# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es1 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java # There are a few routines we don't handle yet Ignore glGetBufferPointervOES Package javax.media.opengl Style InterfaceAndImpl JavaClass GLES1 #Extends GLES1 GLBase #Extends GLES1 GL Extends GLES1 GL2ES1 ImplPackage jogamp.opengl.es1 ImplJavaClass GLES1Impl Implements GLES1Impl GLBase Implements GLES1Impl GL Implements GLES1Impl GL2ES1 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg EmitProcAddressTable true ProcAddressTableClassName GLES1ProcAddressTable GetProcAddressTableExpr ((GLES1ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES/gl.h GLHeader GLES/glext.h GLHeader GL/gl.h GLHeader GL/glext.h # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Ignore certain extensions that will be picked up by the dynamic # lookup mechanism anyway if they are present IgnoreExtension GL_OES_fixed_point IgnoreExtension GL_OES_single_precision # Add PixelStorei StateTracker # # Add input validation to glPixelStorei, just to be sure. CustomJavaCode GLES1Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); JavaPrologue glPixelStorei } JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) { CustomJavaCode GLES1Impl glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); } CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); } CustomJavaCode GLES1Impl public void glClearDepth(double depth) { CustomJavaCode GLES1Impl glClearDepthf((float)depth); } CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) { CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); } CustomCCode #include /* android */ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include CustomCCode #include CustomCCode #include IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-gles1.java IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-embedded.java IncludeAs CustomCCode gl-impl-CustomCCode-gles1.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers