# This .cfg file provides common options used among all glue code # generated for Jogl on all platforms. # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException UnsupportedExceptionType GLException # Imports needed by all glue code Import java.nio.* Import java.util.* Import javax.media.opengl.* Import javax.media.opengl.fixedfunc.* Import com.sun.opengl.impl.* ##################################################################### # Mostly desktop OpenGL stuff below # # Don't output #defines of GL version identifier strings as constants, # because we don't need them java-side. Ignore GL_VERSION_.+ # There are a few routines we don't handle yet Ignore glGetBufferPointerivNV Ignore glGetBufferPointerv # Ignore GL functions that deal with explicit pointer values in such a # way that we cannot implement the functionality in Java Ignore glGetBufferPointerv Ignore glGetBufferPointervARB Ignore glGetPointerv Ignore glGetPointervEXT Ignore glGetTexParameterPointervAPPLE Ignore glGetVertexAttribPointerv Ignore glGetVertexAttribPointervARB Ignore glGetVertexAttribPointervNV Ignore glTracePointerRangeMESA # Manually implement glMapBuffer as the size of the returned buffer # can only be computed by calling another routine ManuallyImplement glMapBuffer ManuallyImplement glMapBufferOES # Ignore the ATI_map_object_buffer extension for now unless someone # claims they need it, as it will undoubtedly require a similar # construct to glMapBuffer Ignore glMapObjectBufferATI Ignore glUnmapObjectBufferATI # Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them Ignore glGetVariantPointervEXT # Don't output #defines of GL name strings as constants, because we # don't need them java-side. # Format of name strings is found at: # http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OES_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+ Ignore GL_KTX_buffer_region # FIXME: these extensions require either a handle to a device context # or take void** parameters or both. Until we think through the # semantics of each of these individually we need to disable them. # WGL_ARB_buffer_region Ignore wglCreateBufferRegion Ignore wglDeleteBufferRegion Ignore wglSaveBufferRegion Ignore wglRestoreBufferRegion Ignore wglGetSyncValuesOML Ignore wglGetMscRateOML Ignore wglSwapBuffersMscOML Ignore wglSwapLayerBuffersMscOML Ignore wglWaitForMscOML Ignore wglWaitForSbcOML Ignore wglGetDigitalVideoParametersI3D Ignore wglSetDigitalVideoParametersI3D Ignore wglGetGammaTableParametersI3D Ignore wglSetGammaTableParametersI3D Ignore wglGetGammaTableI3D Ignore wglSetGammaTableI3D Ignore wglEnableGenlockI3D Ignore wglDisableGenlockI3D Ignore wglIsEnabledGenlockI3D Ignore wglGenlockSourceI3D Ignore wglGetGenlockSourceI3D Ignore wglGenlockSourceEdgeI3D Ignore wglGetGenlockSourceEdgeI3D Ignore wglGenlockSampleRateI3D Ignore wglGetGenlockSampleRateI3D Ignore wglGenlockSourceDelayI3D Ignore wglGetGenlockSourceDelayI3D Ignore wglQueryGenlockMaxSourceDelayI3D Ignore wglCreateImageBufferI3D Ignore wglDestroyImageBufferI3D Ignore wglAssociateImageBufferEventsI3D Ignore wglReleaseImageBufferEventsI3D # # IgnoreExtension directives # # Ignore extensions requiring persistent pointer-to-pointer storage as # there is no such thing as a direct "BufferBuffer" IgnoreExtension GL_IBM_vertex_array_lists IgnoreExtension GL_INTEL_parallel_arrays IgnoreExtension GL_SUN_triangle_list # Ignore extensions never approved by the ARB IgnoreExtension GL_EXT_coordinate_frame # Ignore discontinued extensions IgnoreExtension GL_NV_element_array # Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C) IgnoreExtension GL_EXT_vertex_array IgnoreExtension GL_EXT_blend_logic_op IgnoreExtension GL_EXT_copy_texture IgnoreExtension GL_EXT_polygon_offset IgnoreExtension GL_EXT_subtexture IgnoreExtension