# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/gl3 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceAndImpl JavaClass GL3 Extends GL3 GLBase Extends GL3 GL Extends GL3 GL2ES2 Extends GL3 GL2GL3 ImplPackage com.sun.opengl.impl.gl3 ImplJavaClass GL3Impl Implements GL3Impl GLBase Implements GL3Impl GL Implements GL3Impl GL2ES2 Implements GL3Impl GL2GL3 Include gl-common-gl2.cfg Include gl-common-extensions.cfg Include gl3-desktop.cfg EmitProcAddressTable true ProcAddressTableClassName GL3ProcAddressTable GetProcAddressTableExpr ((GL3ProcAddressTable)_context.getGLProcAddressTable()) # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomJavaCode GL3Impl public void glClearDepthf(float depth) { CustomJavaCode GL3Impl glClearDepth((double)depth); } CustomJavaCode GL3Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL3Impl glDepthRange((double)zNear, (double)zFar); } Include gl3-headers.cfg Include ../intptr.cfg IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl3.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-desktop.java IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gl3.c Import javax.media.opengl.GLES2 Import javax.media.opengl.GL3 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.sun.opengl.impl.InternalBufferUtil Import java.io.PrintStream