp.y(), eulerExp.z());
+ final Matrix4f matExp_b = new Matrix4f();
+ matExp_b.load(matExp_b0);
+ Assert.assertEquals(matExp_b, matExp);
+
+ final float[] matExp_b1 = new float[16];
+ matExp.get(matExp_b1);
+ Assert.assertArrayEquals(matExp_b0, matExp_b1, FloatUtil.EPSILON);
+ }
- final float[] matHas = new float[4*4];
+ final Matrix4f matHas = new Matrix4f();
final Quaternion quat1 = new Quaternion();
quat1.setFromEuler(eulerExp);
- quat1.toMatrix(matHas, 0);
+ quat1.toMatrix(matHas);
// System.err.println(FloatUtil.matrixToString(null, "exp-has", "%10.5f", matExp, 0, matHas, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(matExp, matHas, FloatUtil.EPSILON);
+ Assert.assertEquals(matExp, matHas);
- final float[] eulerHas = new float[3];
+ final Vec3f eulerHas = new Vec3f();
final Quaternion quat2 = new Quaternion();
- quat2.setFromMatrix(matExp, 0);
+ quat2.setFromMatrix(matExp);
quat2.toEuler(eulerHas);
// System.err.println("exp-euler "+Arrays.toString(eulerExp));
// System.err.println("has-euler "+Arrays.toString(eulerHas));
- Assert.assertArrayEquals(eulerExp, eulerHas, FloatUtil.EPSILON);
+ Assert.assertEquals(eulerExp, eulerHas);
Assert.assertEquals(quat2, quat1);
- final float[] angles = new float[3];
+ final Vec3f angles = new Vec3f();
quat2.toEuler(angles);
quat1.setFromEuler(angles);
Assert.assertEquals(quat2, quat1);
@@ -493,28 +582,68 @@ public class TestQuaternion01NOUI extends JunitTracer {
@Test
public void test15cAxesAndMatrix() {
- final float[] eulerExp = new float[] { FloatUtil.QUARTER_PI, FloatUtil.HALF_PI, 0f };
- final float[] matExp = new float[4*4];
- FloatUtil.makeRotationEuler(matExp, 0, eulerExp[0], eulerExp[1], eulerExp[2]); // 45 degr on X, 90 degr on Y
+ final Vec3f eulerExp1 = new Vec3f(FloatUtil.QUARTER_PI, FloatUtil.HALF_PI, 0f); // 45 degr on X, 90 degr on Y
+ final float[] eulerExp0 = new float[3];
+ eulerExp1.get(eulerExp0);
- final float[] matHas = new float[4*4];
+ final Matrix4f matExp = new Matrix4f();
+ matExp.setToRotationEuler(eulerExp1.x(), eulerExp1.y(), eulerExp1.z());
+ {
+ final float[] matExp_b0 = new float[4*4];
+ FloatUtil.makeRotationEuler(matExp_b0, 0, eulerExp1.x(), eulerExp1.y(), eulerExp1.z());
+ final Matrix4f matExp_b = new Matrix4f();
+ matExp_b.load(matExp_b0);
+ Assert.assertEquals(matExp_b, matExp);
+
+ final float[] matExp_b1 = new float[16];
+ matExp.get(matExp_b1);
+ Assert.assertArrayEquals(matExp_b0, matExp_b1, FloatUtil.EPSILON);
+
+ matExp.get(matExp_b0);
+ final Quaternion quat2 = new Quaternion();
+ quat2.setFromMatrix(matExp);
+ quat2.toMatrix(matExp_b1, 0);
+ Assert.assertArrayEquals(matExp_b0, matExp_b1, FloatUtil.EPSILON);
+ quat2.toMatrix(matExp_b);
+ Assert.assertEquals(matExp, matExp_b);
+ }
+
+ final Matrix4f matHas = new Matrix4f();
final Quaternion quat1 = new Quaternion();
- quat1.setFromEuler(eulerExp);
- quat1.toMatrix(matHas, 0);
+ quat1.setFromEuler(eulerExp1);
+ quat1.toMatrix(matHas);
// System.err.println(FloatUtil.matrixToString(null, "exp-has", "%10.5f", matExp, 0, matHas, 0, 4, 4, false).toString());
- Assert.assertArrayEquals(matExp, matHas, FloatUtil.EPSILON);
+ Assert.assertEquals(matExp, matHas);
- final float[] eulerHas = new float[3];
+ final Vec3f eulerHas1 = new Vec3f();
final Quaternion quat2 = new Quaternion();
- quat2.setFromMatrix(matExp, 0);
- quat2.toEuler(eulerHas);
- // System.err.println("exp-euler "+Arrays.toString(eulerExp));
- // System.err.println("has-euler "+Arrays.toString(eulerHas));
- Assert.assertArrayEquals(eulerExp, eulerHas, FloatUtil.EPSILON);
+ quat2.setFromMatrix(matExp);
+ quat2.toEuler(eulerHas1); // Vec3f
+ if( DEBUG ) {
+ System.err.println("PI");
+ System.err.printf(" double %20.20f%n", Math.PI);
+ System.err.printf(" float %20.20f%n", FloatUtil.PI);
+ System.err.printf(" diff %20.20f%n", (Math.PI - FloatUtil.PI));
+ System.err.println("PI/2");
+ System.err.printf(" double %20.20f%n", Math.PI/2f);
+ System.err.printf(" float %20.20f%n", FloatUtil.HALF_PI);
+ System.err.printf(" diff %20.20f%n", (Math.PI/2f - FloatUtil.HALF_PI));
+
+ System.err.println("exp-euler "+eulerExp1);
+ System.err.println("has-euler1 "+eulerHas1);
+ System.err.println("dif-euler1 "+eulerExp1.minus(eulerHas1));
+ }
+ {
+ final float[] eulerHas0 = new float[3];
+ eulerHas1.get(eulerHas0);
+ Assert.assertArrayEquals(eulerExp0, eulerHas0, FloatUtil.EPSILON);
+ }
+ Assert.assertTrue(eulerExp1+" != "+eulerHas1, eulerExp1.isEqual(eulerHas1, Quaternion.ALLOWED_DEVIANCE));
+ // Assert.assertEquals(eulerExp1, eulerHas1); // `diff < EPSILON` criteria hits, while `Assert.assertArrayEquals(..)` uses `diff <= EPSILON`
Assert.assertEquals(quat2, quat1);
- final float[] angles = new float[3];
+ final Vec3f angles = new Vec3f();
quat2.toEuler(angles);
quat1.setFromEuler(angles);
Assert.assertEquals(quat2, quat1);
@@ -562,20 +691,20 @@ public class TestQuaternion01NOUI extends JunitTracer {
quat2.set(quat1);
quat2.mult(quat1); // q2 = q1 * q1 -> 2 * 45 degr -> 90 degr on Y
- final float[] vecOut = new float[3];
- quat2.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.distVec3(UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ final Vec3f vecOut = new Vec3f();
+ quat2.rotateVector(UNIT_Z, vecOut);
+ Assert.assertTrue( Math.abs( UNIT_X.dist(vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
quat2.setFromAngleNormalAxis(FloatUtil.HALF_PI, UNIT_Y); // 90 degr on Y
quat1.mult(quat1); // q1 = q1 * q1 -> 2 * 45 degr -> 90 degr on Y
quat1.mult(quat2); // q1 = q1 * q2 -> 2 * 90 degr -> 180 degr on Y
- quat1.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.distVec3(NEG_UNIT_Z, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ quat1.rotateVector(UNIT_Z, vecOut);
+ Assert.assertTrue( Math.abs( NEG_UNIT_Z.dist(vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
quat2.setFromEuler(0f, FloatUtil.HALF_PI, 0f);
quat1.mult(quat2); // q1 = q1 * q2 = q1 * rotMat(0, 90degr, 0)
- quat1.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ quat1.rotateVector(UNIT_Z, vecOut);
+ Assert.assertTrue( Math.abs( NEG_UNIT_X.dist(vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
}
@Test
@@ -631,50 +760,54 @@ public class TestQuaternion01NOUI extends JunitTracer {
}
- float[] vecExp = new float[3];
- float[] vecRot = new float[3];
+ final Vec3f vecExp = new Vec3f();
+ final Vec3f vecRot = new Vec3f();
final Quaternion quat = new Quaternion();
// Try a new way with new angles...
