# This .cfg file is used to generate the GL implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es3 # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined # _for_ code generation. This shall match the parsed header files! GLSemHeader GLES3/gl31.h GLSemHeader GLES3/gl3ext.h GLSemHeader GLES2/gl2ext-supplement.h GLSemHeader GLES2/gl2ext.h ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GLES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL3ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL4ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GLES3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java Style ImplOnly ImplPackage jogamp.opengl.es3 ImplJavaClass GLES3Impl Implements GLES3Impl GLBase Implements GLES3Impl GL Implements GLES3Impl GL2ES2 Implements GLES3Impl GLES2 Implements GLES3Impl GL2ES3 Implements GLES3Impl GL3ES3 Implements GLES3Impl GL4ES3 Implements GLES3Impl GLES3 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es3-common.cfg Include gl2_es2-CustomJavaCode.cfg Include gl-desktop-ignores.cfg ForceExtension GL_ARB_ES3_compatibility EmitProcAddressTable true ProcAddressTableClassName GLES3ProcAddressTable GetProcAddressTableExpr _pat # GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable()) # Manual implement glDebugMessageCallback* using the proc address resolver ForceProcAddressGen glDebugMessageCallbackKHR # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. CustomJavaCode GLES3Impl private static final int data_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, data, data_offset) ) { return; } IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java Include es3-headers.cfg IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c Import com.jogamp.opengl.GLBase Import com.jogamp.opengl.GL Import com.jogamp.opengl.GL2ES2 Import com.jogamp.opengl.GL2ES3 Import com.jogamp.opengl.GL3ES3 Import com.jogamp.opengl.GL4ES3 Import com.jogamp.opengl.GLES3 Import com.jogamp.opengl.GLArrayData Import com.jogamp.opengl.GLUniformData Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers Import java.io.PrintStream