# # Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # - Redistribution of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # - Redistribution in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # Neither the name of Sun Microsystems, Inc. or the names of # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # This software is provided "AS IS," without a warranty of any kind. ALL # EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, # INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A # PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN # MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR # ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR # DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR # ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR # DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE # DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, # ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF # SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. # # You acknowledge that this software is not designed or intended for use # in the design, construction, operation or maintenance of any nuclear # facility. # # Sun gratefully acknowledges that this software was originally authored # and developed by Kenneth Bradley Russell and Christopher John Kline. # # # Note: the following environment variables must be set before invoking this Makefile: # # JAVA_HOME Root path to JDK (i.e., C:/jdk1.4) # # In addition, when building the win32 target you must choose your # compiler by defining either VC7 or VC6. These can be set as # environment variables, or you can define them on the command line # (e.g., "make VC7=true win32") ROOT=.. # Note: some of these directories are also coded into the .cfg files SRC_DIR=$(ROOT)/src BUILD_DIR=$(ROOT)/build CLASSES_DIR=$(BUILD_DIR)/classes GENSRC_DIR=$(BUILD_DIR)/gensrc GENSRC_JAVA_DIR=$(GENSRC_DIR)/classes GENSRC_NATIVE_DIR=$(GENSRC_DIR)/native NATIVE_SRC_DIR=$(SRC_DIR)/native JAVADOC_DIR=$(ROOT)/javadoc_public JAVADOC_DIR_DEVDOC=$(ROOT)/javadoc_jogl_dev JAVADOC_LINK=http://java.sun.com/j2se/1.4.1/docs/api/ JAVA=java JAVAC=javac OS:=$(patsubst CYGWIN%,Windows%,$(shell uname -s)) ifneq (,$(findstring Windows,$(OS))) CP_SEPARATOR=; else CP_SEPARATOR=: endif #---------------------------------------------------------------------- # GlueGen variables # GLUEGEN_DIR=$(SRC_DIR)/net/java/games/gluegen CGRAM_DIR =$(SRC_DIR)/net/java/games/gluegen/cgram GENSRC_CGRAM_DIR =$(GENSRC_JAVA_DIR)/net/java/games/gluegen/cgram PCPP_DIR =$(SRC_DIR)/net/java/games/gluegen/pcpp GG_GENERATED_JAVAFILES = \ $(GENSRC_CGRAM_DIR)/StdCParser.java \ $(GENSRC_CGRAM_DIR)/StdCLexer.java \ $(GENSRC_CGRAM_DIR)/STDCTokenTypes.java \ $(GENSRC_CGRAM_DIR)/GnuCParser.java \ $(GENSRC_CGRAM_DIR)/GnuCLexer.java \ $(GENSRC_CGRAM_DIR)/GnuCLexerTokenTypes.java \ $(GENSRC_CGRAM_DIR)/GnuCTreeParser.java \ $(GENSRC_CGRAM_DIR)/GnuCTreeParserTokenTypes.java \ $(GENSRC_CGRAM_DIR)/GnuCEmitter.java \ $(GENSRC_CGRAM_DIR)/GnuCEmitterTokenTypes.java \ $(GENSRC_CGRAM_DIR)/GNUCTokenTypes.java \ $(GENSRC_CGRAM_DIR)/HeaderParser.java \ $(GENSRC_CGRAM_DIR)/HeaderParserTokenTypes.java GG_GENERATED_GFILES = \ $(CGRAM_DIR)/expandedGnuCEmitter.g \ $(CGRAM_DIR)/expandedGnuCParser.g \ $(CGRAM_DIR)/expandedHeaderParser.g GG_GENERATED_TXTFILES = \ $(CGRAM_DIR)/GNUCTokenTypes.txt \ $(CGRAM_DIR)/GnuCTreeParserTokenTypes.txt \ $(CGRAM_DIR)/GnuCEmitterTokenTypes.txt \ $(CGRAM_DIR)/GnuCLexerTokenTypes.txt \ $(CGRAM_DIR)/HeaderParserTokenTypes.txt \ $(CGRAM_DIR)/STDCTokenTypes.txt GG_JAVAFILES = \ $(CGRAM_DIR)/CSymbolTable.java \ $(CGRAM_DIR)/CToken.java \ $(CGRAM_DIR)/Define.java \ $(CGRAM_DIR)/LineObject.java \ $(CGRAM_DIR)/PreprocessorInfoChannel.java \ $(CGRAM_DIR)/TNode.java \ $(CGRAM_DIR)/TNodeFactory.java \ $(CGRAM_DIR)/types/ArrayType.java \ $(CGRAM_DIR)/types/BitType.java \ $(CGRAM_DIR)/types/CVAttributes.java \ $(CGRAM_DIR)/types/CompoundType.java \ $(CGRAM_DIR)/types/CompoundTypeKind.java \ $(CGRAM_DIR)/types/DoubleType.java \ $(CGRAM_DIR)/types/EnumType.java \ $(CGRAM_DIR)/types/Field.java \ $(CGRAM_DIR)/types/FloatType.java \ $(CGRAM_DIR)/types/FunctionSymbol.java \ $(CGRAM_DIR)/types/FunctionType.java \ $(CGRAM_DIR)/types/IntType.java \ $(CGRAM_DIR)/types/MachineDescription.java \ $(CGRAM_DIR)/types/MachineDescription32Bit.java \ $(CGRAM_DIR)/types/PointerType.java \ $(CGRAM_DIR)/types/PrimitiveType.java \ $(CGRAM_DIR)/types/Type.java \ $(CGRAM_DIR)/types/TypeDictionary.java \ $(CGRAM_DIR)/types/TypeVisitor.java \ $(CGRAM_DIR)/types/VoidType.java \ $(PCPP_DIR)/PCPP.java \ $(GLUEGEN_DIR)/CodeGenUtils.java \ $(GLUEGEN_DIR)/CMethodBindingEmitter.java \ $(GLUEGEN_DIR)/CMethodBindingImplEmitter.java \ $(GLUEGEN_DIR)/CommentEmitter.java \ $(GLUEGEN_DIR)/DebugEmitter.java \ $(GLUEGEN_DIR)/FunctionEmitter.java \ $(GLUEGEN_DIR)/GlueEmitter.java \ $(GLUEGEN_DIR)/GlueEmitterControls.java \ $(GLUEGEN_DIR)/GlueGen.java \ $(GLUEGEN_DIR)/JavaConfiguration.java \ $(GLUEGEN_DIR)/JavaEmitter.java \ $(GLUEGEN_DIR)/JavaMethodBindingEmitter.java \ $(GLUEGEN_DIR)/JavaMethodBindingImplEmitter.java \ $(GLUEGEN_DIR)/JavaType.java \ $(GLUEGEN_DIR)/MethodBinding.java \ $(GLUEGEN_DIR)/ArrayTypes.java \ $(GLUEGEN_DIR)/ReferencedStructs.java \ $(GLUEGEN_DIR)/StructLayout.java \ $(GLUEGEN_DIR)/TypeInfo.java \ $(GLUEGEN_DIR)/runtime/BufferFactory.java \ $(GLUEGEN_DIR)/runtime/StructAccessor.java \ $(GLUEGEN_DIR)/opengl/ConvertFromGL4Java.java \ $(GLUEGEN_DIR)/opengl/CGLPAWrapperEmitter.java \ $(GLUEGEN_DIR)/opengl/GLEmitter.java \ $(GLUEGEN_DIR)/opengl/JavaGLPAWrapperEmitter.java \ $(GG_GENERATED_JAVAFILES) GG_CLASSFILES = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(GG_JAVAFILES:.java=.class))) #---------------------------------------------------------------------- # package-independent variables # # The following variables must be set: # # JOGL_STUB_INCLUDES_DIR_PD The platform-dependent stub_includes dir for the current platform # JOGL_STUB_INCLUDES_DIRS_PD List of the PD stub_includes dirs that need to be searched # DSO_EXTENSION_PD File extension for dynamic link libraries (e.g., dll / so) # JAVA_INCLUDE_PATH_PD Path to PD java includes, E.g., $(JAVA_HOME)/include/win32 # JAVA_LIBRARY_PATH_PD Path to PD java libraries # INCLUDE_PATH_ROOT_PD The base path to the PD OS include directory (i.e., "/usr/include") # LIB_PATH_ROOT_PD The base path to the PD OS library directory (i.e., "/usr/lib") # CC Name of the C compiler # CFLAGS Flags to pass to the C compiler # LINK Name of the C linker # LINKFLAGS Flags to pass to the C linker JOGL_STUB_INCLUDES_DIR=stub_includes JOGL_STUB_INCLUDES_DIR_WIN32=$(JOGL_STUB_INCLUDES_DIR)/win32 JOGL_STUB_INCLUDES_DIR_X11=$(JOGL_STUB_INCLUDES_DIR)/x11 JOGL_STUB_INCLUDES_DIR_MACOSX=$(JOGL_STUB_INCLUDES_DIR)/macosx JOGL_STUB_INCLUDES_WIN32 = \ $(JOGL_STUB_INCLUDES_DIR_WIN32)/jni.h \ $(JOGL_STUB_INCLUDES_DIR_WIN32)/jni_md.h \ $(JOGL_STUB_INCLUDES_DIR_WIN32)/windows.h \ $(JOGL_STUB_INCLUDES_DIR_WIN32)/wingdi.h JOGL_STUB_INCLUDES_MACOSX = \ $(JOGL_STUB_INCLUDES_DIR_MACOSX)/jni.h \ $(JOGL_STUB_INCLUDES_DIR_MACOSX)/jni_md.h JOGL_STUB_INCLUDES_X11 = \ $(JOGL_STUB_INCLUDES_DIR_X11)/jni.h \ $(JOGL_STUB_INCLUDES_DIR_X11)/jni_md.h \ $(JOGL_STUB_INCLUDES_DIR_X11)/X11/Intrinsic.h \ $(JOGL_STUB_INCLUDES_DIR_X11)/X11/X.h \ $(JOGL_STUB_INCLUDES_DIR_X11)/X11/Xlib.h \ $(JOGL_STUB_INCLUDES_DIR_X11)/X11/Xutil.h JOGL_GLUEGEN_INCLUDES = $(patsubst %,-I%,$(JOGL_STUB_INCLUDES_DIRS_PD)) JAVA_INCLUDE_PATH=$(JAVA_HOME)/include # make overly-complicated path to ../build/obj to avoid makefile warning about duplicate targets OBJ_DIR = ../build/obj DSO_DIR = ../build/obj # Package-independent Win32 settings ifeq ($(MAKECMDGOALS),win32) JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_WIN32) JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_WIN32) $(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_MACOSX) JAVA_INCLUDE_PATH_PD=$(JAVA_INCLUDE_PATH)/win32 JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/lib # Visual C++ 6.0 compiler options ifdef VC6 ifdef DEBUG OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /Gy # !!! FIXME: put in debug flags DEBUGFLAGS= else OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /Gy DEBUGFLAGS= endif # DEBUG INCLUDE_PATH_ROOT_PD=C:/Program Files/Microsoft Visual Studio/VC98 LIB_PATH_ROOT_PD=C:/Program Files/Microsoft Visual Studio/VC98 # FIXME: is this VCPATHS variable correct for VC6? VCPATHS=C:\Program Files\Common Files\Microsoft Shared\VSA\7.0\VsaEnv\; endif # VC6 # Visual C++ 7.0 compiler options ifdef VC7 ifdef DEBUG OPTFLAGS=/MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64 DEBUGFLAGS=/Zi DEFINES=/D "_DEBUG" else OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64 DEBUGFLAGS=/D "NDEBUG" DEFINES= endif # DEBUG INCLUDE_PATH_ROOT_PD=C:\Program Files\Microsoft Visual Studio .NET\Vc7 LIB_PATH_ROOT_PD=C:\Program Files\Microsoft Visual Studio .NET\Vc7 VCPATHS=C:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\;C:\Program Files\Common Files\Microsoft Shared\VSA\7.0\VsaEnv\; endif # VC7 DEFINES:=$(DEFINES) /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MBCS" /D "_WINDLL" INCLUDES=/I"$(INCLUDE_PATH_ROOT_PD)\PlatformSDK\Include" /I"$(INCLUDE_PATH_ROOT_PD)\include" /I"$(JAVA_INCLUDE_PATH)" /I"$(JAVA_INCLUDE_PATH_PD)" CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS) /nologo /TC CC=cl.exe OBJ_FILE_EXT=obj LINK=link.exe LINKFLAGS=/DLL /LIBPATH:"$(LIB_PATH_ROOT_PD)\PlatformSDK\lib" /LIBPATH:"$(LIB_PATH_ROOT_PD)\lib" /LIBPATH:"$(JAVA_LIBRARY_PATH_PD)" /INCREMENTAL:NO /NOLOGO /MACHINE:IX86 /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS $(LINKFLAGS_DEBUG) ifdef DEBUG LINKFLAGS:=/DEBUG $(LINKFLAGS) endif # DEBUG DSO_EXTENSION_PD=dll # Export a specific path so that the C compiler and its libraries can be located Path:=$(VCPATHS);$(Path) export Path endif # WIN32 # Package-independent macosx settings ifeq ($(MAKECMDGOALS), macosx) JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_MACOSX) JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_MACOSX) $(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_WIN32) JAVA_INCLUDE_PATH_PD=/System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK/Headers INCLUDE_PATH_ROOT_PD=/usr/include OS := macosx JAVA_LIBRARY_PATH_PD=/System/Library/Frameworks/JavaVM.framework/Libraries CC=gcc ifdef DEBUG OPTFLAGS=-g -Dmacosx else OPTFLAGS=-O2 -Dmacosx endif LINK=gcc LINKFLAGS_DEBUG= LINKFLAGS= ifdef DEBUG LINKFLAGS:=$(LINKFLAGS) -g endif LIB_PATH_ROOT_PD=/usr/lib LINKFLAGS:=$(LINKFLAGS) -L$(LIB_PATH_ROOT_PD) -L$(JAVA_LIBRARY_PATH_PD) DEFINES:=$(DEFINES) INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS) OBJ_FILE_EXT=o C_BUILD_OBJ_CMD=$(CC) -Dmacosx -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@ DSO_PREFIX_PD=lib DSO_EXTENSION_PD=jnilib endif # macosx # Package-independent x11 settings ifeq ($(MAKECMDGOALS), x11) JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_X11) JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_WIN32) $(JOGL_STUB_INCLUDES_DIR_MACOSX) JAVA_INCLUDE_PATH_PD=$(JAVA_INCLUDE_PATH)/$(OS) INCLUDE_PATH_ROOT_PD=/usr/include ifeq ($(OS), Linux) OS := linux JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/jre/lib/i386 CC=gcc ifdef DEBUG OPTFLAGS= else OPTFLAGS=-O2 endif LINK=gcc LINKFLAGS_DEBUG= LINKFLAGS=-shared ifdef DEBUG LINKFLAGS:=$(LINKFLAGS) -g endif endif # Linux ifeq ($(OS), SunOS) CPU := $(shell uname -p) OS := solaris JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/jre/lib/$(CPU) CC=cc DEFINES= ifdef DEBUG OPTFLAGS= else OPTFLAGS=-xO0 -KPIC endif LINK=cc LINKFLAGS=-G ifdef DEBUG # !!! FIXME: is this correct debug flag for solaris? LINKFLAGS:=$(LINKFLAGS) -g endif endif # Sun0S LIB_PATH_ROOT_PD=/usr/lib LINKFLAGS:=$(LINKFLAGS) -L$(LIB_PATH_ROOT_PD) -L$(JAVA_LIBRARY_PATH_PD) DEFINES:=$(DEFINES) INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" # -I$(INCLUDE_PATH_ROOT_PD) CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS) OBJ_FILE_EXT=o C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@ DSO_PREFIX_PD=lib DSO_EXTENSION_PD=so endif # x11 # #---------------------------------------------------------------------- #---------------------------------------------------------------------- # jogl variables # NATIVE_GL_SRC_DIR=$(SRC_DIR)/native/jogl GENSRC_GL_NATIVE_DIR=$(GENSRC_NATIVE_DIR)/jogl JOGL_DIR=$(SRC_DIR)/net/java/games/jogl JOGL_IMPL_DIR=$(SRC_DIR)/net/java/games/jogl/impl JOGL_UTIL_DIR=$(SRC_DIR)/net/java/games/jogl/util GENSRC_JOGL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/jogl GENSRC_JOGL_IMPL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/jogl/impl JOGL_GLU_DIR=$(JOGL_DIR) JOGL_GLU_IMPL_DIR=$(JOGL_IMPL_DIR) GENSRC_JOGL_GLU_DIR=$(GENSRC_JOGL_DIR) GENSRC_JOGL_GLU_IMPL_DIR=$(GENSRC_JOGL_IMPL_DIR) JOGL_STUB_INCLUDES_DIR_OPENGL=$(JOGL_STUB_INCLUDES_DIR)/opengl JOGL_OBJ_DIR = $(OBJ_DIR)/jogl JOGL_DSO_DIR = $(DSO_DIR) JOGL_DSO=$(JOGL_DSO_DIR)/$(DSO_PREFIX_PD)jogl.$(DSO_EXTENSION_PD) JOGL_JAR=$(BUILD_DIR)/jogl.jar JOGL_JAVAFILES_WINDOWS = \ $(JOGL_IMPL_DIR)/windows/WindowsGLContext.java \ $(JOGL_IMPL_DIR)/windows/WindowsGLContextFactory.java \ $(JOGL_IMPL_DIR)/windows/WindowsOnscreenGLContext.java \ $(JOGL_IMPL_DIR)/windows/WindowsOffscreenGLContext.java \ $(JOGL_IMPL_DIR)/windows/WindowsPbufferGLContext.java JOGL_GENERATED_JAVAFILES_WINDOWS = \ $(GENSRC_JOGL_IMPL_DIR)/windows/BITMAPINFO.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/BITMAPINFOHEADER.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/JAWT_Win32DrawingSurfaceInfo.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/PIXELFORMATDESCRIPTOR.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/RGBQUAD.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/WGL.java \ $(GENSRC_JOGL_IMPL_DIR)/windows/WindowsGLImpl.java JOGL_GENERATED_CFILES_WINDOWS = \ $(GENSRC_GL_NATIVE_DIR)/WindowsGLImpl_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/WGL_JNI.c JOGL_JAVAFILES_X11 = \ $(JOGL_IMPL_DIR)/x11/X11GLContext.java \ $(JOGL_IMPL_DIR)/x11/X11GLContextFactory.java \ $(JOGL_IMPL_DIR)/x11/X11OnscreenGLContext.java \ $(JOGL_IMPL_DIR)/x11/X11OffscreenGLContext.java JOGL_GENERATED_JAVAFILES_X11 = \ $(GENSRC_JOGL_IMPL_DIR)/x11/GLX.java \ $(GENSRC_JOGL_IMPL_DIR)/x11/JAWT_X11DrawingSurfaceInfo.java \ $(GENSRC_JOGL_IMPL_DIR)/x11/X11GLImpl.java JOGL_GENERATED_CFILES_X11 = \ $(GENSRC_GL_NATIVE_DIR)/GLX_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/JAWT_X11DrawingSurfaceInfo_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/X11GLImpl_JNI.c JOGL_JAVAFILES_MACOSX = \ $(JOGL_IMPL_DIR)/macosx/MacOSXGLContext.java \ $(JOGL_IMPL_DIR)/macosx/MacOSXGLContextFactory.java \ $(JOGL_IMPL_DIR)/macosx/MacOSXOnscreenGLContext.java \ $(JOGL_IMPL_DIR)/macosx/MacOSXOffscreenGLContext.java \ $(JOGL_IMPL_DIR)/macosx/MacOSXDummyGLContext.java JOGL_GENERATED_JAVAFILES_MACOSX = \ $(GENSRC_JOGL_IMPL_DIR)/macosx/CGL.java \ $(GENSRC_JOGL_IMPL_DIR)/macosx/JAWT_MacOSXDrawingSurfaceInfo.java \ $(GENSRC_JOGL_IMPL_DIR)/macosx/MacOSXGLImpl.java JOGL_GENERATED_CFILES_MACOSX = \ $(GENSRC_GL_NATIVE_DIR)/CGL_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/MacOSXGLImpl_JNI.c # The following variables must be set by in the appropriate # platform-dependent (PD) section below: # # JOGL_STUB_INCLUDES_PD All of the files in the PD stub_includes dir # (multiple directories are needed to pick up e.g. wglext.h, # glxext.h, and cglext.h on all platforms) # JOGL_JAVAFILES_PD The platform-dependent Java files # JOGL_GENERATED_JAVAFILES_PD The platform-dependent GlueGen-generated Java files # JOGL_CFG Name of the gl.cfg file # JOGL_IMPL_CFG Name of the gl-impl.cfg file # JOGL_JAWT_CFG Name of the jawt.cfg file # JOGL_WINDOW_SYSTEM_CFG Name of the e.g., gl-wgl-win32.cfg file which provides # WGL, GLX, etc. extensions to GL # JOGL_WINDOW_SYSTEM_CFG Name of the e.g., wingdi.cfg file which provides internal # access to core routines in WGL, glX, etc. # JOGL_GENERATED_CFILES_PD Names of platform-dependent .c files # JOGL_OBJ_FILES Rule translating names of .c files to .o / .obj # GL_DEFINES Symbol definitions to pass to the C compiler on the command line # GL_INCLUDES Include files to pass to the C compiler on the command line # GL_C_BUILD_OBJ_CMD Command to build an a object file from C source # GL_LINKFLAGS Flags to pass to the linker on the command line # GL_C_LINK_DSO_CMD Command to link the GL shared library # JOGL_PD_CFILES Any platform-dependent "C" sources (currently only used on Mac OS X for # an Objective C file) # Win32-specific settings for jogl ifeq ($(MAKECMDGOALS),win32) JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_WIN32) JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_WINDOWS) JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_WINDOWS) JOGL_CFG=gl-win32.cfg JOGL_IMPL_CFG=gl-impl-win32.cfg JOGL_GLU_CFG=glu.cfg JOGL_GLU_IMPL_CFG=glu-impl-win32.cfg JOGL_WINDOW_SYSTEM_CFG=gl-wgl-win32.cfg JOGL_JAWT_CFG=jawt-win32.cfg JOGL_WINDOW_SYSTEM_CFG=wingdi-win32.cfg JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_WINDOWS) GL_DEFINES=/D "JOGL_EXPORTS" $(DEFINES) GL_INCLUDES=/I"$(JOGL_STUB_INCLUDES_DIR_OPENGL)" $(INCLUDES) GL_C_BUILD_OBJ_CMD=$(CC) /c $< $(CFLAGS) $(GL_INCLUDES) $(GL_DEFINES) /Fo"$@" JOGL_DSO_LINK_ADDITIONAL_LIBS=opengl32.lib glu32.lib jawt.lib gdi32.lib GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS) GL_C_LINK_DSO_CMD=$(LINK) /OUT:"$@" $(GL_LINKFLAGS) endif # WIN32 # X11-specific settings for jogl ifeq ($(MAKECMDGOALS), x11) ifeq ($(OS), Linux) endif # Linux ifeq ($(OS), SunOS) endif # SunOS JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_X11) JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_X11) JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_X11) JOGL_CFG=gl-x11.cfg JOGL_IMPL_CFG=gl-impl-x11.cfg JOGL_GLU_CFG=glu.cfg JOGL_GLU_IMPL_CFG=glu-impl-x11.cfg JOGL_WINDOW_SYSTEM_CFG=gl-glx-x11.cfg JOGL_JAWT_CFG=jawt-x11.cfg JOGL_WINDOW_SYSTEM_CFG=glx-x11.cfg JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_X11) GL_DEFINES=$(DEFINES) GL_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" $(INCLUDES) GL_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@ JOGL_DSO_LINK_ADDITIONAL_LIBS= -ljawt -lGL -lGLU GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS) GL_C_LINK_DSO_CMD=$(LINK) -o $@ $(GL_LINKFLAGS) endif # X11 # macosx-specific settings for jogl ifeq ($(MAKECMDGOALS), macosx) #this is part of the os JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Home JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_MACOSX) JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_MACOSX) JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_MACOSX) JOGL_CFG=gl-macosx.cfg JOGL_IMPL_CFG=gl-impl-macosx.cfg JOGL_GLU_CFG=glu.cfg JOGL_GLU_IMPL_CFG=glu-impl-macosx.cfg JOGL_WINDOW_SYSTEM_CFG=gl-cgl-macosx.cfg JOGL_JAWT_CFG=jawt-macosx.cfg JOGL_WINDOW_SYSTEM_CFG=cgl-macosx.cfg JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_MACOSX) GL_DEFINES=$(DEFINES) GL_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" $(INCLUDES) GL_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@ JOGL_DSO_LINK_ADDITIONAL_LIBS= -framework Cocoa -framework OpenGL -ljawt GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS) GL_C_LINK_DSO_CMD=$(LINK) -bundle -o $@ $(GL_LINKFLAGS) JOGL_PD_CFILES=$(NATIVE_GL_SRC_DIR)/MacOSXWindowSystemInterface.m endif # macosx JOGL_CFG_FILES = $(wildcard gl*.cfg jawt*.cfg wingdi*.cfg glx*.cfg cgl*.cfg) JOGL_HEADERS = \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/gl.h \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glext.h \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/cglext.h \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glxext.h \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/wglext.h \ $(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glx.h JOGL_GENERATED_JAVAFILES = \ $(GENSRC_JOGL_DIR)/GL.java \ $(GENSRC_JOGL_DIR)/WGL.java \ $(GENSRC_JOGL_DIR)/GLX.java \ $(GENSRC_JOGL_DIR)/CGL.java \ $(GENSRC_JOGL_DIR)/XVisualInfo.java \ $(GENSRC_JOGL_GLU_DIR)/GLU.java \ $(GENSRC_JOGL_GLU_DIR)/GLUquadric.java \ $(GENSRC_JOGL_GLU_IMPL_DIR)/GLUImpl.java \ $(GENSRC_JOGL_IMPL_DIR)/JAWT.java \ $(GENSRC_JOGL_IMPL_DIR)/JAWTFactory.java \ $(GENSRC_JOGL_IMPL_DIR)/JAWT_DrawingSurface.java \ $(GENSRC_JOGL_IMPL_DIR)/JAWT_DrawingSurfaceInfo.java \ $(GENSRC_JOGL_IMPL_DIR)/JAWT_Rectangle.java \ $(GENSRC_JOGL_IMPL_DIR)/ProcAddressTable.java \ $(GENSRC_JOGL_IMPL_DIR)/StaticGLInfo.java \ $(JOGL_GENERATED_JAVAFILES_PD) JOGL_JAVAFILES_FIRST_PASS = \ $(JOGL_DIR)/Animator.java \ $(JOGL_DIR)/ComponentEvents.java \ $(JOGL_DIR)/DefaultGLCapabilitiesChooser.java \ $(JOGL_DIR)/GLCanvas.java \ $(JOGL_DIR)/GLCapabilities.java \ $(JOGL_DIR)/GLCapabilitiesChooser.java \ $(JOGL_DIR)/GLDrawable.java \ $(JOGL_DIR)/GLDrawableFactory.java \ $(JOGL_DIR)/GLEventListener.java \ $(JOGL_DIR)/GLException.java \ $(JOGL_DIR)/GLJPanel.java \ $(JOGL_DIR)/GLPbuffer.java \ $(JOGL_IMPL_DIR)/FunctionAvailabilityCache.java \ $(JOGL_IMPL_DIR)/GLContext.java \ $(JOGL_IMPL_DIR)/GLContextFactory.java \ $(JOGL_IMPL_DIR)/GLDrawableHelper.java \ $(JOGL_IMPL_DIR)/GLPbufferImpl.java \ $(JOGL_IMPL_DIR)/JAWT_PlatformInfo.java \ $(JOGL_IMPL_DIR)/NativeLibLoader.java \ $(JOGL_UTIL_DIR)/BitmapCharRec.java \ $(JOGL_UTIL_DIR)/BitmapFontRec.java \ $(JOGL_UTIL_DIR)/BufferUtils.java \ $(JOGL_UTIL_DIR)/CoordRec.java \ $(JOGL_UTIL_DIR)/GLUT.java \ $(JOGL_UTIL_DIR)/GLUTBitmap8x13.java \ $(JOGL_UTIL_DIR)/GLUTBitmap9x15.java \ $(JOGL_UTIL_DIR)/GLUTBitmapHelvetica10.java \ $(JOGL_UTIL_DIR)/GLUTBitmapHelvetica12.java \ $(JOGL_UTIL_DIR)/GLUTBitmapHelvetica18.java \ $(JOGL_UTIL_DIR)/GLUTBitmapTimesRoman10.java \ $(JOGL_UTIL_DIR)/GLUTBitmapTimesRoman24.java \ $(JOGL_UTIL_DIR)/GLUTStrokeMonoRoman.java \ $(JOGL_UTIL_DIR)/GLUTStrokeRoman.java \ $(JOGL_UTIL_DIR)/StrokeCharRec.java \ $(JOGL_UTIL_DIR)/StrokeFontRec.java \ $(JOGL_UTIL_DIR)/StrokeRec.java \ $(JOGL_JAVAFILES_PD) \ $(JOGL_GENERATED_JAVAFILES) JOGL_CLASSFILES_FIRST_PASS = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_JAVAFILES_FIRST_PASS:.java=.class))) BUILD_STATIC_GL_INFO_SRC =$(SRC_DIR)/net/java/games/gluegen/opengl/BuildStaticGLInfo.java BUILD_STATIC_GL_INFO_CLASS=$(CLASSES_DIR)/net/java/games/gluegen/opengl/BuildStaticGLInfo.class BUILD_GL_COMPOSABLE_PIPELINE_SRC =$(SRC_DIR)/net/java/games/gluegen/opengl/BuildComposablePipeline.java BUILD_GL_COMPOSABLE_PIPELINE_CLASS=$(CLASSES_DIR)/net/java/games/gluegen/opengl/BuildComposablePipeline.class GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES=$(GENSRC_JOGL_DIR)/DebugGL.java $(GENSRC_JOGL_DIR)/TraceGL.java JOGL_JAVAFILES_SECOND_PASS= $(GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES) JOGL_CLASSFILES_SECOND_PASS=$(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_JAVAFILES_SECOND_PASS:.java=.class))) JOGL_CLASSFILES = $(JOGL_CLASSFILES_FIRST_PASS) $(JOGL_CLASSFILES_SECOND_PASS) JOGL_GENERATED_CFILES = \ $(GENSRC_GL_NATIVE_DIR)/JAWT_DrawingSurface_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/JAWT_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/JAWTFactory_JNI.c \ $(GENSRC_GL_NATIVE_DIR)/GLUImpl_JNI.c \ $(JOGL_GENERATED_CFILES_PD) JOGL_CFILES = \ $(NATIVE_GL_SRC_DIR)/JAWT_DrawingSurfaceInfo.c \ $(JOGL_PD_CFILES) \ $(JOGL_GENERATED_CFILES) JOGL_OBJS_TMP=$(JOGL_CFILES:.m=.