# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es2 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceAndImpl JavaClass GLES2 Extends GLES2 GLBase Extends GLES2 GL Extends GLES2 GL2ES2 ImplPackage jogamp.opengl.es2 ImplJavaClass GLES2Impl Implements GLES2Impl GLBase Implements GLES2Impl GL Implements GLES2Impl GL2ES2 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es2-common.cfg RenameExtensionIntoCore GL_OES_texture_3D RenameExtensionIntoCore GL_OES_get_program_binary EmitProcAddressTable true ProcAddressTableClassName GLES2ProcAddressTable GetProcAddressTableExpr ((GLES2ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h GLHeader GL/gl.h GLHeader GL/glext.h # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # # Add input validation to glPixelStorei, just to be sure. CustomJavaCode GLES2Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); JavaPrologue glPixelStorei } JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } IncludeAs CustomJavaCode GLES2 gl-if-CustomJavaCode-gles2.java CustomCCode #include <stdio.h> /* android */ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include <GLES2/gl2.h> CustomCCode #include <GLES2/gl2ext.h> CustomCCode #include <stdlib.h> IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-embedded.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gles2.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers Import java.io.PrintStream