# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/gl2 ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java Package javax.media.opengl Style InterfaceAndImpl JavaClass GL2 Extends GL2 GLBase Extends GL2 GL Extends GL2 GL2ES1 Extends GL2 GL2ES2 Extends GL2 GLMatrixFunc Extends GL2 GLPointerFunc Extends GL2 GLLightingFunc ImplPackage com.sun.opengl.impl.gl2 ImplJavaClass GL2Impl Implements GL2Impl GLBase Implements GL2Impl GL Implements GL2Impl GL2ES1 Implements GL2Impl GL2ES2 Implements GL2Impl GLMatrixFunc Implements GL2Impl GLPointerFunc Implements GL2Impl GLLightingFunc Include gl-common-gl2.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg EmitProcAddressTable true ProcAddressTableClassName GL2ProcAddressTable GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable()) Ignore GL_STENCIL_INDEX1_EXT Ignore GL_STENCIL_INDEX4_EXT Ignore GL_STENCIL_INDEX8_EXT Ignore GL_STENCIL_INDEX16_EXT # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Ignore extensions that are already picked up via the GL2ES1 interface IgnoreExtension GL_EXT_point_parameters CustomJavaCode GL2 public static final int GL_STENCIL_INDEX16 = 0x8D49; CustomJavaCode GL2 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814; CustomJavaCode GL2 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A; CustomJavaCode GL2 public boolean glIsPBOPackEnabled(); CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled(); CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } CustomJavaCode GL2Impl public void glClearDepthf(float depth) { CustomJavaCode GL2Impl glClearDepth((double)depth); } CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include ../intptr.cfg IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gl2.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.sun.opengl.impl.InternalBufferUtil Import java.io.PrintStream