# This .cfg file is used to generate the interface to the CGL routines # used internally by the MacOSXGLContext implementation. Package net.java.games.jogl.impl.macosx JavaOutputDir ..\build\gensrc\classes NativeOutputDir ..\build\gensrc\native\jogl JavaClass CGL Style allstatic Include gl-common-macosx.cfg Opaque long void * # FIXME: rather than put in a header file somewhere in the source tree, # this was the easiest way of sharing the prototypes between these files CustomCCode typedef int Bool; CustomCCode extern void* createContext(void* nsView); CustomCCode extern Bool makeCurrentContext(void* nsView , void* nsContext); CustomCCode extern Bool clearCurrentContext (void* nsView , void* nsContext); CustomCCode extern Bool deleteContext (void* nsView , void* nsContext); CustomCCode extern Bool flushBuffer (void* nsView , void* nsContext); CustomCCode extern void* getProcAddress(const char *procName); # Implement the first argument to getProcAddress as String instead # of byte[] ArgumentIsString getProcAddress 0