CustomCCode #include <stdio.h> /* android */ CustomCCode #include <GL/gl-platform.h> CustomCCode // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode // "glext.h" are parsed. CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode #if defined(_WIN32) CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/glext.h> CustomCCode #include <GL/glext-supplement.h> CustomCCode #elif defined(__APPLE__) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/glext.h> CustomCCode #include <GL/glext-supplement.h> CustomCCode #include <machine/types.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #elif defined(__unix__) CustomCCode #include <inttypes.h> CustomCCode #include <stdlib.h> CustomCCode #include <X11/Xlib.h> CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/glext.h> CustomCCode #include <GL/glext-supplement.h> CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #endif