# This .cfg file provides common options used among all glue code # generated for Jogl on all platforms. HierarchicalNativeOutput false # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException UnsupportedExceptionType GLException # Imports needed by all glue code Import java.nio.* Import java.util.* Import javax.media.opengl.* Import javax.media.opengl.fixedfunc.* Import com.sun.opengl.impl.* ##################################################################### # Mostly desktop OpenGL stuff below # # Don't output #defines of GL version identifier strings as constants, # because we don't need them java-side. Ignore GL_VERSION_.+ # Ignore GL functions that deal with explicit pointer values in such a # way that we cannot implement the functionality in Java Ignore glGetBufferPointerv Ignore glGetBufferPointervARB Ignore glGetBufferPointerivNV Ignore glGetNamedBufferPointervEXT Ignore glGetPointerv Ignore glGetPointervEXT Ignore glGetPointerIndexedvEXT Ignore glGetTexParameterPointervAPPLE Ignore glGetVertexAttribPointerv Ignore glGetVertexAttribPointervARB Ignore glGetVertexAttribPointervNV Ignore glTracePointerRangeMESA # Manually implement glMapBuffer as the size of the returned buffer # can only be computed by calling another routine ManuallyImplement glMapBuffer # Ignore the ATI_map_object_buffer extension for now unless someone # claims they need it, as it will undoubtedly require a similar # construct to glMapBuffer Ignore glMapObjectBufferATI Ignore glUnmapObjectBufferATI # Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them Ignore glGetVariantPointervEXT # FIXME: these extensions require either a handle to a device context # or take void** parameters or both. Until we think through the # semantics of each of these individually we need to disable them. # WGL_ARB_buffer_region Ignore wglCreateBufferRegion Ignore wglDeleteBufferRegion Ignore wglSaveBufferRegion Ignore wglRestoreBufferRegion Ignore wglGetSyncValuesOML Ignore wglGetMscRateOML Ignore wglSwapBuffersMscOML Ignore wglSwapLayerBuffersMscOML Ignore wglWaitForMscOML Ignore wglWaitForSbcOML Ignore wglGetDigitalVideoParametersI3D Ignore wglSetDigitalVideoParametersI3D Ignore wglGetGammaTableParametersI3D Ignore wglSetGammaTableParametersI3D Ignore wglGetGammaTableI3D Ignore wglSetGammaTableI3D Ignore wglEnableGenlockI3D Ignore wglDisableGenlockI3D Ignore wglIsEnabledGenlockI3D Ignore wglGenlockSourceI3D Ignore wglGetGenlockSourceI3D Ignore wglGenlockSourceEdgeI3D Ignore wglGetGenlockSourceEdgeI3D Ignore wglGenlockSampleRateI3D Ignore wglGetGenlockSampleRateI3D Ignore wglGenlockSourceDelayI3D Ignore wglGetGenlockSourceDelayI3D Ignore wglQueryGenlockMaxSourceDelayI3D Ignore wglCreateImageBufferI3D Ignore wglDestroyImageBufferI3D Ignore wglAssociateImageBufferEventsI3D Ignore wglReleaseImageBufferEventsI3D # # IgnoreExtension directives # # Ignore extensions requiring persistent pointer-to-pointer storage as # there is no such thing as a direct "BufferBuffer" IgnoreExtension GL_IBM_vertex_array_lists IgnoreExtension GL_INTEL_parallel_arrays IgnoreExtension GL_SUN_triangle_list # Ignore extensions never approved by the ARB IgnoreExtension GL_EXT_coordinate_frame # Ignore discontinued extensions IgnoreExtension GL_NV_element_array # >>> OpenGL 1.1 # Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C) IgnoreExtension GL_EXT_vertex_array IgnoreExtension GL_EXT_blend_logic_op IgnoreExtension GL_EXT_copy_texture IgnoreExtension GL_EXT_polygon_offset IgnoreExtension GL_EXT_subtexture IgnoreExtension GL_EXT_texture IgnoreExtension GL_EXT_texture_object # <<< OpenGL 1.1 # >>> OpenGL 1.2 # Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D) IgnoreExtension GL_EXT_bgra IgnoreExtension GL_EXT_blend_color IgnoreExtension GL_EXT_blend_minmax IgnoreExtension GL_EXT_blend_subtract IgnoreExtension GL_EXT_color_subtable IgnoreExtension GL_EXT_convolution IgnoreExtension GL_EXT_draw_range_elements IgnoreExtension GL_EXT_histogram IgnoreExtension GL_EXT_packed_pixels # NOTE: also ignoring GL_EXT_paletted_texture because it appears that it was subsumed # into the core even though that isn't stated explicitly in the spec IgnoreExtension GL_EXT_paletted_texture IgnoreExtension GL_EXT_rescale_normal IgnoreExtension GL_EXT_separate_specular_color IgnoreExtension GL_EXT_texture3D IgnoreExtension GL_HP_convolution_border_modes IgnoreExtension GL_SGI_color_matrix IgnoreExtension GL_SGI_color_table IgnoreExtension GL_SGIS_texture_edge_clamp IgnoreExtension GL_SGIS_texture_lod # <<< OpenGL 1.2 # >>> OpenGL 1.3 # Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F) IgnoreExtension GL_ARB_multisample IgnoreExtension GL_ARB_multitexture IgnoreExtension GL_ARB_texture_compression IgnoreExtension GL_ARB_texture_cube_map IgnoreExtension GL_ARB_texture_border_clamp IgnoreExtension GL_ARB_texture_env_add IgnoreExtension GL_ARB_texture_env_combine IgnoreExtension GL_ARB_texture_env_dot3 IgnoreExtension GL_ARB_transpose_matrix IgnoreExtension GL_EXT_texture_cube_map IgnoreExtension GL_EXT_texture_env_add IgnoreExtension GL_EXT_texture_env_combine IgnoreExtension GL_EXT_texture_env_dot3 IgnoreExtension GL_SGIS_texture_border_clamp # <<< OpenGL 1.3 # >>> OpenGL 1.4 # Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G) IgnoreExtension GL_ARB_depth_texture IgnoreExtension GL_ARB_point_parameters IgnoreExtension GL_ARB_shadow IgnoreExtension GL_ARB_texture_env_crossbar IgnoreExtension GL_ARB_texture_mirrored_repeat IgnoreExtension GL_ARB_window_pos IgnoreExtension GL_EXT_blend_func_separate IgnoreExtension GL_EXT_fog_coord IgnoreExtension GL_EXT_texture_lod_bias IgnoreExtension GL_EXT_multi_draw_arrays IgnoreExtension GL_EXT_secondary_color IgnoreExtension GL_EXT_stencil_wrap IgnoreExtension GL_NV_blend_square IgnoreExtension GL_SGIS_generate_mipmap # <<< OpenGL 1.4 # >>> OpenGL 1.5 # Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H) IgnoreExtension GL_ARB_occlusion_query IgnoreExtension GL_ARB_vertex_buffer_object IgnoreExtension GL_EXT_shadow_funcs # <<< OpenGL 1.5 # >>> OpenGL 2.0 # Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I) # NOTE that GL_ARB_shader_objects is NOT ignored here, because the # naming convention is too different for us to pick up the entry # points automatically (e.g. glCreateShaderObjectARB was exposed as # glCreateShader) # IgnoreExtension GL_ARB_shader_objects IgnoreExtension GL_ARB_vertex_shader IgnoreExtension GL_ARB_fragment_shader IgnoreExtension GL_ARB_texture_non_power_of_two IgnoreExtension GL_ARB_point_sprite IgnoreExtension GL_ARB_draw_buffers IgnoreExtension GL_EXT_blend_equation_separate # Don't ignore the following one since the entry point is different from anything in the core # IgnoreExtension GL_EXT_stencil_two_side # <<< OpenGL 2.0 # >>> OpenGL 2.1 # Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J) IgnoreExtension GL_ARB_pixel_buffer_object IgnoreExtension GL_EXT_texture_sRGB # <<< OpenGL 2.1 # >>> OpenGL 3.0 # Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N) RenameExtensionIntoCore GL_EXT_gpu_shader4 RenameExtensionIntoCore GL_NV_conditional_render RenameExtensionIntoCore GL_APPLE_flush_buffer_range RenameExtensionIntoCore