/** Part of <code>GL_ARB_uniform_buffer_object</code> */
public static final int GL_INVALID_INDEX = 0xFFFFFFFF ;

/** Part of <code>GL_ARB_sync</code> */
public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ;

/** Part of <code>GL_ARB_shader_image_load_store</code> */
public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ;

/** @deprecated Avoid original GL API namespace conflict. Use {@link #isPBOPackBound()} */
public boolean glIsPBOPackBound();
public boolean isPBOPackBound();

/** @deprecated Avoid original GL API namespace conflict. Use {@link #isPBOUnpackBound()} */
public boolean glIsPBOUnpackBound();
public boolean isPBOUnpackBound();