CustomCCode #include /* android */ CustomCCode #include CustomCCode // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode // "glext.h" are parsed. CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode #if defined(_WIN32) CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode #elif defined(__APPLE__) CustomCCode #include CustomCCode #include CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #elif defined(__unix__) CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Include the OpenGL headers */ CustomCCode #include CustomCCode #include CustomCCode #include CustomCCode /* Provide Windows typedefs */ CustomCCode typedef void* LPVOID; CustomCCode typedef unsigned int* PUINT; CustomCCode #endif