From 3ad880dfe3d5eb1eaa9db9860acdf24a3f159a58 Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Tue, 29 Jul 2014 05:42:12 +0200
Subject: WindowsWGLDrawableFactory: Fix html doc
---
.../classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | 2 ++
1 file changed, 2 insertions(+)
(limited to 'src')
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
index b4cd184f5..8dc77d985 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -110,11 +110,13 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
* This might be either because the driver does not enable 'Threaded optimization'
* or because the driver's worker thread is bound to the same CPU.
*
+ *
* Property integer value jogl.debug.windows.cpu_affinity_mode
:
*
* - 0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on'])
* - 1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on')
*
+ *
*
* Test case reproducing the crash reliable is: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT
* (don't ask why ..)
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