# This .cfg file is used to generate the GL implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es3 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4ES3.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Style ImplOnly ImplPackage jogamp.opengl.es3 ImplJavaClass GLES3Impl Implements GLES3Impl GLBase Implements GLES3Impl GL Implements GLES3Impl GL2ES2 Implements GLES3Impl GLES2 Implements GLES3Impl GL2ES3 Implements GLES3Impl GL3ES3 Implements GLES3Impl GL4ES3 Implements GLES3Impl GLES3 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es3-common.cfg Include gl2_es2-CustomJavaCode.cfg ForceExtension GL_ARB_ES3_compatibility EmitProcAddressTable true ProcAddressTableClassName GLES3ProcAddressTable GetProcAddressTableExpr _pat # GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable()) # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } CustomCCode #include /* android */ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode #include IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-embedded.java IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c Import javax.media.opengl.GLBase Import javax.media.opengl.GL Import javax.media.opengl.GL2ES2 Import javax.media.opengl.GL2ES3 Import javax.media.opengl.GL3ES3 Import javax.media.opengl.GL4ES3 Import javax.media.opengl.GLES3 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers Import java.io.PrintStream