Platform and Component Requirements
Here is a list of platforms and components, we were able to build JOGL on,
if not stated otherwise.
- Java
- Build & Runtime: An OpenJDK 17 compliant SDK.
- Runtime: An OpenJDK 8 compliant JRE.
Or you may try one of the following SDK's and/or Runtimes:- Azul's Zulu (active, +embedded)
- Avian (inactive, not tested)
- Ant 1.10.5 or later
- Git 2.0.4 or later
- Use your Unix distribution's version, if available, or
- Source Code for GNU/Linux, MacOS, .., or
- Git on Windows is provided by cygwin
- Git ≥ 2.37 provided by Xcode ≥ 14
- Optional NVidia Cg 2.2
- FreeBSD x86, 32- and 64-bit, ...
- FreeBSD 12 or later (todo: test)
- openjdk17
- ant
- git
- awk
- p7zip-full ???
- gcc
- cmake
- FreeBSD 12 or later (todo: test)
- GNU Linux x86_64 as well as aarch64, etc
You may have to install a few developer packages ...- Debian 11 or later
- openjdk-17-jre
- openjdk-17-jdk
- openjfx
- ant
- git
- gawk
- p7zip-full
- gcc
- cmake
- libdrm-dev
- libgbm-dev
- libgles2-mesa-dev
- libegl1-mesa-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- xorg-dev
- libice-dev
- libsm-dev
- libx11-dev
- libxext-dev
- libxxf86vm-dev
- libxinerama-dev
- libxrandr-dev
- libxrender-dev
- libxcursor-dev
- libxi-dev
- libudev-dev
- libstdc++6
- libstdc++-10-dev
- Optional: Your card vendor's proprietary driver
- Debian 11 Bullseye
apt-get install openjdk-17-jre openjdk-17-jdk openjfx ant git-all p7zip-full gcc cmake libdrm-dev libgbm-dev libgles2-mesa-dev libegl1-mesa-dev libgl1-mesa-dev libglu1-mesa-dev xorg-dev libice-dev libsm-dev libx11-dev libxext-dev libxxf86vm-dev libxinerama-dev libxrandr-dev libxrender-dev libxcursor-dev libxi-dev libudev-dev libc6-dev g++ libstdc++6 libstdc++-10-dev
apt-get install kernel-package build-essential
Optional: Add multiarch i386 next to amd64- Debian 11 Bullseye
dpkg --add-architecture i386 apt-get update apt-get install gcc-multilib lib32gomp1 lib32itm1 lib32quadmath0 libdrm2:i386 libdrm-dev:i386 libgbm1:i386 libgbm-dev:i386 libudev1:i386 libc6-i386 libc6-dev-i386 g++-multilib lib32stdc++6 openjdk-17-jre:i386 openjdk-17-jdk:i386 cd /usr/lib/i386-linux-gnu/ ln -s libXrender.so.1 libXrender.so ln -s libXxf86vm.so.1 libXxf86vm.so ln -s libXrandr.so.2 libXrandr.so ln -s libXcursor.so.1 libXcursor.so ln -s libXi.so.6 libXi.so cd /lib/i386-linux-gnu/ ln -s libudev.so.1 libudev.so
- OpenSuSE 15.0 or later
- java-17-openjdk
- ant
- git
- gawk
- p7zip-full
- gcc
- cmake
- libdrm-dev (sic?)
- libgbm-dev (sic?)
- x11-devel
- mesa-devel
- CentOS 7 / Red Hat Enterprise Linux 7.6 or later
- java-17-openjdk
- ant
- git
- gawk
- p7zip-full
- gcc
- cmake
- libdrm-dev (sic?)
- libgbm-dev (sic?)
- mesa-libGL-devel
- xorg-x11-proto-devel
- libICE-devel
- libSM-devel
- libX11-devel
- libXext-devel
- libXau-devel
- libXdmcp-devel
- libXt-devel
- libXxf86vm-devel
- libXinerama-devel
- libXrandr-devel
- libXrender-devel
- libXcursor-devel
- libudev-devel
- Optional: Your card vendor's proprietary driver
- Debian 11 or later
- Android/Linux Version 7.0 Nougat API Level 24 or later
- any of the above GNU/Linux x86_64 hosts for crosscompilation
- android ndk (todo: detail instructions)
- android sdk (todo: detail instructions)
- OpenSolaris Derivatives SPARC and x86, 32- and 64-bit
- OpenIndiana using illumus's OpenSolaris continuation (todo: test)
- MacOS and iOS x86_64 and aarch64
- Mac OS 12.6.5
- Xcode 14.2 for clang, etc (included in MacOS)
- MacOS SDK 11.3 from a previous XCode version or from this alternative site
- export SDKROOT=macosx11.3
- We use -mmacosx-version-min=10.5 deployment target in general.