quat.setFromEuler(FloatUtil.HALF_PI, FloatUtil.QUARTER_PI, FloatUtil.PI);
- vecRot = new float[] { 1f, 1f, 1f };
- quat.rotateVector(vecRot, 0, vecRot, 0);
+ vecRot.set(1f, 1f, 1f);
+ quat.rotateVector(vecRot, vecRot);
// expected
- vecExp = new float[] { 1f, 1f, 1f };
+ vecExp.set(1f, 1f, 1f);
final Quaternion worker = new Quaternion();
// put together matrix, then apply to vector, so YZX
worker.rotateByAngleY(FloatUtil.QUARTER_PI).rotateByAngleZ(FloatUtil.PI).rotateByAngleX(FloatUtil.HALF_PI);
- quat.rotateVector(vecExp, 0, vecExp, 0);
- Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
+ quat.rotateVector(vecExp, vecExp);
+ Assert.assertEquals(0f, vecExp.dist(vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(vecExp, vecRot);
// test axis rotation methods against general purpose
// X AXIS
- vecExp = new float[] { 1f, 1f, 1f };
- vecRot = new float[] { 1f, 1f, 1f };
- worker.setIdentity().rotateByAngleX(FloatUtil.QUARTER_PI).rotateVector(vecExp, 0, vecExp, 0);
- worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 1f, 0f, 0f).rotateVector(vecRot, 0, vecRot, 0);
+ vecExp.set(1f, 1f, 1f);
+ vecRot.set(1f, 1f, 1f);
+ worker.setIdentity().rotateByAngleX(FloatUtil.QUARTER_PI).rotateVector(vecExp, vecExp);
+ worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 1f, 0f, 0f).rotateVector(vecRot, vecRot);
// System.err.println("exp0 "+Arrays.toString(vecExp)+", len "+VectorUtil.length(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot)+", len "+VectorUtil.length(vecRot));
- Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, vecExp.dist(vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(vecExp, vecRot);
// Y AXIS
- vecExp = new float[] { 1f, 1f, 1f };
- vecRot = new float[] { 1f, 1f, 1f };
- worker.setIdentity().rotateByAngleY(FloatUtil.QUARTER_PI).rotateVector(vecExp, 0, vecExp, 0);
- worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 1f, 0f).rotateVector(vecRot, 0, vecRot, 0);
+ vecExp.set(1f, 1f, 1f);
+ vecRot.set(1f, 1f, 1f);
+ worker.setIdentity().rotateByAngleY(FloatUtil.QUARTER_PI).rotateVector(vecExp, vecExp);
+ worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 1f, 0f).rotateVector(vecRot, vecRot);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot));
- Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, vecExp.dist(vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(vecExp, vecRot);
// Z AXIS
- vecExp = new float[] { 1f, 1f, 1f };
- vecRot = new float[] { 1f, 1f, 1f };
- worker.setIdentity().rotateByAngleZ(FloatUtil.QUARTER_PI).rotateVector(vecExp, 0, vecExp, 0);
- worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 0f, 1f).rotateVector(vecRot, 0, vecRot, 0);
+ vecExp.set(1f, 1f, 1f);
+ vecRot.set(1f, 1f, 1f);
+ worker.setIdentity().rotateByAngleZ(FloatUtil.QUARTER_PI).rotateVector(vecExp, vecExp);
+ worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 0f, 1f).rotateVector(vecRot, vecRot);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot));
- Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, vecExp.dist(vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(vecExp, vecRot);
quat.set(worker);
worker.rotateByAngleNormalAxis(0f, 0f, 0f, 0f);
@@ -684,18 +817,18 @@ public class TestQuaternion01NOUI extends JunitTracer {
@Test
public void test24Axes() {
final Quaternion quat0 = new Quaternion().rotateByAngleX(FloatUtil.QUARTER_PI).rotateByAngleY(FloatUtil.HALF_PI);
- final float[] rotMat = new float[4*4];
- quat0.toMatrix(rotMat, 0);
- final float[] xAxis = new float[3];
- final float[] yAxis = new float[3];
- final float[] zAxis = new float[3];
- FloatUtil.copyMatrixColumn(rotMat, 0, 0, xAxis, 0);
- FloatUtil.copyMatrixColumn(rotMat, 0, 1, yAxis, 0);
- FloatUtil.copyMatrixColumn(rotMat, 0, 2, zAxis, 0);
+ final Matrix4f rotMat = new Matrix4f();
+ quat0.toMatrix(rotMat);
+ final Vec3f xAxis = new Vec3f();
+ final Vec3f yAxis = new Vec3f();
+ final Vec3f zAxis = new Vec3f();
+ rotMat.getColumn(0, xAxis);
+ rotMat.getColumn(1, yAxis);
