# This .cfg file provides common options used among all Cg glue code # generated for Jogl on all platforms. Package net.java.games.cg ImplPackage net.java.games.cg.impl JavaClass CgGL Style AllStatic JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl_cg HierarchicalNativeOutput false # # Map const char* return values to Java strings for these functions # ReturnsString cgGetErrorString ReturnsString cgGetLastListing ReturnsString cgGetParameterName ReturnsString cgGetParameterSemantic ReturnsString cgGetProfileString ReturnsString cgGetProgramString ReturnsString cgGetResourceString ReturnsString cgGetTypeString ArgumentIsString cgCreateProgram 2 4 5 ArgumentIsString cgCreateProgramFromFile 2 4 5 ArgumentIsString cgGetNamedParameter 1 ArgumentIsString cgGetType 0 ArgumentIsString cgGetResource 0 ArgumentIsString cgGetProfile 0 # Opaque definitions Opaque boolean CGbool # # FIXME!!!! Ignore these functions for now because we can't # automatically handle C callbacks # Ignore cgGetErrorCallback Ignore cgSetErrorCallback # # FIXME!!!! Ignore these functions for now because bugs in the # emitter code can't handle them # Ignore cgGetParameterValues # # Need to import New IO for Buffer classes # Import java.nio.* # Raise CgException instead of RuntimeException in glue code RuntimeExceptionType CgException # # Make sure the right definitions and include files are added to the # generated C code # CustomCCode #include CustomCCode #include ArgumentIsString fooString 0 ArgumentIsString fooString1 0 NioOnly fooFloat2 CustomJavaCode CgGL static { System.loadLibrary("jogl_cg");}