- git ≥ 2.37 provided by Xcode ≥ 14
- awk is provided by MacOS
- CMake 3.25.1, and install the command line tools
- Install symlinks to /usr/local/bin, run: sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install
- 7-Zip 21.07 x86_64 and arm64 version
- Open a terminal in your home folder, e.g. /Users/jogamp
- The OpenJDK library folder of each target platform, x86_64 or aarch64, is /Library/Java/JavaVirtualMachines/temurin-17.jdk/Contents/Home/lib
- Transfer the x86_64 OpenJDK library folder to temurin-17.jdk.amd64.lib
- Transfer the aarch64 OpenJDK library folder to temurin-17.jdk.arm64.lib
- Run the script gluegen/make/scripts/make.macosx.jdk_lipo_libs.sh
- Fat universal OpenJDK libraries are produced into temurin-17.jdk.fat.lib
java.lib.dir.platform=/Users/jogamp/temurin-17.jdk.fat.lib
Replace jogamp with your user name. - Windows/x86_64 (64-bit)
- Windows 7 or later
- git is provided by cygwin
- gawk is provided by cygwin
- MinGW64 (files on github)
- x86_64-12.2.0-release-posix-seh-msvcrt-rt_v10-rev2.7z
- version: 12.2.0
- host: x64
- threading: posix
- exceptions: seh
- c-runtime: msvcrt
- revision: 2
-
x86_64-12.2.0-release-win32-seh-msvcrt-rt_v10-rev2.7z- version: 12.2.0
- host: x64
- threading: win32
- exceptions: seh
- c-runtime: msvcrt
- revision: 2
- x86_64-12.2.0-release-posix-seh-msvcrt-rt_v10-rev2.7z
- CMake 3.25.1 64bit version
- 7-Zip 22.01 64bit version
Additional platforms such as FreeBSD and HP/UX are handled by the build system, but are not officially supported.
Build Steps
Here are the steps that are required in order to build JOGL.
- Optain the source code using git:
It is crucial that you checkout the source code under a common root directory:/home/dude/projects/jogamp> git clone --recurse-submodules git://jogamp.org/srv/scm/gluegen.git gluegen /home/dude/projects/jogamp> git clone --recurse-submodules git://jogamp.org/srv/scm/jogl.git jogl
Now you should have following directory structure:/home/dude/projects/jogamp /home/dude/projects/jogamp/gluegen /home/dude/projects/jogamp/jogl
Note-1: The GlueGen source must be fetched using -recurse-submodules, which imports JCPP, now used as the default C preprocessor.
Note-2: In case you do not get the JOGL sources with -recurse-submodules, you will miss the following features:
- OculusVR Support
- Unset your CLASSPATH environment variable:
The Ant build requires that the JOGL jars not be visible on the classpath. On Unix, typeunsetenv CLASSPATH
into a csh or tcsh shell, orunset CLASSPATH
into a Bourne shell. On Windows, typeset CLASSPATH=
into a command prompt. - Optional Copy and edit gluegen.properties:
To specify different basic options for components and compilers,
copy gluegen/make/gluegen.properties into your home directory (pointed to by the Java system property user.home). - Optional Copy and edit jogl.properties:
To specify different basic options for the build,
copy jogl/make/jogl.properties into your home directory (pointed to by the Java system property user.home).
Edit the copy to change desired settings. - Build the source tree:
Open a command shell in the "gluegen/make" directory of the source tree and invokeant
with the given properties as followscd /home/dude/projects/jogamp/gluegen/make/ ant -Dtarget.sourcelevel=1.8 -Dtarget.targetlevel=1.8 -Dtarget.rt.jar=/your/openjdk8/lib/rt.jar
Alternatively you can also use environment variables instead of propertiesexport SOURCE_LEVEL=1.8 export TARGET_LEVEL=1.8 export TARGET_RT_JAR=/your/openjdk8/lib/rt.jar ant
Optionally you can also set certain build features via properites or environment variablesFeature Property or Environment Variable developer-zip-archive: build.archiveon=true BUILD_ARCHIVE=true Native Debug Code: c.compiler.debug=true Java Debug Code: javacdebuglevel="source,lines,vars" Cg jogl.cg=1
-
An experimental binding to the high-level Cg
language by NVidia corporation can be generated by specifying
-Djogl.cg=1
to ant; e.g.ant -Djogl.cg=1
. The Cg binding has been tested on Windows, Linux, and Mac OS X.
-
An experimental binding to the high-level Cg
language by NVidia corporation can be generated by specifying
- Test your build:
Stay in your command shell in the "jogl/make" directory of the source tree and invokeant
with above properties or environment variables and use the targetjunit.run
. - Build Javadoc:
Stay in your command shell in the "jogl/make" directory of the source tree and invokeant
with above properties or environment variables and use the targetjavadoc.all
. This will produce the end-user documentation for JOGL along with some auxiliary utility packages.
Common build problems
- Your CLASSPATH environment variable appears to be set (some JOGL classes are currently visible to the build.), and $CLASSPATH isn't set. An older version of JOGL was installed into the extension directory of the JDK you're using to build the current JOGL. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from /Library/Java/Extensions. It is generally not a good idea to drop JOGL directly into the extensions directory, as this can interfere with upgrades via Java Web Start.
- CharScanner; panic: ClassNotFoundException: com.jogamp.gluegen.cgram.CToken This occurs because ANTLR was dropped into the Extensions directory of the JRE/JDK. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from /Library/Java/Extensions. Use the antlr.jar property in the build.xml to point to a JRE-external location of this jar file.
- Christopher Kline and Kenneth Russell, June 2003 (revised November 2006)
- Sven Gothel and Michael Bien, May 2010