From c5662cf53b20a70180a6deed9b56c65dc76f8e4e Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 2 Jul 2013 10:20:00 +0200 Subject: WWW: Reorder utils .. matching semantics better --- www/index.html | 76 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 38 insertions(+), 38 deletions(-) (limited to 'www') diff --git a/www/index.html b/www/index.html index adc9037e9..cd13294c7 100644 --- a/www/index.html +++ b/www/index.html @@ -363,12 +363,28 @@ - dyn4jdyn4j - is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. - dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. - The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), - Javadocs, wiki, forum, and more! + libGDXlibGDX + provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a one size fit all approach. The JOGL backend, a team effort of the JogAmp community, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently available here. + LibGDX is released under the Apache 2.0 license. + + + + + Nifty GUI + Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. + The configuration of the GUI is stored in xml files with little supporting Java code. + In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)
+ Source code is available in this git repository. + JOGL is one renderer backend besides others. + + + GLG2D + GLG2D is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. + We currently use the fixed function pipeline, with the GL2 profile for most functionality. + But a shader implementation is in the pipeline (so to speak). + See implementation status + for which features are fully implemented. @@ -385,6 +401,16 @@ (BSD-like) license. + + dyn4jdyn4j + is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. + dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. + The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), + Javadocs, wiki, forum, and more! + + + GL Studio @@ -397,34 +423,6 @@ Java code using JOGL can be exported. An F-16 Flight Simulator using NASA World Wind is demonstrated. - - - - GLG2D - GLG2D is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. - We currently use the fixed function pipeline, with the GL2 profile for most functionality. - But a shader implementation is in the pipeline (so to speak). - See implementation status - for which features are fully implemented. - - - Nifty GUI - Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. - The configuration of the GUI is stored in xml files with little supporting Java code. - In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)
- Source code is available in this git repository. - JOGL is one renderer backend besides others. - - - - - JebGLJebGL - is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! - Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated - on all platforms using JOGL. - JebGL is released under the MIT license. - MyHMIMyHMI @@ -438,10 +436,12 @@ - libGDXlibGDX - provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a one size fit all approach. The JOGL backend, a team effort of the JogAmp community, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently available here. - LibGDX is released under the Apache 2.0 license. + JebGLJebGL + is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! + Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated + on all platforms using JOGL. + JebGL is released under the MIT license. -- cgit v1.2.3