+ rotMat.getColumn(2, zAxis);
final Quaternion quat1 = new Quaternion().setFromAxes(xAxis, yAxis, zAxis);
Assert.assertEquals(quat0, quat1);
- final Quaternion quat2 = new Quaternion().setFromMatrix(rotMat, 0);
+ final Quaternion quat2 = new Quaternion().setFromMatrix(rotMat);
Assert.assertEquals(quat2, quat1);
quat1.toAxes(xAxis, yAxis, zAxis, rotMat);
@@ -709,107 +842,126 @@ public class TestQuaternion01NOUI extends JunitTracer {
final Quaternion quat1 = new Quaternion(); // angle: 0 degrees
final Quaternion quat2 = new Quaternion().rotateByAngleY(FloatUtil.HALF_PI); // angle: 90 degrees, axis Y
- float[] vecExp = new float[] { FloatUtil.sin(FloatUtil.QUARTER_PI), 0f, FloatUtil.sin(FloatUtil.QUARTER_PI) };
- final float[] vecHas = new float[3];
+ final Vec3f vecExp = new Vec3f( FloatUtil.sin(FloatUtil.QUARTER_PI), 0f, FloatUtil.sin(FloatUtil.QUARTER_PI) );
+ final Vec3f vecHas = new Vec3f();
final Quaternion quatS = new Quaternion();
// System.err.println("Slerp #01: 1/2 * 90 degrees Y");
quatS.setSlerp(quat1, quat2, 0.5f);
- quatS.rotateVector(vecHas, 0, UNIT_Z, 0);
+ quatS.rotateVector(UNIT_Z, vecHas);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( vecExp.dist(vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ if( !vecExp.equals(vecHas) ) {
+ System.err.println("Deviance: "+vecExp+", "+vecHas+": "+vecExp.minus(vecHas)+", dist "+vecExp.dist(vecHas));
+ }
+ // Assert.assertEquals(vecExp, vecHas);
// delta == 100%
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
// System.err.println("Slerp #02: 1 * 180 degrees Z");
quatS.setSlerp(quat1, quat2, 1.0f);
- quatS.rotateVector(vecHas, 0, UNIT_X, 0);
+ quatS.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( NEG_UNIT_X.dist(vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(NEG_UNIT_X, vecHas);
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
// System.err.println("Slerp #03: 1/2 * 180 degrees Z");
quatS.setSlerp(quat1, quat2, 0.5f);
- quatS.rotateVector(vecHas, 0, UNIT_X, 0);
+ quatS.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(UNIT_Y));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Y, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( UNIT_Y.dist(vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ if( !UNIT_Y.equals(vecHas) ) {
+ System.err.println("Deviance: "+UNIT_Y+", "+vecHas+": "+UNIT_Y.minus(vecHas)+", dist "+UNIT_Y.dist(vecHas));
+ }
+ // Assert.assertEquals(UNIT_Y, vecHas);
// delta == 0%
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
// System.err.println("Slerp #04: 0 * 180 degrees Z");
quatS.setSlerp(quat1, quat2, 0.0f);
- quatS.rotateVector(vecHas, 0, UNIT_X, 0);
+ quatS.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( UNIT_X.dist(vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(UNIT_X, vecHas);
// a==b
quat2.setIdentity();
// System.err.println("Slerp #05: 1/4 * 0 degrees");
quatS.setSlerp(quat1, quat2, 0.25f); // 1/4 of identity .. NOP
- quatS.rotateVector(vecHas, 0, UNIT_X, 0);
+ quatS.rotateVector(UNIT_X, vecHas);
// System.err.println("exp0 "+Arrays.toString(UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( UNIT_X.dist(vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(UNIT_X, vecHas);
// negative dot product
- vecExp = new float[] { 0f, -FloatUtil.sin(FloatUtil.QUARTER_PI), FloatUtil.sin(FloatUtil.QUARTER_PI) };
+ vecExp.set(0f, -FloatUtil.sin(FloatUtil.QUARTER_PI), FloatUtil.sin(FloatUtil.QUARTER_PI));
quat1.setIdentity().rotateByAngleX( -2f * FloatUtil.HALF_PI); // angle: -180 degrees, axis X
quat2.setIdentity().rotateByAngleX( FloatUtil.HALF_PI); // angle: 90 degrees, axis X
// System.err.println("Slerp #06: 1/2 * 270 degrees");
quatS.setSlerp(quat1, quat2, 0.5f);
- quatS.rotateVector(vecHas, 0, UNIT_Y, 0);
+ quatS.rotateVector(UNIT_Y, vecHas);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
-
-
+ Assert.assertEquals( 0f, Math.abs( vecExp.dist(vecHas) ), Quaternion.ALLOWED_DEVIANCE);
+ if( !vecExp.equals(vecHas) ) {
+ System.err.println("Deviance: "+vecExp+", "+vecHas+": "+vecExp.minus(vecHas)+", dist "+vecExp.dist(vecHas));
