# Note: we keep the Apple, AMD/ATI and NVidia extensions since they are generally # the most useful and up-to-date DropUniqVendorExtensions 3DFX # DropUniqVendorExtensions AMD # DropUniqVendorExtensions APPLE # DropUniqVendorExtensions ATI DropUniqVendorExtensions HP DropUniqVendorExtensions IBM DropUniqVendorExtensions INGR DropUniqVendorExtensions MESA DropUniqVendorExtensions MESAX # DropUniqVendorExtensions NV DropUniqVendorExtensions PGI DropUniqVendorExtensions SGI DropUniqVendorExtensions SGIS DropUniqVendorExtensions SGIX DropUniqVendorExtensions SUN DropUniqVendorExtensions WIN # Drop some obsolete or mostly-integrated vendor extensions that the above directives let in # Note that some of these are in LWJGL, so perhaps there is justification for leaving them in IgnoreExtension GL_APPLE_element_array IgnoreExtension GL_APPLE_vertex_array_object IgnoreExtension GL_ATI_element_array IgnoreExtension GL_ATI_envmap_bumpmap IgnoreExtension GL_ATI_fragment_shader IgnoreExtension GL_ATI_map_object_buffer IgnoreExtension GL_ATI_separate_stencil IgnoreExtension GL_ATI_text_fragment_shader IgnoreExtension GL_ATI_texture_env_combine3 IgnoreExtension GL_ATI_texture_mirror_once IgnoreExtension GL_ATI_vertex_array_object IgnoreExtension GL_ATI_vertex_attrib_array_object IgnoreExtension GL_ATI_vertex_streams IgnoreExtension GL_NV_depth_buffer_float IgnoreExtension GL_NV_fragment_program IgnoreExtension GL_NV_fragment_program2 IgnoreExtension GL_NV_packed_depth_stencil IgnoreExtension GL_NV_point_sprite IgnoreExtension GL_NV_register_combiners IgnoreExtension GL_NV_register_combiners2 IgnoreExtension GL_NV_texgen_reflection IgnoreExtension GL_NV_texture_env_combine4 IgnoreExtension GL_NV_texture_rectangle IgnoreExtension GL_NV_vertex_program # This one would require more work -- has associated GLX and WGL bindings IgnoreExtension GL_NV_present_video # For the time being, ignore these extensions which are in the ES 2.0 spec IgnoreExtension GL_NV_framebuffer_vertex_attrib_array # Remove extension suffixes from extensions which are common between OpenGL and OpenGL ES RenameExtensionIntoCore GL_ARB_half_float_pixel RenameExtensionIntoCore GL_ARB_point_sprite RenameExtensionIntoCore GL_OES_blend_equation_separate RenameExtensionIntoCore GL_OES_blend_func_separate RenameExtensionIntoCore GL_OES_blend_subtract RenameExtensionIntoCore GL_OES_depth24 RenameExtensionIntoCore GL_OES_depth32 RenameExtensionIntoCore GL_OES_framebuffer_object RenameExtensionIntoCore GL_OES_mapbuffer RenameExtensionIntoCore GL_OES_packed_depth_stencil RenameExtensionIntoCore GL_OES_point_sprite RenameExtensionIntoCore GL_OES_rgb8_rgba8 RenameExtensionIntoCore GL_OES_read_format RenameExtensionIntoCore GL_OES_standard_derivatives RenameExtensionIntoCore GL_OES_stencil1 RenameExtensionIntoCore GL_OES_stencil4 RenameExtensionIntoCore GL_OES_stencil8 RenameExtensionIntoCore GL_OES_stencil_wrap RenameExtensionIntoCore GL_OES_texture_cube_map RenameExtensionIntoCore GL_OES_texture_half_float RenameExtensionIntoCore GL_OES_texture_mirrored_repeat RenameExtensionIntoCore GL_OES_vertex_type_10_10_10_2 RenameExtensionIntoCore GL_EXT_color_buffer_half_float RenameExtensionIntoCore GL_EXT_occlusion_query_boolean RenameExtensionIntoCore GL_EXT_robustness RenameExtensionIntoCore GL_ARB_robustness RenameExtensionIntoCore GL_EXT_separate_shader_objects RenameExtensionIntoCore