GL_ARB_color_buffer_float # gl.h uses GL_ARB_depth_buffer_float RenameExtensionIntoCore GL_ARB_depth_buffer_float IgnoreExtension GL_NV_depth_buffer_float RenameExtensionIntoCore GL_ARB_texture_float RenameExtensionIntoCore GL_EXT_packed_float RenameExtensionIntoCore GL_EXT_texture_shared_exponent # gl.h uses GL_ARB_framebuffer_object # GL_*_geometry_shader4 is included here, due to a naming collision otherwise. # glFramebufferTextureLayerARB is ignored due to it's existence in GL_ARB_framebuffer_object and GL_ARB_geometry_shader4 RenameExtensionIntoCore GL_ARB_framebuffer_object IgnoreExtension GL_EXT_framebuffer_object RenameExtensionIntoCore GL_ARB_geometry_shader4 IgnoreExtension GL_EXT_geometry_shader4 Ignore glFramebufferTextureLayerARB RenameExtensionIntoCore GL_NV_half_float RenameExtensionIntoCore GL_ARB_half_float_pixel RenameExtensionIntoCore GL_EXT_framebuffer_multisample RenameExtensionIntoCore GL_EXT_framebuffer_blit #Big gap of promoted tokens and functions: GL_EXT_texture_integer RenameExtensionIntoCore GL_EXT_texture_integer RenameExtensionIntoCore GL_EXT_texture_array RenameExtensionIntoCore GL_EXT_packed_depth_stencil RenameExtensionIntoCore GL_EXT_draw_buffers2 # gl.h uses GL_ARB_texture_compression_rgtc RenameExtensionIntoCore GL_ARB_texture_compression_rgtc IgnoreExtension GL_EXT_texture_compression_rgtc RenameExtensionIntoCore GL_EXT_transform_feedback IgnoreExtension GL_NV_transform_feedback # gl.h uses GL_ARB_vertex_array_object RenameExtensionIntoCore GL_ARB_vertex_array_object IgnoreExtension GL_APPLE_vertex_array_object # gl.h uses GL_ARB_framebuffer_sRGB RenameExtensionIntoCore GL_ARB_framebuffer_sRGB IgnoreExtension GL_EXT_framebuffer_sRGB RenameExtensionIntoCore GL_ARB_map_buffer_range # <<< OpenGL 3.0 # >>> OpenGL 3.1 # Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1) # We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile! RenameExtensionIntoCore GL_ARB_draw_instanced IgnoreExtension GL_EXT_draw_instanced RenameExtensionIntoCore GL_ARB_copy_buffer RenameExtensionIntoCore GL_NV_primitive_restart RenameExtensionIntoCore GL_ARB_texture_buffer_object IgnoreExtension GL_EXT_texture_buffer_object # Actually GL_ARB_texture_rectangle, but let's be convenient RenameExtensionIntoCore GL_EXT_texture_rectangle IgnoreExtension GL_NV_texture_rectangle RenameExtensionIntoCore GL_ARB_uniform_buffer_object # <<< OpenGL 3.1 # Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions IgnoreExtension GL_EXT_multisample IgnoreExtension GL_EXT_point_parameters IgnoreExtension GL_EXT_texture_rectangle # # Opaques and other directives for platform-independent routines # Opaque boolean GLboolean ReturnsString glGetString ReturnsString glGetStringi # Experimental: Only NIO function, no arrays .. # NIOOnly __ALL__ # # NIODirectOnly directives for vertex arrays and other core routines # NIODirectOnly glColorPointer NIODirectOnly glEdgeFlagPointer NIODirectOnly glFeedbackBuffer NIODirectOnly glIndexPointer NIODirectOnly glNormalPointer NIODirectOnly glSelectBuffer NIODirectOnly glTexCoordPointer NIODirectOnly glVertexPointer # # FIXME: we should probably be ignoring the "EXT" variants of these # NIODirectOnly glColorPointerEXT NIODirectOnly glEdgeFlagPointerEXT NIODirectOnly glIndexPointerEXT NIODirectOnly glNormalPointerEXT NIODirectOnly glTexCoordPointerEXT NIODirectOnly glVertexPointerEXT # # NIODirectOnly directives for other extensions # NIODirectOnly glBinormalPointerEXT NIODirectOnly glGetBufferSubDataARB # FIXME: should add way to restrict argument to be a direct ByteBuffer