$(OBJ_FILE_EXT)) JOGL_OBJ_FILES=$(patsubst $(GENSRC_GL_NATIVE_DIR)/%,$(JOGL_OBJ_DIR)/%,$(patsubst $(NATIVE_GL_SRC_DIR)/%,$(JOGL_OBJ_DIR)/%,$(JOGL_OBJS_TMP:.c=.$(OBJ_FILE_EXT)))) # #---------------------------------------------------------------------- #---------------------------------------------------------------------- # jogl.cg variables # # Cg is NVidia's high level language for programmable 3D graphics # http://www.nvidia.com/cg # # Only build the Cg binding if requested (CG=1 on the make command line) ifdef CG NATIVE_NVCG_SRC_DIR=$(SRC_DIR)/native/jogl_cg GENSRC_NVCG_NATIVE_DIR=$(GENSRC_NATIVE_DIR)/jogl_cg JOGL_NVCG_DIR=$(SRC_DIR)/net/java/games/cg JOGL_NVCG_IMPL_DIR=$(SRC_DIR)/net/java/games/cg/impl GENSRC_JOGL_NVCG_DIR=$(GENSRC_JAVA_DIR)/net/java/games/cg GENSRC_JOGL_NVCG_IMPL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/cg/impl #JOGL_STUB_INCLUDES_DIR_NVCG=C:\Program Files\Nvidia Corporation\Cg\include JOGL_STUB_INCLUDES_DIR_NVCG=$(JOGL_STUB_INCLUDES_DIR)/cg JOGL_NVCG_OBJ_DIR = $(OBJ_DIR)/jogl_cg JOGL_NVCG_DSO_DIR = $(DSO_DIR) JOGL_NVCG_DSO= $(JOGL_NVCG_DSO_DIR)/jogl_cg.$(DSO_EXTENSION_PD) # Win32-specific settings for jogl.cg ifeq ($(MAKECMDGOALS),win32) NVCG_DEFINES=/D "JOGL_NVCG_EXPORTS" $(DEFINES) NVCG_INCLUDES=/I"$(JOGL_STUB_INCLUDES_DIR_OPENGL)" /I"$(JOGL_STUB_INCLUDES_DIR_NVCG)" $(INCLUDES) NVCG_C_BUILD_OBJ_CMD=$(CC) /c $< $(CFLAGS) $(NVCG_INCLUDES) $(NVCG_DEFINES) /Fo"$@" JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS= opengl32.lib cg.lib cgGL.lib /LIBPATH:"C:\Program Files\Nvidia Corporation\Cg\lib" NVCG_LINKFLAGS= $(LINKFLAGS) $(JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS) NVCG_C_LINK_DSO_CMD=$(LINK) /OUT:"$@" $(NVCG_LINKFLAGS) endif # Win32 # X11-specific settings for jogl.cg ifeq ($(MAKECMDGOALS), x11) NVCG_DEFINES=$(DEFINES) NVCG_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I$(JOGL_STUB_INCLUDES_DIR_NVCG) $(INCLUDES) NVCG_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@ # !!! FIXME: what are the correct libraries on X11? Probably also need to add the library directory to the lib search path JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS= -lGL -lcg -lcgGL NVCG_LINKFLAGS=$(LINKFLAGS) -L$(JAVA_LIBRARY_PATH_PD) $(JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS) NVCG_C_LINK_DSO_CMD=$(LINK) -o $@ $(NVCG_LINKFLAGS) endif # X11 JOGL_NVCG_CFG_FILES = $(wildcard cg*.cfg) JOGL_NVCG_CFG=cg-common.cfg JOGL_NVCG_HEADERS = \ $(JOGL_STUB_INCLUDES_DIR_NVCG)/CgGL.h JOGL_NVCG_GENERATED_JAVAFILES = \ $(GENSRC_JOGL_NVCG_DIR)/CgGL.java \ $(GENSRC_JOGL_NVCG_DIR)/CGcontext.java \ $(GENSRC_JOGL_NVCG_DIR)/CGparameter.java \ $(GENSRC_JOGL_NVCG_DIR)/CGprogram.java JOGL_NVCG_JAVAFILES = \ $(JOGL_NVCG_DIR)/CgException.java \ $(JOGL_NVCG_GENERATED_JAVAFILES) JOGL_NVCG_CLASSFILES = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_NVCG_JAVAFILES:.java=.class))) JOGL_NVCG_GENERATED_CFILES = \ $(GENSRC_NVCG_NATIVE_DIR)/CgGL_JNI.c JOGL_NVCG_CFILES = \ $(JOGL_NVCG_GENERATED_CFILES) JOGL_NVCG_OBJ_FILES=$(patsubst $(GENSRC_NVCG_NATIVE_DIR)/%,$(JOGL_NVCG_OBJ_DIR)/%,$(patsubst $(NATIVE_NVCG_SRC_DIR)/%,$(JOGL_NVCG_OBJ_DIR)/%,$(JOGL_NVCG_CFILES:.c=.$(OBJ_FILE_EXT)))) JOGL_NVCG_DSO=$(JOGL_NVCG_DSO_DIR)/jogl_cg.$(DSO_EXTENSION_PD) JOGL_NVCG_DOC_PKGS=net.java.games.cg endif # ifdef CG # #---------------------------------------------------------------------- #---------------------------------------------------------------------- # Rules # OUTPUT_DIRS = $(OBJ_DIR) $(JOGL_OBJ_DIR) $(JOGL_NVCG_OBJ_DIR) $(JOGL_DSO_DIR) $(GENSRC_JOGL_IMPL_DIR) $(GENSRC_GL_NATIVE_DIR) $(CLASSES_DIR) $(GENSRC_CGRAM_DIR) .PHONY: all clean doc devdoc all: @echo "********************************************************************************" @echo "ERROR: You must specify a platform-specific target (win32, x11, macosx, etc.)" @echo "********************************************************************************" doc: mkdir -p $(JAVADOC_DIR) javadoc -source 1.4 -d $(JAVADOC_DIR) -link $(JAVADOC_LINK) \ -public -sourcepath "$(SRC_DIR)$(CP_SEPARATOR)$(GENSRC_JAVA_DIR)" \ net.java.games.jogl \ net.java.games.gluegen.runtime \ net.java.games.jogl.util \ $(JOGL_NVCG_DOC_PKGS) devdoc: mkdir -p $(JAVADOC_DIR_DEVDOC) javadoc -source 1.4 -d $(JAVADOC_DIR_DEVDOC) -link $(JAVADOC_LINK) \ -package -sourcepath "$(SRC_DIR)$(CP_SEPARATOR)$(GENSRC_JAVA_DIR)" \ net.java.games.jogl \ net.java.games.jogl.impl \ net.java.games.jogl.impl.x11 \ net.java.games.jogl.impl.windows \ net.java.games.jogl.impl.macosx \ net.java.games.gluegen \ net.java.games.gluegen.cgram \ net.java.games.gluegen.cgram.types \ net.java.games.gluegen.opengl \ net.java.games.gluegen.pcpp \ net.java.games.gluegen.runtime \ net.java.games.jogl.util \ $(JOGL_NVCG_DOC_PKGS) # (Iff we are not on macosx): print an error if the user has not set JAVA_HOME, since that will cause # builds to fail ifneq ($(JAVA_HOME),) win32: WIN32_COMPILER_SPECIFIED $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO) $(JOGL_NVCG_DSO) x11: $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO) # FIXME: add back the following Cg prerequisites to the above x11 rule # $(JOGL_NVCG_DSO) macosx: $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO) gluegen: $(GG_CLASSFILES) else win32: MUST_SET_JAVA_HOME x11: MUST_SET_JAVA_HOME gluegen: MUST_SET_JAVA_HOME macosx: MUST_SET_JAVA_HOME MUST_SET_JAVA_HOME: @echo "********************************************************************************" @echo "ERROR: You must set the JAVA_HOME environment variable in order to build Jogl." @echo "********************************************************************************" endif ifdef VC7 WIN32_COMPILER_SPECIFIED: @echo "VC7 is defined, using Microsoft Visual C++ 7 compiler for native code." else ifdef VC6 WIN32_COMPILER_SPECIFIED: @echo "VC6 is defined, using Microsoft Visual C++ 6 compiler for native code." else WIN32_COMPILER_SPECIFIED: @echo "********************************************************************************" @echo "Must specific compiler for Win32 native code, either VC6 or VC7" @echo "(e.g., \"make VC6=true win32\")." @echo "********************************************************************************" @exit 1 endif endif clean : rm -rf $(BUILD_DIR) rm -f $(GG_GENERATED_GFILES) rm -f $(GG_GENERATED_TXTFILES) rm -f $(GG_GENERATED_TXTFILES) # # C parser and GlueGen build rules (requires ANTLR) # # Note: haven't been able to get ANTLR to put its output into a # different directory than the current working directory. Instead we # manually move the generated files into the gensrc dir for easy # cleanup. # $(GENSRC_CGRAM_DIR)/StdCParser.java $(GENSRC_CGRAM_DIR)/StdCLexer.java $(GENSRC_CGRAM_DIR)/STDCTokenTypes.java : $(CGRAM_DIR)/StdCParser.g rm -f $@ mkdir -p $(GENSRC_CGRAM_DIR) cd $(CGRAM_DIR); $(JAVA) antlr.Tool StdCParser.g mv -f $(CGRAM_DIR)/StdCParser.java $(CGRAM_DIR)/StdCLexer.java $(CGRAM_DIR)/STDCTokenTypes.java $(GENSRC_CGRAM_DIR) $(GENSRC_CGRAM_DIR)/GnuCParser.java $(GENSRC_CGRAM_DIR)/GnuCLexer.java $(GENSRC_CGRAM_DIR)/GnuCLexerTokenTypes.java $(GENSRC_CGRAM_DIR)/GNUCTokenTypes.java : $(CGRAM_DIR)/GnuCParser.g $(CGRAM_DIR)/StdCParser.g rm -f $@ mkdir -p $(GENSRC_CGRAM_DIR) cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "StdCParser.g" GnuCParser.g mv -f $(CGRAM_DIR)/GnuCParser.java $(CGRAM_DIR)/GnuCLexer.java $(CGRAM_DIR)/GnuCLexerTokenTypes.java $(CGRAM_DIR)/GNUCTokenTypes.java $(GENSRC_CGRAM_DIR) $(GENSRC_CGRAM_DIR)/GnuCTreeParser.java $(GENSRC_CGRAM_DIR)/GnuCTreeParserTokenTypes.java : $(CGRAM_DIR)/GnuCTreeParser.g rm -f $@ mkdir -p $(GENSRC_CGRAM_DIR) cd $(CGRAM_DIR); $(JAVA) antlr.Tool GnuCTreeParser.g mv -f $(CGRAM_DIR)/GnuCTreeParser.java $(CGRAM_DIR)/GnuCTreeParserTokenTypes.java $(GENSRC_CGRAM_DIR) $(GENSRC_CGRAM_DIR)/GnuCEmitter.java $(GENSRC_CGRAM_DIR)/GnuCEmitterTokenTypes.java : $(CGRAM_DIR)/GnuCEmitter.g $(CGRAM_DIR)/GnuCTreeParser.g rm -f $@ mkdir -p $(GENSRC_CGRAM_DIR) cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "GnuCTreeParser.g" GnuCEmitter.g mv -f $(CGRAM_DIR)/GnuCEmitter.java $(CGRAM_DIR)/GnuCEmitterTokenTypes.java $(GENSRC_CGRAM_DIR) $(GENSRC_CGRAM_DIR)/HeaderParser.java $(GENSRC_CGRAM_DIR)/HeaderParserTokenTypes.java : $(CGRAM_DIR)/HeaderParser.g $(CGRAM_DIR)/GnuCTreeParser.g rm -f $@ mkdir -p $(GENSRC_CGRAM_DIR) cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "GnuCTreeParser.g" HeaderParser.g mv -f $(CGRAM_DIR)/HeaderParser.java $(CGRAM_DIR)/HeaderParserTokenTypes.java $(GENSRC_CGRAM_DIR) $(GG_CLASSFILES) : $(GG_JAVAFILES) mkdir -p $(CLASSES_DIR) $(JAVAC) -source 1.4 -d $(CLASSES_DIR) $(GG_JAVAFILES) # # Jogl package