/** * The following enumeration are common in GL2ES1 and GL2GL3 */ public static final int GL_AND = 0x1501; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_BUFFER_ACCESS = 0x88BB; public static final int GL_CLEAR = 0x1500; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_COPY = 0x1503; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_DEPTH_COMPONENT24 = 0x81A6; public static final int GL_DEPTH_COMPONENT32 = 0x81A7; public static final int GL_EQUIV = 0x1509; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_MULTISAMPLE = 0x809D; public static final int GL_NAND = 0x150E; public static final int GL_NOOP = 0x1505; public static final int GL_NOR = 0x1508; public static final int GL_OR = 0x1507; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; public static final int GL_SET = 0x150F; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; public static final int GL_STENCIL_INDEX1 = 0x8D46; public static final int GL_STENCIL_INDEX4 = 0x8D47; public static final int GL_WRITE_ONLY = 0x88B9; public static final int GL_XOR = 0x1506; public void glClearDepth( double depth ); public void glDepthRange(double zNear, double zFar); public int glGetBoundBuffer(int target); public boolean glIsVBOArrayEnabled(); public boolean glIsVBOElementEnabled();