# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es1 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java # There are a few routines we don't handle yet Ignore glGetBufferPointervOES Package javax.media.opengl Style InterfaceAndImpl JavaClass GLES1 Extends GLES1 GLBase Extends GLES1 GL Extends GLES1 GL2ES1 ImplPackage com.jogamp.opengl.impl.es1 ImplJavaClass GLES1Impl Implements GLES1Impl GLBase Implements GLES1Impl GL Implements GLES1Impl GL2ES1 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg EmitProcAddressTable true ProcAddressTableClassName GLES1ProcAddressTable GetProcAddressTableExpr ((GLES1ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES/gl.h GLHeader GLES/glext.h GLHeader GL/gl.h GLHeader GL/glext.h # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Ignore certain extensions that will be picked up by the dynamic # lookup mechanism anyway if they are present IgnoreExtension GL_OES_fixed_point IgnoreExtension GL_OES_single_precision # Add PixelStorei StateTracker # # Add input validation to glPixelStorei, just to be sure. CustomJavaCode GLES1Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); JavaPrologue glPixelStorei } JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) { CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); } CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); } CustomJavaCode GLES1Impl public void glClearDepth(double depth) { CustomJavaCode GLES1Impl glClearDepthf((float)depth); } CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) { CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); } CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include <GLES/gl.h> CustomCCode #include <GLES/glext.h> CustomCCode #include <stdlib.h> Include ../intptr.cfg IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-gles1.java IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-embedded.java IncludeAs CustomCCode gl-impl-CustomCCode-gles1.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import com.jogamp.common.nio.Buffers;