/** Part of GL_ARB_uniform_buffer_object */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of GL_ARB_sync */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ; public boolean glIsPBOPackBound(); public boolean glIsPBOUnpackBound();