/** Part of <code>GL_ARB_uniform_buffer_object</code> */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of <code>GL_ARB_sync</code> */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; /** Part of <code>GL_ARB_shader_image_load_store</code> */ public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ; /** @deprecated Avoid original GL API namespace conflict. Use {@link #isPBOPackBound()} */ public boolean glIsPBOPackBound(); public boolean isPBOPackBound(); /** @deprecated Avoid original GL API namespace conflict. Use {@link #isPBOUnpackBound()} */ public boolean glIsPBOUnpackBound(); public boolean isPBOUnpackBound();