Changes between JOGL 1.0.0 and 1.1.0: - The glext.h and associated header files JOGL uses have been updated to OpenGL 2.1 with NVidia's GeForce 8 series extensions. The new functions are available as methods in the GL interface. - The developer build bundles have been changed to zip archives, so instead of having to download multiple jars, you can now just download the zip archive for your particular platform. The new zip archives are versioned with the build date. - The source distribution now contains the generated sources like GL.java, GLU.java, etc. for more convenient use in IDEs. - The chosen GLCapabilities are now exposed from the GLDrawable via GLDrawable.getChosenGLCapabilities(); this functionality works on all platforms even in cases where the GLCapabilitiesChooser is not supported, and attempts to provide correct answers so programs can make decisions based on the results. - The native code for the "DRI hack" (to support the open-source DRI drivers on Linux and other X11 platforms) has been removed; JOGL now uses the GlueGen NativeLibrary class for this purpose. - The GlueGen runtime classes have been removed from jogl.jar. These have been factored out into gluegen-rt.jar and are referenced by both the JOGL and JOAL projects. - Thanks to John Burkey some optimizations have been made to the buffer object-related validity checks in glVertexPointer, etc. as well as a buffer size query that was being made in the glMapBuffer implementation. This improves performance for applications performing a lot of VBO- or vertex array-based rendering, in particular with the multithreaded OpenGL implementation on Mac OS X. - The JOGL applet launcher now supports deployment of applets which use both OpenGL for 3D graphics via JOGL as well as OpenAL for spatialized audio via JOAL. It now prompts the user on Windows platforms to allow it to enable the -Dsun.java2d.noddraw=true system property for best robustness. It has been updated for the changes in the GlueGen runtime classes and native library structure. Some bugs have been fixed, some of which were preventing different JOGL-based applets from being deployed from the same codebase. The documentation and on-line examples have been updated as well. - Various bug fixes and robustness improvements were made to the GlueGen runtime and JOGL implementation.