GL_EXT_texture IgnoreExtension GL_EXT_texture_object # Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D) IgnoreExtension GL_EXT_bgra IgnoreExtension GL_EXT_blend_color IgnoreExtension GL_EXT_blend_minmax IgnoreExtension GL_EXT_blend_subtract IgnoreExtension GL_EXT_color_subtable IgnoreExtension GL_EXT_convolution IgnoreExtension GL_EXT_draw_range_elements IgnoreExtension GL_EXT_histogram IgnoreExtension GL_EXT_packed_pixels # NOTE: also ignoring GL_EXT_paletted_texture because it appears that it was subsumed # into the core even though that isn't stated explicitly in the spec IgnoreExtension GL_EXT_paletted_texture IgnoreExtension GL_EXT_rescale_normal IgnoreExtension GL_EXT_separate_specular_color IgnoreExtension GL_EXT_texture3D IgnoreExtension GL_HP_convolution_border_modes IgnoreExtension GL_SGI_color_matrix IgnoreExtension GL_SGI_color_table IgnoreExtension GL_SGIS_texture_edge_clamp IgnoreExtension GL_SGIS_texture_lod # Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F) IgnoreExtension GL_ARB_multisample IgnoreExtension GL_ARB_multitexture IgnoreExtension GL_ARB_texture_compression IgnoreExtension GL_ARB_texture_cube_map IgnoreExtension GL_ARB_texture_border_clamp IgnoreExtension GL_ARB_texture_env_add IgnoreExtension GL_ARB_texture_env_combine IgnoreExtension GL_ARB_texture_env_dot3 IgnoreExtension GL_ARB_transpose_matrix IgnoreExtension GL_EXT_texture_cube_map IgnoreExtension GL_EXT_texture_env_add IgnoreExtension GL_EXT_texture_env_combine IgnoreExtension GL_EXT_texture_env_dot3 IgnoreExtension GL_SGIS_texture_border_clamp # Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G) IgnoreExtension GL_ARB_depth_texture IgnoreExtension GL_ARB_point_parameters IgnoreExtension GL_ARB_shadow IgnoreExtension GL_ARB_texture_env_crossbar IgnoreExtension GL_ARB_texture_mirrored_repeat IgnoreExtension GL_ARB_window_pos IgnoreExtension GL_EXT_blend_func_separate IgnoreExtension GL_EXT_fog_coord IgnoreExtension GL_EXT_texture_lod_bias IgnoreExtension GL_EXT_multi_draw_arrays IgnoreExtension GL_EXT_secondary_color IgnoreExtension GL_EXT_stencil_wrap IgnoreExtension GL_NV_blend_square IgnoreExtension GL_SGIS_generate_mipmap # Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H) IgnoreExtension GL_ARB_occlusion_query IgnoreExtension GL_ARB_vertex_buffer_object IgnoreExtension GL_EXT_shadow_funcs # Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I) # NOTE that GL_ARB_shader_objects is NOT ignored here, because the # naming convention is too different for us to pick up the entry # points automatically (e.g. glCreateShaderObjectARB was exposed as # glCreateShader) IgnoreExtension GL_ARB_vertex_shader IgnoreExtension GL_ARB_fragment_shader IgnoreExtension GL_ARB_draw_buffers IgnoreExtension GL_ARB_texture_non_power_of_two IgnoreExtension GL_ARB_point_sprite IgnoreExtension GL_EXT_blend_equation_separate # Don't ignore the following one since the entry point is different from anything in the core # IgnoreExtension GL_EXT_stencil_two_side # Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J) IgnoreExtension GL_ARB_pixel_buffer_object IgnoreExtension GL_EXT_texture_sRGB # Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions IgnoreExtension GL_EXT_multisample IgnoreExtension GL_EXT_point_parameters IgnoreExtension GL_EXT_texture_rectangle # # Opaques and other directives for platform-independent routines # Opaque boolean GLboolean ReturnsString glGetString # Experimental: Only NIO function, no arrays .. # NIOOnly __ALL__ # # NIODirectOnly directives for vertex arrays and other core routines # NIODirectOnly glColorPointer NIODirectOnly glEdgeFlagPointer NIODirectOnly glFeedbackBuffer NIODirectOnly glIndexPointer NIODirectOnly glNormalPointer NIODirectOnly glSelectBuffer NIODirectOnly glTexCoordPointer NIODirectOnly glVertexPointer # # FIXME: we should probably be ignoring the "EXT" variants of these # NIODirectOnly glColorPointerEXT NIODirectOnly glEdgeFlagPointerEXT NIODirectOnly glIndexPointerEXT NIODirectOnly glNormalPointerEXT NIODirectOnly glTexCoordPointerEXT NIODirectOnly glVertexPointerEXT # # NIODirectOnly directives for other extensions # NIODirectOnly glBinormalPointerEXT NIODirectOnly glGetBufferSubDataARB # FIXME: should add way to restrict argument to be a direct ByteBuffer NIODirectOnly glGetProgramStringARB NIODirectOnly glElementPointerATI NIODirectOnly glElementPointerNV NIODirectOnly glElementPointerAPPLE NIODirectOnly glFogCoordPointer NIODirectOnly glFogCoordPointerEXT NIODirectOnly glMatrixIndexPointerARB NIODirectOnly glPixelDataRangeNV NIODirectOnly glSecondaryColorPointer NIODirectOnly glSecondaryColorPointerEXT NIODirectOnly glTangentPointerEXT NIODirectOnly glVertexArrayRangeNV NIODirectOnly glVertexArrayRangeApple NIODirectOnly glVertexAttribPointerARB NIODirectOnly glVertexAttribPointerNV NIODirectOnly glVertexWeightPointerEXT NIODirectOnly glWeightPointerARB NIODirectOnly wglFreeMemoryNV NIODirectOnly glXFreeMemoryNV # Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is # same as value of first argument ReturnValueCapacity wglAllocateMemoryNV {0} ReturnValueCapacity glXAllocateMemoryNV {0} # Pass arguments to ARB_vertex_program, ARB_fragment_program, # ARB_shader_objects, NV_vertex_program, NV_fragment_program, and # ARB_vertex_shader as Strings ArgumentIsString glLoadProgramNV 3 ArgumentIsString glProgramString 3 ArgumentIsString glProgramStringARB 3 ArgumentIsString glProgramNamedParameter4fNV 2 ArgumentIsString glProgramNamedParameter4dNV 2 ArgumentIsString glProgramNamedParameter4fvNV 2 ArgumentIsString glProgramNamedParameter4dvNV 2 ArgumentIsString glGetProgramNamedParameterfvNV 2 ArgumentIsString glGetProgramNamedParameterdvNV 2 ArgumentIsString glShaderSource 2 ArgumentIsString glShaderSourceARB 2 ArgumentIsString glGetUniformLocation 1 ArgumentIsString glGetUniformLocationARB 1 ArgumentIsString glBindAttribLocation 2 ArgumentIsString glBindAttribLocationARB 2 ArgumentIsString glGetAttribLocation 1 ArgumentIsString glGetAttribLocationARB 1 # # Directives for Vertex Buffer Object and Pixel Buffer Object checking # # NOTE: we currently don't emit glue code for some of these but # include them for completeness. # # FIXME: what about glMultiDrawElements? Do we want to add a VBO # variant for that, or simply add checks to the top of the current # implementation? # JavaPrologue glBegin inBeginEndPair = true; JavaEpilogue glEnd inBeginEndPair = false; JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1}); JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1}); JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState(); JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState(); JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); BufferObjectKind Array glColorPointer BufferObjectKind Array glEdgeFlagPointer BufferObjectKind Array glElementPointerATI BufferObjectKind Array glFogCoordPointer BufferObjectKind Array glFogCoordPointerEXT # The next one is problematic. It isn't discussed by the specs and # doesn't have any associated state. BufferObjectKind Array glInterleavedArrays BufferObjectKind Array glMatrixIndexPointerARB BufferObjectKind Array glNormalPointer BufferObjectKind Array glSecondaryColorPointer BufferObjectKind Array glSecondaryColorPointerEXT BufferObjectKind Array glTexCoordPointer BufferObjectKind Array glVariantPointerEXT BufferObjectKind Array glVertexPointer BufferObjectKind Array glVertexAttribPointer BufferObjectKind Array glVertexAttribPointerARB BufferObjectKind Array glVertexAttribPointerNV BufferObjectKind Array glVertexWeightPointerEXT BufferObjectKind Array glWeightPointerARB BufferObjectKind Element glDrawElements BufferObjectKind Element glDrawRangeElements BufferObjectKind Element glDrawRangeElementsEXT # There are no PBOs in the embedded OpenGL variants right now BufferObjectKind UnpackPixel glBitmap BufferObjectKind UnpackPixel glColorTable BufferObjectKind UnpackPixel glColorSubTable BufferObjectKind UnpackPixel glCompressedTexImage1D BufferObjectKind UnpackPixel glCompressedTexImage1DARB BufferObjectKind UnpackPixel glCompressedTexImage2D BufferObjectKind UnpackPixel glCompressedTexImage2DARB BufferObjectKind UnpackPixel glCompressedTexImage3D BufferObjectKind UnpackPixel glCompressedTexImage3DARB BufferObjectKind UnpackPixel glCompressedTexSubImage1D BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB BufferObjectKind UnpackPixel glCompressedTexSubImage2D BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB BufferObjectKind UnpackPixel glCompressedTexSubImage3D BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB BufferObjectKind UnpackPixel glConvolutionFilter1D BufferObjectKind UnpackPixel glConvolutionFilter2D BufferObjectKind UnpackPixel glDrawPixels BufferObjectKind UnpackPixel glPixelMapfv BufferObjectKind UnpackPixel glPixelMapuiv BufferObjectKind UnpackPixel glPixelMapusv BufferObjectKind UnpackPixel glPolygonStipple BufferObjectKind UnpackPixel glSeparableFilter2D BufferObjectKind UnpackPixel glTexImage1D BufferObjectKind UnpackPixel glTexImage2D BufferObjectKind UnpackPixel glTexImage3D BufferObjectKind UnpackPixel glTexSubImage1D BufferObjectKind UnpackPixel glTexSubImage2D BufferObjectKind UnpackPixel glTexSubImage3D BufferObjectKind PackPixel glGetColorTable BufferObjectKind PackPixel glGetCompressedTexImage BufferObjectKind PackPixel glGetCompressedTexImageARB BufferObjectKind PackPixel glGetConvolutionFilter BufferObjectKind PackPixel glGetHistogram BufferObjectKind PackPixel glGetMinmax BufferObjectKind PackPixel glGetPixelMapfv BufferObjectKind PackPixel glGetPixelMapuiv BufferObjectKind PackPixel glGetPixelMapusv BufferObjectKind PackPixel glGetPolygonStipple BufferObjectKind PackPixel glGetSeparableFilter BufferObjectKind PackPixel glGetTexImage BufferObjectKind PackPixel glReadPixels # Range check directives for various routines # FIXME: some of these are really the bare minimum and won't catch # many classes of errors. Should extend the DebugGL to perform much # more error checking with e.g. glDrawElements. RangeCheck glColorPointer 3 1 RangeCheck glDrawElements 3 {1} RangeCheck glDrawRangeElements 5 {3} RangeCheck glEdgeFlagPointer 1 1 RangeCheck glElementPointerATI 1 1 RangeCheck glFogCoordPointer 2 1 RangeCheck glFogCoordPointerEXT 2 1 RangeCheck glInterleavedArrays 2 1 RangeCheck glMatrixIndexPointerARB 3 1 RangeCheck glNormalPointer 2 1 RangeCheck glSecondaryColorPointer 3 1 RangeCheck glSecondaryColorPointerEXT 3 1 RangeCheck glTexCoordPointer 3 1 RangeCheck glVariantPointerEXT 3 1 RangeCheck glVertexPointer 3 1 RangeCheck glVertexAttribPointer 5 1 RangeCheck glVertexAttribPointerARB 5 1 RangeCheck glWeightPointerARB 3 1 # Give ourselves the texture width and height for range checking inside glGetTexImage JavaPrologue glGetTexImage int width = 0, height = 0, depth = 1; JavaPrologue glGetTexImage int[] tmp = new int[1]; JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, tmp, 0); JavaPrologue glGetTexImage width = tmp[0]; JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, tmp, 0); JavaPrologue glGetTexImage height = tmp[0]; JavaPrologue glGetTexImage if (target == GL_TEXTURE_3D) { JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, tmp, 0); JavaPrologue glGetTexImage depth = tmp[0]; JavaPrologue glGetTexImage } # Range check directives for various image-related routines RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false) RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, false) RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , 2, false) RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, true) RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , 1, false) RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , 2, false) RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , 3, false) RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , 1, false) RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , 2, false) RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , 3, false) # This may produce wrong answers for 1D textures RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, ((depth > 1) ? 3 : 2), true) # Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS # FIXME: add the following unpack operations: # glBitmap, glPolygonStipple # and the following pack operations: # glGetColorTable, glGetConvolutionFilter, glGetSeparableFilter, glGetHistogram, glGetMinmax # Range checks for server-side object creation and deletion methods RangeCheck glGenBuffers 1 {0} RangeCheck glDeleteBuffers 1 {0} RangeCheck glGenBuffersARB 1 {0} RangeCheck glDeleteBuffersARB 1 {0} RangeCheck glGenFencesAPPLE 1 {0} RangeCheck glDeleteFencesAPPLE 1 {0} RangeCheck glGenFencesNV 1 {0} RangeCheck glDeleteFencesNV 1 {0} RangeCheck glGenFramebuffersEXT 1 {0} RangeCheck glDeleteFramebuffersEXT 1 {0} RangeCheck glGenOcclusionQueriesNV 1 {0} RangeCheck glDeleteOcclusionQueriesNV 1 {0} RangeCheck glGenProgramsARB 1 {0} RangeCheck glDeleteProgramsARB 1 {0} RangeCheck glGenProgramsNV 1 {0} RangeCheck glDeleteProgramsNV 1 {0} RangeCheck glGenQueries 1 {0} RangeCheck glDeleteQueries 1 {0} RangeCheck glGenQueriesARB 1 {0} RangeCheck glDeleteQueriesARB 1 {0} RangeCheck glGenRenderbuffersEXT 1 {0} RangeCheck glDeleteRenderbuffersEXT 1 {0} RangeCheck glGenTextures 1 {0} RangeCheck glDeleteTextures 1 {0} RangeCheck glGenVertexArraysAPPLE 1 {0} RangeCheck glDeleteVertexArraysAPPLE 1 {0} # Javadoc for the GL class ClassJavadoc GL /** ClassJavadoc GL *
The basic interface to OpenGL, providing access to core ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as ClassJavadoc GL * all vendor extensions.
ClassJavadoc GL * ClassJavadoc GL * While the APIs for vendor extensions are unconditionally
ClassJavadoc GL * exposed, the underlying functions may not be present. The method
ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the
ClassJavadoc GL * availability of any non-core function before it is used for the
ClassJavadoc GL * first time; for example,
ClassJavadoc GL * gl.isFunctionAvailable("glProgramStringARB")
. On
ClassJavadoc GL * certain platforms (Windows in particular), the most "core"
ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first
ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
ClassJavadoc GL * extensions should all be queried. Calling an unavailable function
ClassJavadoc GL * will cause a {@link GLException} to be raised.
gl.isExtensionAvailable("GL_ARB_vertex_program");
.
ClassJavadoc GL * However, in this case it is up to the end user to know which
ClassJavadoc GL * routines or functionality are associated with which OpenGL
ClassJavadoc GL * extensions. It may also be used to test for the availability of a
ClassJavadoc GL * particular version of OpenGL: for example,
ClassJavadoc GL * gl.isExtensionAvailable("GL_VERSION_1_5");
.
ClassJavadoc GL *
ClassJavadoc GL * Exceptions to the window system extension naming rules: ClassJavadoc GL * ClassJavadoc GL *
wglAllocateMemoryNV
/
ClassJavadoc GL * glXAllocateMemoryNV
and associated routines. {@link
ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent
ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument
ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
ClassJavadoc GL * window system-specific name.
