Fixed Function
Programmable Shader
Common Desktop
Profile
Lifecycle: From the lower right to
the top, left step where the
GLContext is created with a
suitable GL implementation
matching the GLProfile.
Desktop/Mobile
Common Interfaces
Private implementation
(detail)
Mobile final public
OpenGL Interfaces
Desktop final public
OpenGL Interfaces
Common GL
Stuff
GL4bcImpl
GLES3Impl
<<interface>>
NativeWindow
AbstractGraphicsConfiguration
GLCapabilities
GLProfile
<<interface>>
GLBase
<<interface>>
GL4bc
<<interface>>
GL2ES1
<<interface>>
GL4
<<interface>>
GL
<<interface>>
GL3bc
<<interface>>
GL2ES2
<<interface>>
GL2
<<interface>>
GLES1
<<interface>>
GL3
<<interface>>
GLES2
<<@interface>>
GL4ES3
GLContext
GLDrawable
<<metaclass>>
GL2ES3
<<@interface>>
GLES3
GLES1Impl
Capabilities
<<interface>>
GL2GL3
<<@interface>>
GL3ES3
0..1
1
chosen
1
requested
1
1
1