build rules (once GlueGen is built) # $(BUILD_STATIC_GL_INFO_CLASS) : $(BUILD_STATIC_GL_INFO_SRC) $(JAVAC) -source 1.4 -d $(CLASSES_DIR) $(BUILD_STATIC_GL_INFO_SRC) $(JOGL_GENERATED_JAVAFILES) $(JOGL_GENERATED_CFILES) : $(JOGL_STUB_INCLUDES_PD) $(JOGL_CFG_FILES) $(GG_CLASSFILES) $(BUILD_STATIC_GL_INFO_CLASS) $(JOGL_HEADERS) $(JOGL_STUB_INCLUDES_DIR_PD)/gl.c $(JOGL_STUB_INCLUDES_DIR_PD)/gl-impl.c $(JOGL_STUB_INCLUDES_DIR_PD)/window-system.c # generate GL interface class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/gl.c # generate GL implementation class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_IMPL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/gl-impl.c # generate WGL interface class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-wgl-win32.cfg -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_WIN32)/gl-impl.c # generate GLX interface class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-glx-x11.cfg -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_X11)/gl-impl.c # generate CGL interface class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-cgl-macosx.cfg -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_MACOSX)/gl-impl.c # generate JAWT class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.JavaEmitter -C$(JOGL_JAWT_CFG) $(JOGL_GLUEGEN_INCLUDES) -I"$(JAVA_INCLUDE_PATH)" "$(JAVA_INCLUDE_PATH_PD)/jawt_md.h" # generate WGL/GLX/CGL implementation class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.JavaEmitter -C$(JOGL_WINDOW_SYSTEM_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/window-system.c # generate StaticGLInfo class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.opengl.BuildStaticGLInfo net.java.games.jogl.impl $(GENSRC_JOGL_IMPL_DIR) $(JOGL_HEADERS) # generate GLU interface class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_GLU_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/glu.c # generate GLU implementation class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_GLU_IMPL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/glu-impl.c $(JOGL_CLASSFILES_FIRST_PASS) : $(JOGL_JAVAFILES_FIRST_PASS) mkdir -p $(CLASSES_DIR) $(JAVAC) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_JAVAFILES_FIRST_PASS) $(BUILD_GL_COMPOSABLE_PIPELINE_CLASS) : $(BUILD_GL_COMPOSABLE_PIPELINE_SRC) $(JAVAC) -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -source 1.4 -d $(CLASSES_DIR) $(BUILD_GL_COMPOSABLE_PIPELINE_SRC) $(GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES) : $(JOGL_CLASSFILES_FIRST_PASS) $(BUILD_GL_COMPOSABLE_PIPELINE_CLASS) $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.opengl.BuildComposablePipeline net.java.games.jogl.GL $(GENSRC_JOGL_DIR) $(JOGL_CLASSFILES_SECOND_PASS) : $(JOGL_JAVAFILES_SECOND_PASS) $(JAVAC) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_JAVAFILES_SECOND_PASS) # # jogl.cg package rules (once jogl is built) # $(JOGL_NVCG_GENERATED_JAVAFILES) $(JOGL_NVCG_GENERATED_CFILES) : $(JOGL_NVCG_CFG_FILES) $(GG_CLASSFILES) $(JOGL_NVGC_HEADERS) $(JOGL_STUB_INCLUDES_DIR_PD)/cg.c # generate Cg java class $(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.JavaEmitter -C$(JOGL_NVCG_CFG) -I"$(JOGL_STUB_INCLUDES_DIR_NVCG)" -I$(JOGL_STUB_INCLUDES_DIR_PD) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/cg.c $(JOGL_NVCG_CLASSFILES) : $(JOGL_NVCG_JAVAFILES) # compile Cg java classes mkdir -p $(CLASSES_DIR) $(JAVAC) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_NVCG_JAVAFILES) # # .so / .dll build rules # # Create the output directories $(OUTPUT_DIRS): mkdir -p $(OUTPUT_DIRS) # Build hand-coded jogl C code $(JOGL_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(NATIVE_GL_SRC_DIR)/%.c $(GL_C_BUILD_OBJ_CMD) # Build auto-generated jogl C code $(JOGL_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(GENSRC_GL_NATIVE_DIR)/%.c $(GL_C_BUILD_OBJ_CMD) # Build auto-generated jogl.cg C code $(JOGL_NVCG_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(GENSRC_NVCG_NATIVE_DIR)/%.c $(NVCG_C_BUILD_OBJ_CMD) # Build the jogl JNI dll $(JOGL_DSO): $(JOGL_OBJ_FILES) $(GL_C_LINK_DSO_CMD) $(JOGL_OBJ_FILES) # Build the jogl.cg JNI dll $(JOGL_NVCG_DSO): $(JOGL_NVCG_OBJ_FILES) $(NVCG_C_LINK_DSO_CMD) $(JOGL_NVCG_OBJ_FILES) # Hand-coded rule for the Objective C source on Mac OS X $(JOGL_OBJ_DIR)/MacOSXWindowSystemInterface.$(OBJ_FILE_EXT) : $(NATIVE_GL_SRC_DIR)/MacOSXWindowSystemInterface.m $(GL_C_BUILD_OBJ_CMD) # # jar build rule # $(JOGL_JAR): $(JOGL_CLASSFILES) $(JOGL_NVCG_CLASSFILES) rm -f $@ cd $(CLASSES_DIR) ; \ jar cvf ../jogl.jar *