NIODirectOnly glGetProgramStringARB NIODirectOnly glElementPointerATI NIODirectOnly glElementPointerNV NIODirectOnly glElementPointerAPPLE NIODirectOnly glFogCoordPointer NIODirectOnly glFogCoordPointerEXT NIODirectOnly glMatrixIndexPointerARB NIODirectOnly glPixelDataRangeNV NIODirectOnly glSecondaryColorPointer NIODirectOnly glSecondaryColorPointerEXT NIODirectOnly glTangentPointerEXT NIODirectOnly glVertexArrayRangeNV NIODirectOnly glVertexArrayRangeApple NIODirectOnly glVertexAttribPointerARB NIODirectOnly glVertexAttribPointerNV NIODirectOnly glVertexWeightPointerEXT NIODirectOnly glWeightPointerARB NIODirectOnly wglFreeMemoryNV NIODirectOnly glXFreeMemoryNV # Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is # same as value of first argument ReturnValueCapacity wglAllocateMemoryNV {0} ReturnValueCapacity glXAllocateMemoryNV {0} # Pass arguments to ARB_vertex_program, ARB_fragment_program, # ARB_shader_objects, NV_vertex_program, NV_fragment_program, and # ARB_vertex_shader as Strings ArgumentIsString glBindAttribLocation 2 ArgumentIsString glBindAttribLocationARB 2 ArgumentIsString glGetAttribLocation 1 ArgumentIsString glGetAttribLocationARB 1 ArgumentIsString glGetProgramNamedParameterfvNV 2 ArgumentIsString glGetProgramNamedParameterdvNV 2 ArgumentIsString glGetUniformLocation 1 ArgumentIsString glGetUniformLocationARB 1 ArgumentIsString glLoadProgramNV 3 ArgumentIsString glProgramString 3 ArgumentIsString glProgramStringARB 3 ArgumentIsString glProgramNamedParameter4fNV 2 ArgumentIsString glProgramNamedParameter4dNV 2 ArgumentIsString glProgramNamedParameter4fvNV 2 ArgumentIsString glProgramNamedParameter4dvNV 2 ArgumentIsString glShaderSource 2 ArgumentIsString glShaderSourceARB 2 ArgumentIsString glBindFragDataLocation 2 ArgumentIsString glGetFragDataLocation 1 ArgumentIsString glGetUniformIndices 2 ArgumentIsString glGetUniformBlockIndex 1 ArgumentIsString glTransformFeedbackVaryings 2 # String output values: # ArgumentIsString glGetActiveAttrib 6 # ArgumentIsString glGetActiveUniformBlockName 4 # ArgumentIsString glGetActiveUniformName 4 # ArgumentIsString glGetActiveUniform 6 # ArgumentIsString glGetProgramInfoLog 3 # ArgumentIsString glGetShaderInfoLog 3 # ArgumentIsString glGetShaderSource 3 # ArgumentIsString glGetTransformFeedbackVarying 6 # # Use cached GL_EXTENSION if possible, # which also allows GL3 compatibility. # JavaPrologue glGetString if(GL.GL_EXTENSIONS==name && _context.isExtensionCacheInitialized()) { JavaPrologue glGetString return _context.getGLExtensions(); JavaPrologue glGetString } # # Directives for Vertex Buffer Object and Pixel Buffer Object checking # # NOTE: we currently don't emit glue code for some of these but # include them for completeness. # # FIXME: what about glMultiDrawElements? Do we want to add a VBO # variant for that, or simply add checks to the top of the current # implementation? # JavaPrologue glBegin inBeginEndPair = true; JavaEpilogue glEnd inBeginEndPair = false; JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1}); JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1}); JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState(); JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState(); JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); BufferObjectKind Array glColorPointer BufferObjectKind Array glEdgeFlagPointer BufferObjectKind Array glElementPointerATI BufferObjectKind Array glFogCoordPointer BufferObjectKind Array glFogCoordPointerEXT # The next one is problematic. It isn't discussed by the specs and # doesn't have any