From 79aba3b9c1778c018c5281c6582d24fa5f2cd5ed Mon Sep 17 00:00:00 2001 From: Xerxes Rånby Date: Mon, 1 Jul 2013 22:32:08 +0200 Subject: www/index.html: Featured Projects -> Utilities, Libraries, Building blocks -> libGDX MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Xerxes Rånby --- www/index.html | 8 ++++++++ www/media/libgdx.png | Bin 0 -> 2807 bytes 2 files changed, 8 insertions(+) create mode 100644 www/media/libgdx.png (limited to 'www') diff --git a/www/index.html b/www/index.html index 18c0fee00..47649f613 100644 --- a/www/index.html +++ b/www/index.html @@ -438,6 +438,14 @@ based on JOGL enabling multiplatform compatibility. + + + libGDXlibGDX + is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by a team effort inside the JogAmp community forum. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this git repository. + LibGDX is open source, released under the Apache 2.0 license. + + diff --git a/www/media/libgdx.png b/www/media/libgdx.png new file mode 100644 index 000000000..f801e0b49 Binary files /dev/null and b/www/media/libgdx.png differ -- cgit v1.2.3