# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/gl3 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceAndImpl JavaClass GL3 Extends GL3 GLBase Extends GL3 GL Extends GL3 GL2ES2 Extends GL3 GL2GL3 ImplPackage com.sun.opengl.impl.gl3 ImplJavaClass GL3Impl Implements GL3Impl GLBase Implements GL3Impl GL Implements GL3Impl GL2ES2 Implements GL3Impl GL2GL3 Include gl-common.cfg Include gl-common-extensions.cfg Include gl3-common.cfg Include gl3-desktop.cfg IncludeAs CustomJavaCode GL3 gl-if-CustomJavaCode-gl3.java EmitProcAddressTable true ProcAddressTableClassName GL3ProcAddressTable GetProcAddressTableExpr ((GL3ProcAddressTable)_context.getGLProcAddressTable()) # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to APIENTRY LocalProcAddressCallingConvention __ALL__ APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # CustomJavaCode GL3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } CustomJavaCode GL3Impl public void glClearDepthf(float depth) { CustomJavaCode GL3Impl glClearDepth((double)depth); } CustomJavaCode GL3Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL3Impl glDepthRange((double)zNear, (double)zFar); } Include gl3-headers.cfg Include ../intptr.cfg IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl3.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-desktop.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gl3.c Import javax.media.opengl.GLES2 Import javax.media.opengl.GL3 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.sun.opengl.impl.InternalBufferUtil Import java.io.PrintStream