GL_ARB_uniform_buffer_object
*/
public static final int GL_INVALID_INDEX = 0xFFFFFFFF ;
/** Part of GL_ARB_sync
*/
public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ;
/** Part of GL_ARB_shader_image_load_store
*/
public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ;
public boolean glIsPBOPackBound();
public boolean glIsPBOUnpackBound();