associated state. BufferObjectKind Array glInterleavedArrays BufferObjectKind Array glMatrixIndexPointerARB BufferObjectKind Array glNormalPointer BufferObjectKind Array glSecondaryColorPointer BufferObjectKind Array glSecondaryColorPointerEXT BufferObjectKind Array glTexCoordPointer BufferObjectKind Array glVariantPointerEXT BufferObjectKind Array glVertexPointer BufferObjectKind Array glVertexAttribPointer BufferObjectKind Array glVertexAttribPointerARB BufferObjectKind Array glVertexAttribPointerNV BufferObjectKind Array glVertexWeightPointerEXT BufferObjectKind Array glWeightPointerARB BufferObjectKind Element glDrawElements BufferObjectKind Element glDrawRangeElements BufferObjectKind Element glDrawRangeElementsEXT # There are no PBOs in the embedded OpenGL variants right now BufferObjectKind UnpackPixel glBitmap BufferObjectKind UnpackPixel glColorTable BufferObjectKind UnpackPixel glColorSubTable BufferObjectKind UnpackPixel glCompressedTexImage1D BufferObjectKind UnpackPixel glCompressedTexImage1DARB BufferObjectKind UnpackPixel glCompressedTexImage2D BufferObjectKind UnpackPixel glCompressedTexImage2DARB BufferObjectKind UnpackPixel glCompressedTexImage3D BufferObjectKind UnpackPixel glCompressedTexImage3DARB BufferObjectKind UnpackPixel glCompressedTexSubImage1D BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB BufferObjectKind UnpackPixel glCompressedTexSubImage2D BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB BufferObjectKind UnpackPixel glCompressedTexSubImage3D BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB BufferObjectKind UnpackPixel glConvolutionFilter1D BufferObjectKind UnpackPixel glConvolutionFilter2D BufferObjectKind UnpackPixel glDrawPixels BufferObjectKind UnpackPixel glPixelMapfv BufferObjectKind UnpackPixel glPixelMapuiv BufferObjectKind UnpackPixel glPixelMapusv BufferObjectKind UnpackPixel glPolygonStipple BufferObjectKind UnpackPixel glSeparableFilter2D BufferObjectKind UnpackPixel glTexImage1D BufferObjectKind UnpackPixel glTexImage2D BufferObjectKind UnpackPixel glTexImage3D BufferObjectKind UnpackPixel glTexSubImage1D BufferObjectKind UnpackPixel glTexSubImage2D BufferObjectKind UnpackPixel glTexSubImage3D BufferObjectKind PackPixel glGetColorTable BufferObjectKind PackPixel glGetCompressedTexImage BufferObjectKind PackPixel glGetCompressedTexImageARB BufferObjectKind PackPixel glGetConvolutionFilter BufferObjectKind PackPixel glGetHistogram BufferObjectKind PackPixel glGetMinmax BufferObjectKind PackPixel glGetPixelMapfv BufferObjectKind PackPixel glGetPixelMapuiv BufferObjectKind PackPixel glGetPixelMapusv BufferObjectKind PackPixel glGetPolygonStipple BufferObjectKind PackPixel glGetSeparableFilter BufferObjectKind PackPixel glGetTexImage BufferObjectKind PackPixel glReadPixels # Range check directives for various routines # FIXME: some of these are really the bare minimum and won't catch # many classes of errors. Should extend the DebugGL to perform much # more error checking with e.g. glDrawElements. RangeCheck glColorPointer 3 1 RangeCheck glDrawElements 3 {1} RangeCheck glDrawRangeElements 5 {3} RangeCheck glEdgeFlagPointer 1 1 RangeCheck glElementPointerATI 1 1 RangeCheck glFogCoordPointer 2 1 RangeCheck glFogCoordPointerEXT 2 1 RangeCheck glInterleavedArrays 2 1 RangeCheck glMatrixIndexPointerARB 3 1 RangeCheck glNormalPointer 2 1 RangeCheck glSecondaryColorPointer 3 1 RangeCheck glSecondaryColorPointerEXT 3 1 RangeCheck glTexCoordPointer 3 1 RangeCheck glVariantPointerEXT 3 1 RangeCheck glVertexPointer 3 1 RangeCheck glVertexAttribPointer 5 1 