+ }
+ // Assert.assertEquals(vecExp, vecHas);
}
@Test
public void test26LookAt() {
- final float[] direction = new float[3];
- final float[] xAxis = new float[3];
- final float[] yAxis = new float[3];
- final float[] zAxis = new float[3];
- final float[] vecHas = new float[3];
+ final Vec3f direction = new Vec3f();
+ final Vec3f xAxis = new Vec3f();
+ final Vec3f yAxis = new Vec3f();
+ final Vec3f zAxis = new Vec3f();
+ final Vec3f vecHas = new Vec3f();
if( DEBUG ) System.err.println("LookAt #01");
- VectorUtil.copyVec3(direction, 0, NEG_UNIT_X, 0);
+ direction.set(NEG_UNIT_X);
final Quaternion quat = new Quaternion().setLookAt(direction, UNIT_Y, xAxis, yAxis, zAxis);
- Assert.assertEquals(0f, VectorUtil.distVec3(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, direction.dist( quat.rotateVector(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(direction, vecHas);
if( DEBUG ) System.err.println("LookAt #02");
- VectorUtil.normalizeVec3(VectorUtil.copyVec3(direction, 0, ONE, 0));
+ direction.set(ONE).normalize();
quat.setLookAt(direction, UNIT_Y, xAxis, yAxis, zAxis);
if( DEBUG )System.err.println("quat0 "+quat);
- quat.rotateVector(vecHas, 0, UNIT_Z, 0);
+ quat.rotateVector(UNIT_Z, vecHas);
if( DEBUG ) {
- System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.normVec3(xAxis));
- System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.normVec3(yAxis));
- System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.normVec3(zAxis));
- System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.normVec3(direction));
- System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.normVec3(vecHas));
+ System.err.println("xAxis "+xAxis+", len "+xAxis.length());
+ System.err.println("yAxis "+yAxis+", len "+yAxis.length());
+ System.err.println("zAxis "+zAxis+", len "+zAxis.length());
+ System.err.println("exp0 "+direction+", len "+direction.length());
+ System.err.println("has0 "+vecHas+", len "+vecHas.length());
}
// Assert.assertEquals(0f, VectorUtil.distance(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
- Assert.assertEquals(0f, VectorUtil.distVec3(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, direction.dist(vecHas), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(direction, vecHas);
if( DEBUG )System.err.println("LookAt #03");
- VectorUtil.normalizeVec3(VectorUtil.copyVec3(direction, 0, new float[] { -1f, 2f, -1f }, 0));
+ direction.set(-1f, 2f, -1f).normalize();
quat.setLookAt(direction, UNIT_Y, xAxis, yAxis, zAxis);
if( DEBUG )System.err.println("quat0 "+quat);
- quat.rotateVector(vecHas, 0, UNIT_Z, 0);
+ quat.rotateVector(UNIT_Z, vecHas);
if( DEBUG ) {
- System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.normVec3(xAxis));
- System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.normVec3(yAxis));
- System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.normVec3(zAxis));
- System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.normVec3(direction));
- System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.normVec3(vecHas));
+ System.err.println("xAxis "+xAxis+", len "+xAxis.length());
+ System.err.println("yAxis "+yAxis+", len "+yAxis.length());
+ System.err.println("zAxis "+zAxis+", len "+zAxis.length());
+ System.err.println("exp0 "+direction+", len "+direction.length());
+ System.err.println("has0 "+vecHas+", len "+vecHas.length());
}
// Assert.assertEquals(0f, VectorUtil.distance(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
- Assert.assertEquals(0f, VectorUtil.distVec3(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, direction.dist(vecHas), Quaternion.ALLOWED_DEVIANCE);
+ if( !direction.equals(vecHas) ) {
+ System.err.println("Deviance: "+direction+", "+vecHas+": "+direction.minus(vecHas)+", dist "+direction.dist(vecHas));
+ }
+ // Assert.assertEquals(direction, vecHas);
}
public static void main(final String args[]) {
--
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