/** * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program * <p> * The NSOpenGLLayer will immediatly create a OpenGL context sharing the given ctx, * which will be used to render the texture offthread. * </p> * <p> * The NSOpenGLLayer starts in enabled mode, * you may enable/disable it via {@link #setNSOpenGLLayerEnabled(long, boolean)}. * </p> */ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p, final int texID, final boolean opaque, final int texWidth, final int texHeight) { return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight); } /** * Enable or disable NSOpenGLLayer. * * <p> * If disabled, the NSOpenGLLayer will not be displayed, i.e. rendered. * </p> */ public static void setNSOpenGLLayerEnabled(final long nsOpenGLLayer, final boolean enable) { setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable); } /** * Releases the NSOpenGLLayer */ public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) { releaseNSOpenGLLayerImpl(nsOpenGLLayer); }