# Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader EGL/egl.h GLHeader EGL/eglext.h # Imports needed by all glue code Import java.util.* Import javax.media.opengl.* Import javax.media.opengl.fixedfunc.* Import com.jogamp.opengl.impl.* # Treat all of the EGL types as opaque longs # Opaque long EGLConfig Opaque long EGLContext Opaque long EGLDisplay Opaque long EGLSurface Opaque long EGLNativeDisplayType Opaque long EGLNativeWindowType Opaque long EGLNativePixmapType Opaque long EGLClientBuffer Opaque long EGLImageKHR #Opaque long EGLPerfMonitorNV #Opaque long EGLPerfCounterNV #Opaque long EGLPerfMarkerNV Opaque long EGLSyncKHR Opaque long NativeSyncKHR Opaque boolean EGLBoolean # Make eglGetProcAddress return an opaque long Opaque long __EGLFuncPtr # Implement the first argument to eglGetProcAddress as String instead # of byte[] ArgumentIsString eglGetProcAddress 0 ReturnsString eglQueryString # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to EGLAPIENTRY LocalProcAddressCallingConvention __ALL__ EGLAPIENTRY