RangeCheck glVertexAttribPointerARB 5 1 RangeCheck glWeightPointerARB 3 1 # Give ourselves the texture width and height for range checking inside glGetTexImage JavaPrologue glGetTexImage int width = 0, height = 0, depth = 1; JavaPrologue glGetTexImage int[] tmp = new int[1]; JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, tmp, 0); JavaPrologue glGetTexImage width = tmp[0]; JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, tmp, 0); JavaPrologue glGetTexImage height = tmp[0]; JavaPrologue glGetTexImage if (target == GL_TEXTURE_3D) { JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, tmp, 0); JavaPrologue glGetTexImage depth = tmp[0]; JavaPrologue glGetTexImage } # Range check directives for various image-related routines RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, false) RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , 2, false) RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, true) RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , 1, false) RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , 2, false) RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , 3, false) RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , 1, false) RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , 2, false) RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , 3, false) # This may produce wrong answers for 1D textures RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, ((depth > 1) ? 3 : 2), true) # Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS # FIXME: add the following unpack operations: # glBitmap, glPolygonStipple # and the following pack operations: # glGetColorTable, glGetConvolutionFilter, glGetSeparableFilter, glGetHistogram, glGetMinmax # Range checks for server-side object creation and deletion methods RangeCheck glGenBuffers 1 {0} RangeCheck glDeleteBuffers 1 {0} RangeCheck glGenBuffersARB 1 {0} RangeCheck glDeleteBuffersARB 1 {0} RangeCheck glGenFencesAPPLE 1 {0} RangeCheck glDeleteFencesAPPLE 1 {0} RangeCheck glGenFencesNV 1 {0} RangeCheck glDeleteFencesNV 1 {0} RangeCheck glGenFramebuffersEXT 1 {0} RangeCheck glDeleteFramebuffersEXT 1 {0} RangeCheck glGenOcclusionQueriesNV 1 {0} RangeCheck glDeleteOcclusionQueriesNV 1 {0} RangeCheck glGenProgramsARB 1 {0} RangeCheck glDeleteProgramsARB 1 {0} RangeCheck glGenProgramsNV 1 {0} RangeCheck glDeleteProgramsNV 1 {0} RangeCheck glGenQueries 1 {0} RangeCheck glDeleteQueries 1 {0} RangeCheck glGenQueriesARB 1 {0} RangeCheck glDeleteQueriesARB 1 {0} RangeCheck glGenRenderbuffersEXT 1 {0} RangeCheck glDeleteRenderbuffersEXT 1 {0} RangeCheck glGenTextures 1 {0} RangeCheck glDeleteTextures 1 {0} RangeCheck glGenVertexArraysAPPLE 1 {0} RangeCheck glDeleteVertexArraysAPPLE 1 {0} # Javadoc for the GL class ClassJavadoc GL /** ClassJavadoc GL * <P> Common interface containing the subset of all profiles, GL3, GL2, GLES1 and GLES2.<br> ClassJavadoc GL * This interface reflects common data types, texture and framebuffer functionality.</P> ClassJavadoc GL */ ClassJavadoc GL2ES1 /** ClassJavadoc GL2ES1 * <P> ClassJavadoc GL2ES1 * Interface containing the common subset of GL2 and GLES1.<br> ClassJavadoc GL2ES1 * This interface reflects only the fixed functionality of OpenGL<br> ClassJavadoc GL2ES1 * </P> ClassJavadoc GL2ES1 */ ClassJavadoc GL2ES2 /** ClassJavadoc GL2ES2 * <P> ClassJavadoc GL2ES2 * Interface containing the common subset of GL3, GL2 and GLES2.