ClassJavadoc GL *
ClassJavadoc GL * ClassJavadoc GL * ClassJavadoc GL */ # Javadoc for the WGL class ClassJavadoc WGL /** ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. ClassJavadoc WGL * See {@link GL} for more information. ClassJavadoc WGL */ # Javadoc for the GLX class ClassJavadoc GLX /** ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. ClassJavadoc GLX * See {@link GL} for more information. ClassJavadoc GLX */ # Javadoc for the CGL class ClassJavadoc CGL /** ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. ClassJavadoc CGL * See {@link GL} for more information. ClassJavadoc CGL */ # Javadoc for the XVisualInfo class ClassJavadoc XVisualInfo /** ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation. ClassJavadoc XVisualInfo */ # Custom code for querying extensions and exposing # wglAllocateMemoryNV/glXAllocateMemoryNV CustomJavaCode GL /** CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL CustomJavaCode GL * client) and display (OpenGL server) configuration.
CustomJavaCode GL * By "successfully" we mean that the function is both callable CustomJavaCode GL * on the machine running the program and available on the current CustomJavaCode GL * display.
CustomJavaCode GL * CustomJavaCode GL * In order to call a function successfully, the function must be both CustomJavaCode GL * callable on the machine running the program and available on CustomJavaCode GL * the display device that is rendering the output (note: on non-networked, CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both CustomJavaCode GL * the host and display support.
CustomJavaCode GL * CustomJavaCode GL * A GL function is callable if it is successfully linked at runtime, CustomJavaCode GL * hence the GLContext must be made current at least once. CustomJavaCode GL * CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use CustomJavaCode GL * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link CustomJavaCode GL * #glBindRenderbuffer(int,int)} is available). CustomJavaCode GL */ CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName); CustomJavaCode GL /** CustomJavaCode GL * Returns true if the specified OpenGL extension can be CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL CustomJavaCode GL * client) and display (OpenGL server) configuration.
CustomJavaCode GL *
CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g.,
CustomJavaCode GL * "GL_ARB_vertex_program").
CustomJavaCode GL */
CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName);
CustomJavaCode GL /**
CustomJavaCode GL * Provides platform-independent access to the wglAllocateMemoryNV
/
CustomJavaCode GL * glXAllocateMemoryNV
extension.
CustomJavaCode GL */
CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap
CustomJavaCode GL interval for buffer swaps. An argument of 0 disables
CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1
CustomJavaCode GL causes the application to wait until the next vertical refresh
CustomJavaCode GL until swapping buffers. The default, which is platform-specific,
CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to
CustomJavaCode GL have an effect, and in particular only affects heavyweight
CustomJavaCode GL onscreen components. */
CustomJavaCode GL public void setSwapInterval(int interval);
CustomJavaCode GL /**
CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
CustomJavaCode GL * object and its associated capabilities are undefined. Most
CustomJavaCode GL * applications will never need to call this method. It is highly
CustomJavaCode GL * recommended that any applications which do call this method perform
CustomJavaCode GL * all accesses on the returned object reflectively to guard
CustomJavaCode GL * themselves against changes to the implementation.
CustomJavaCode GL */
CustomJavaCode GL public Object getPlatformGLExtensions();
CustomJavaCode GL /**
CustomJavaCode GL * Returns an object providing access to the specified OpenGL
CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who
CustomJavaCode GL * which to provide access to new OpenGL extensions without changing
CustomJavaCode GL * the public API of the core package. For example, a user may request
CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object
CustomJavaCode GL * which implements a vendor-specified interface which can call the
CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is
CustomJavaCode GL * up to the vendor to specify both the extension name and Java API
CustomJavaCode GL * for accessing it, including which class or interface contains the
CustomJavaCode GL * functions.
CustomJavaCode GL *
CustomJavaCode GL *
CustomJavaCode GL * CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will CustomJavaCode GL * use this extension mechanism, but it is being provided for CustomJavaCode GL * completeness. CustomJavaCode GL */ CustomJavaCode GL public Object getExtension(String extensionName);