GL_EXT_shadow_samplers RenameExtensionIntoCore GL_EXT_sRGB RenameExtensionIntoCore GL_EXT_texture_array RenameExtensionIntoCore GL_EXT_texture_rg RenameExtensionIntoCore GL_EXT_texture_type_2_10_10_10_REV RenameExtensionIntoCore GL_NV_draw_buffers RenameExtensionIntoCore GL_NV_fbo_color_attachments RenameExtensionIntoCore GL_EXT_packed_float RenameExtensionIntoCore GL_EXT_texture_format_BGRA8888 # A mess w/ the ES2 definition .. sadly # RenameExtensionIntoCore GL_EXT_texture_storage RenameJavaSymbol glTexStorage1DEXT glTexStorage1D RenameJavaSymbol glTexStorage2DEXT glTexStorage2D RenameJavaSymbol glTexStorage3DEXT glTexStorage3D RenameJavaSymbol GL_TEXTURE_IMMUTABLE_FORMAT_EXT GL_TEXTURE_IMMUTABLE_FORMAT RenameJavaSymbol GL_RGBA32F_EXT GL_RGBA32F RenameJavaSymbol GL_RGB32F_EXT GL_RGB32F RenameJavaSymbol GL_ALPHA32F_EXT GL_ALPHA32F_ARB RenameJavaSymbol GL_LUMINANCE32F_EXT GL_LUMINANCE32F_ARB RenameJavaSymbol GL_LUMINANCE_ALPHA32F_EXT GL_LUMINANCE_ALPHA32F_ARB RenameJavaSymbol GL_RGB16F_EXT GL_RGB16F RenameJavaSymbol GL_ALPHA16F_EXT GL_ALPHA16F_ARB RenameJavaSymbol GL_LUMINANCE16F_EXT GL_LUMINANCE16F_ARB RenameJavaSymbol GL_LUMINANCE_ALPHA16F_EXT GL_LUMINANCE_ALPHA16F_ARB RenameJavaSymbol GL_RGB10_A2_EXT GL_RGB10_A2 RenameJavaSymbol GL_RGB10_EXT GL_RGB10 # The following extensions have some differences requiring us to # manually rename some symbols and leave others alone for best # correctness # RenameExtensionIntoCore GL_ARB_matrix_palette # We do not want to pull in all of this extension into the core namespace # RenameExtensionIntoCore GL_ARB_vertex_blend RenameJavaSymbol GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_UNITS RenameJavaSymbol GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PALETTE_MATRICES RenameJavaSymbol GL_MATRIX_PALETTE_ARB GL_MATRIX_PALETTE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY RenameJavaSymbol GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PALETTE_MATRIX RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_SIZE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_INDEX_ARRAY_TYPE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_POINTER RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_SIZE RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_ARRAY_TYPE RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_STRIDE RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_POINTER RenameJavaSymbol glCurrentPaletteMatrixARB glCurrentPaletteMatrix RenameJavaSymbol glMatrixIndexPointerARB glMatrixIndexPointer RenameJavaSymbol glWeightPointerARB glWeightPointer # There are some definitions in this extension that don't exist in desktop OpenGL, # so we shouldn't remove the suffixes of those OES-only variants # RenameExtensionIntoCore GL_OES_matrix_palette RenameJavaSymbol GL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS RenameJavaSymbol GL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES RenameJavaSymbol GL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY RenameJavaSymbol GL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_OES GL_CURRENT_PALETTE_MATRIX RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER RenameJavaSymbol GL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING RenameJavaSymbol glCurrentPaletteMatrixOES glCurrentPaletteMatrix RenameJavaSymbol glMatrixIndexPointerOES glMatrixIndexPointer RenameJavaSymbol glWeightPointerOES glWeightPointer