# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl/gl2

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java

Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2
Extends GL2 GLBase
Extends GL2 GL
Extends GL2 GL2ES1
Extends GL2 GL2ES2
Extends GL2 GL2GL3
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

# Ignore extensions that are already picked up via the GL2ES1 interface
IgnoreExtension GL_EXT_point_parameters

CustomJavaCode GL2     public boolean glIsPBOPackEnabled();
CustomJavaCode GL2     public boolean glIsPBOUnpackEnabled();

IncludeAs CustomJavaCode GL2 gl-if-CustomJavaCode-gl2.java

Include gl-headers.cfg
Include ../intptr.cfg

EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff