# Ignoring API only available on embedded systems, e.g. ES1, ES2, ES3, .. # # GL_APPLE_framebuffer_multisample Ignore glResolveMultisampleFramebufferAPPLE # GL_KHR_debug: Only avail on ES2 Ignore GL_VERTEX_ARRAY_KHR # Since we subsume GL_KHR_debug, we need to skip GL_VERTEX_ARRAY, # which is already defined in GLPointerFunc Ignore GL_VERTEX_ARRAY