Traditional Applets
You may choose to use traditional Java Applets to deploy your in-browser applet and reference the JOGL resources.
This method simply requires a Java plugin and uses JogAmp's build-in method to automatically load the native JAR files.
Examples are available:<object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" width="200" height="200"> <param name="code" value="com.jogamp.newt.awt.applet.JOGLNewtApplet1Run"> <param name="archive" value="jar/gluegen-rt.jar, jar/jogl-all.jar, jar/jogl-test.jar"> <param name="java_arguments" value="-Dsun.java2d.noddraw=true"> <param name="gl_event_listener_class" value="com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2"> <param name="gl_profile" value="GL2ES2"> <param name="gl_swap_interval" value="1"> <param name="gl_debug" value="false"> <param name="gl_trace" value="false"> <comment> <embed code="com.jogamp.newt.awt.applet.JOGLNewtApplet1Run" width="200" height="200" type="application/x-java-applet;version=1.6" pluginspage="http://java.sun.com/javase/downloads/ea.jsp" archive="jar/gluegen-rt.jar, jar/jogl-all.jar, jar/jogl-test.jar" java_arguments="-Dsun.java2d.noddraw=true" gl_event_listener_class="com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2" gl_profile="GL2ES2" gl_swap_interval="1" gl_debug="false" gl_trace="false"> <noembed>Sorry, no Java support detected.</noembed> </embed> </comment> </object>
JNLP Files
You may choose to use JNLP to deploy your application or in-browser applet and reference the JOGL resources.
You have the choice to use JNLP Applets or Java Webstart.
You might want to have a look at our Test page for JOGL Applets. Here is a documented example
Supported JNLP bases are:-
http://jogamp.org/deployment/jogamp-current/
Current Version -
http://jogamp.org/deployment/jogamp-next/
Next Version -
http://jogamp.org/deployment/v2.0-rc10/
Specific Version
Desktop All in One
With AWT
jogl-all-awt.jnlp
gluegen-rt.jnlp
Without AWT
jogl-all-noawt.jnlp
gluegen-rt.jnlp
Mobile
jogl-all-mobile.jnlp
gluegen-rt.jnlp
The above JNLP files will load the GlueGen JARs as well as the JOGL All-In-One JARs.
JAR Files
Native JAR Files
All JAR files containing platform dependent native libraries contain the stringnatives
and the
os.and.arch
identifier in their name.
The actual native library files are listed below.
Naming Convention
JogAmp's build system has the notion of os.and.arch string identifier, to name platform dependent build artifacts.Currently used and supported names are:
- freebsd-i586
- freebsd-amd64
- hpux-hppa
- linux-amd64
- linux-ia64
- linux-i586
- linux-armv6
- linux-armv6hf
- android-armv6
- macosx-universal
- solaris-sparc
- solaris-sparcv9
- solaris-amd64
- solaris-i586
- windows-amd64
- windows-i586
Gluegen JARs - Mandatory
gluegen-rt.jar
gluegen-rt-natives-os.and.arch.jar
JOGL JARs - All-In-One
This might be the best solution
for desktop (applets and webstart).
It is much faster to download
a (maybe bigger) file once and cache
it for most purposes, than to download
tens of files where its cache might not
be reuseable.
jogl-all.jar
jogl-all-natives-os.and.arch.jar
jogl-all-noawt.jar
jogl-all-natives-os.and.arch.jar
jogl-all-mobile.jar
jogl-all-natives-os.and.arch.jar
jogl-all-android.jar
jogl-all-natives-os.and.arch.jar
Atomic Deployment
This is a fine tuned solution where every byte counts.It is also possible to use this strategy as a starting point for efficient manual deployment.
Cores
- Mandatory:
- nativewindow-core.jar
- jogl-core.jar
- Newt (optional):
- newt-core.jar
- newt-ogl.jar (to use NEWT with JOGL)
Platform (mandatory)
Chose the same platform for all picks :)- NativeWindow [pick your platfrom, if available]:
- nativewindow-os-x11.jar
- JOGL [pick your platform]:
- jogl-os-x11.jar
- jogl-os-win.jar
- jogl-os-osx.jar
- none
- Newt [pick your platform] (optional):
- newt-driver-x11.jar
- newt-driver-win.jar
- newt-driver-osx.jar
- newt-driver-kd.jar
- newt-driver-bcm-vc.jar
- newt-driver-bcm-old.jar
- newt-driver-intelgdl.jar
- none
OpenGL Profile (mandatory)
Pick as many as you like, at least 1:- Embedded Device Profiles
- jogl-glmobile.jar
- jogl-glmobile-dbg.jar
- jogl-glmobile.jar
- Desktop Profiles
- jogl-gldesktop.jar
- jogl-gldesktop-dbg.jar
- jogl-gldesktop.jar
JOGL Toolkits/Misc (optional)
- jogl-util.jar
- jogl-util-gldesktop.jar
- jogl-util-fixedfuncemu.jar
AWT (optional)
- nativewindow-awt.jar
- jogl-awt.jar
- jogl-util-awt.jar (if using jogl-util)
- newt-awt.jar (if using with NEWT)
GLU (optional)
- jogl-glu-tess.jar
- jogl-glu-mipmap.jar
- jogl-glu-gldesktop.jar
Native Library Files
Gluegen native libraries:- libgluegen-rt.so
- libnativewindow_awt.so
- libnativewindow_jvm.so
- libnativewindow_x11.so
- libjogl_desktop.so
- libjogl_mobile.so
- libjogl_cg.so
- libnewt.so