Programmable Shader
Mobile final public
OpenGL Interfaces
Desktop/Mobile
Common Interfaces
Desktop final public
OpenGL Interfaces
Lifecycle: From the lower right to
the top, left step where the
GLContext is created with a
suitable GL implementation
matching the GLProfile.
Common GL Stuff
<<interface>>
GL
<<interface>>
GL4
<<interface>>
GL2ES2
<<interface>>
GL3
<<interface>>
GLES2
<<@interface>>
GL4ES3
GLContext
GLDrawable
<<metaclass>>
GL2ES3
GL4bcImpl
GLES3Impl
<<interface>>
NativeWindow
AbstractGraphicsConfiguration
GLCapabilities
GLProfile
<<interface>>
GLBase
<<@interface>>
GLES3
<<interface>>
GL2GL3
Capabilities
<<@interface>>
GL3ES3
0..1
1
chosen
1
requested
1
1
1