# This .cfg file is used to generate the GL implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es3 # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined # _for_ code generation. This shall match the parsed header files! GLSemHeader GLES3/gl3x.h GLSemHeader GLES3/gl3ext.h GLSemHeader GLES2/gl2ext-supplement.h GLSemHeader GLES2/gl2ext.h ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GLES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL3ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL4ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GLES3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java Style ImplOnly ImplPackage jogamp.opengl.es3 ImplJavaClass GLES3Impl #Implements GLES3Impl GLBase #Implements GLES3Impl GL #Implements GLES3Impl GL2ES2 Implements GLES3Impl GLES2 #Implements GLES3Impl GL2ES3 #Implements GLES3Impl GL3ES3 #Implements GLES3Impl GL4ES3 Implements GLES3Impl GLES3 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es3-common.cfg Include gl2_es2-CustomJavaCode.cfg Include gl-desktop-ignores.cfg ForceExtension GL_ARB_ES3_compatibility EmitProcAddressTable true ProcAddressTableClassName GLES3ProcAddressTable GetProcAddressTableExpr _pat # GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable()) # Manual implement glDebugMessageCallback* using the proc address resolver ForceProcAddressGen glDebugMessageCallbackKHR # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. CustomJavaCode GLES3Impl private static final int data_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, data, data_offset) ) { return; } IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java Include es3-headers.cfg IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c Import com.jogamp.opengl.GLBase Import com.jogamp.opengl.GL Import com.jogamp.opengl.GL2ES2 Import com.jogamp.opengl.GL2ES3 Import com.jogamp.opengl.GL3ES3 Import com.jogamp.opengl.GL4ES3 Import com.jogamp.opengl.GLES3 Import com.jogamp.opengl.GLArrayData Import com.jogamp.opengl.GLUniformData Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers Import java.io.PrintStream