# This .cfg file is used to generate the interface to the CGL routines # used internally by the MacOSXGLContext implementation. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/MacOSX # For easier debugging of GLSemHeader, i.e. less debug output #DropAllGLDocHeader true Package jogamp.opengl.macosx.cgl JavaClass CGL Style AllStatic Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg # Only NIO direct function, no arrays .. NIOOnly __ALL__ NIODirectOnly __ALL__ GLSemHeader GL/cglext.h Opaque long void * # Opaque directives for low-level CGL binding (for Java2D/JOGL bridge) Opaque long CGLContextObj Opaque long CGLShareGroupObj Opaque long CGLPBufferObj Opaque long CGLPixelFormatObj Opaque long NSOpenGLPixelFormat * Opaque long NSOpenGLContext * Opaque long NSView * Opaque long NSOpenGLView * Opaque long NSOpenGLPixelBuffer * Opaque long NSOpenGLLayer * CustomCCode #include CustomCCode #include "macosx-window-system.h" AccessControl createNSOpenGLLayerImpl PRIVATE AccessControl setNSOpenGLLayerEnabledImpl PRIVATE AccessControl releaseNSOpenGLLayerImpl PRIVATE RenameJavaSymbol createNSOpenGLLayer createNSOpenGLLayerImpl RenameJavaSymbol setNSOpenGLLayerEnabled setNSOpenGLLayerEnabledImpl RenameJavaSymbol releaseNSOpenGLLayer releaseNSOpenGLLayerImpl IncludeAs CustomJavaCode CGL cgl-macosx-CustomJavaCode.java # Implement the first argument to getProcAddress as String instead # of byte[] ArgumentIsString getProcAddress 0 DropUniqVendorExtensions AMD # We need GL_APPLE_float_pixels for our pbuffer implementation # DropUniqVendorExtensions APPLE DropUniqVendorExtensions ATI DropUniqVendorExtensions HP DropUniqVendorExtensions IBM DropUniqVendorExtensions MESA DropUniqVendorExtensions MESAX DropUniqVendorExtensions NV DropUniqVendorExtensions SGI DropUniqVendorExtensions SGIS DropUniqVendorExtensions SGIX DropUniqVendorExtensions SUN DropUniqVendorExtensions WIN Import com.jogamp.common.util.Function Import jogamp.nativewindow.macosx.OSXUtil