<br> ClassJavadoc GL2ES2 * This interface reflects only the programmable shader functionality of desktop and embedded OpenGL<br> ClassJavadoc GL2ES2 * </P> ClassJavadoc GL2ES2 */ ClassJavadoc GL2GL3 /** ClassJavadoc GL2GL3 * <P> ClassJavadoc GL2GL3 * Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), ClassJavadoc GL2GL3 * also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br> ClassJavadoc GL2GL3 * This interface reflects only the programmable shader functionality of desktop OpenGL<br> ClassJavadoc GL2GL3 * </P> ClassJavadoc GL2GL3 */ ClassJavadoc GL2 /** ClassJavadoc GL2 * <P> ClassJavadoc GL2 * This interface contains all core desktop OpenGL methods through ClassJavadoc GL2 * version 3.0, inclusive, as well as most of it's extensions defined at the ClassJavadoc GL2 * time of this specification. Early OpenGL extensions whose functionality ClassJavadoc GL2 * was incorporated into core OpenGL by version 3.0, inclusive, are specifically ClassJavadoc GL2 * excluded.<br> ClassJavadoc GL2 * Note: OpenGL 3.0 is the last subsumed version in the specification. ClassJavadoc GL2 * You need to use a {@link GL3} OpenGL 3.1+ context to benefit ClassJavadoc GL2 * from new functionality and versions. ClassJavadoc GL2 * </P> ClassJavadoc GL2 */ ClassJavadoc GL3 /** ClassJavadoc GL3 * <P> ClassJavadoc GL3 * This interface contains all core, forward compatible, OpenGL methods starting from 3.1, ClassJavadoc GL3 * inclusive, as well as most of it's extensions defined at the time of this specification.<br> ClassJavadoc GL3 * Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the ClassJavadoc GL3 * 3.1 specification, hence the {@link GL2GL3} implemented interface.<br> ClassJavadoc GL3 * Note: OpenGL 3.1 forward compatible no more includes fixed point functionality. ClassJavadoc GL3 * </P> ClassJavadoc GL3 */ ClassJavadoc GLES1 /** ClassJavadoc GLES1 * <P> ClassJavadoc GLES1 * This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0, ClassJavadoc GLES1 * inclusive, as well as most of it's extensions defined at the ClassJavadoc GLES1 * time of this specification. ClassJavadoc GLES1 * </P> ClassJavadoc GLES1 */ ClassJavadoc GLES2 /** ClassJavadoc GLES2 * <P> ClassJavadoc GLES2 * This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, ClassJavadoc GLES2 * inclusive, as well as most of it's extensions defined at the ClassJavadoc GLES2 * time of this specification. ClassJavadoc GLES2 * </P> ClassJavadoc GLES2 */ # Javadoc for the EGL class ClassJavadoc EGL /** ClassJavadoc EGL * Provides access to the embedded-specific OpenGL vendor extensions. ClassJavadoc EGL * See {@link GLBase} for more information. ClassJavadoc EGL */ # Javadoc for the WGL class ClassJavadoc WGL /** ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. ClassJavadoc WGL * See {@link GLBase} for more information. ClassJavadoc WGL */ # Javadoc for the GLX class ClassJavadoc GLX /** ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. ClassJavadoc GLX * See {@link GLBase} for more information. ClassJavadoc GLX */ # Javadoc for the CGL class ClassJavadoc CGL /** ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. ClassJavadoc CGL * See {@link GLBase} for more information. ClassJavadoc CGL */ # Javadoc for the XVisualInfo class ClassJavadoc XVisualInfo /** ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation. ClassJavadoc XVisualInfo */ # Custom code for querying extensions and exposing # wglAllocateMemoryNV/glXAllocateMemoryNV CustomJavaCode GL2GL3 /** CustomJavaCode GL2GL3 * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> / CustomJavaCode GL2GL3 * <code>glXAllocateMemoryNV</code> extension. CustomJavaCode GL2GL3 */ CustomJavaCode GL2GL3 public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);