/** Common in ES1, GL2 and GL3 */ public static final int GL_AND = 0x1501; /** Common in ES1, GL2 and GL3 */ public static final int GL_AND_INVERTED = 0x1504; /** Common in ES1, GL2 and GL3 */ public static final int GL_AND_REVERSE = 0x1502; /** Common in ES1, GL2 and GL3 */ public static final int GL_BLEND_DST = 0x0BE0; /** Common in ES1, GL2 and GL3 */ public static final int GL_BLEND_SRC = 0x0BE1; /** Common in ES1, GL2 and GL3 */ public static final int GL_BUFFER_ACCESS = 0x88BB; /** Common in ES1, GL2 and GL3 */ public static final int GL_CLEAR = 0x1500; /** Common in ES1, GL2 and GL3 */ public static final int GL_COLOR_LOGIC_OP = 0x0BF2; /** Common in ES1, GL2 and GL3 */ public static final int GL_COPY = 0x1503; /** Common in ES1, GL2 and GL3 */ public static final int GL_COPY_INVERTED = 0x150C; /** Common in ES1, GL2 and GL3 */ public static final int GL_DEPTH_COMPONENT24 = 0x81A6; /** Common in ES1, GL2 and GL3 */ public static final int GL_DEPTH_COMPONENT32 = 0x81A7; /** Common in ES1, GL2 and GL3 */ public static final int GL_EQUIV = 0x1509; /** Common in ES1, GL2 and GL3 */ public static final int GL_LINE_SMOOTH = 0x0B20; /** Common in ES1, GL2 and GL3 */ public static final int GL_LINE_SMOOTH_HINT = 0x0C52; /** Common in ES1, GL2 and GL3 */ public static final int GL_LOGIC_OP_MODE = 0x0BF0; /** Common in ES1, GL2 and GL3 */ public static final int GL_MULTISAMPLE = 0x809D; /** Common in ES1, GL2 and GL3 */ public static final int GL_NAND = 0x150E; /** Common in ES1, GL2 and GL3 */ public static final int GL_NOOP = 0x1505; /** Common in ES1, GL2 and GL3 */ public static final int GL_NOR = 0x1508; /** Common in ES1, GL2 and GL3 */ public static final int GL_OR = 0x1507; /** Common in ES1, GL2 and GL3 */ public static final int GL_OR_INVERTED = 0x150D; /** Common in ES1, GL2 and GL3 */ public static final int GL_OR_REVERSE = 0x150B; /** Common in ES1, GL2 and GL3 */ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; /** Common in ES1, GL2 and GL3 */ public static final int GL_POINT_SIZE = 0x0B11; /** Common in ES1, GL2 and GL3 */ public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; /** Common in ES1, GL2 and GL3 */ public static final int GL_SET = 0x150F; /** Common in ES1, GL2 and GL3 */ public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; /** Common in ES1, GL2 and GL3 */ public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; /** Common in ES1, GL2 and GL3 */ public static final int GL_STENCIL_INDEX1 = 0x8D46; /** Common in ES1, GL2 and GL3 */ public static final int GL_STENCIL_INDEX4 = 0x8D47; /** Common in ES1, GL2 and GL3 */ public static final int GL_WRITE_ONLY = 0x88B9; /** Common in ES1, GL2 and GL3 */ public static final int GL_XOR = 0x1506; public void glClearDepth( double depth ); public void glDepthRange(double zNear, double zFar); public int glGetBoundBuffer(int target); public boolean glIsVBOArrayEnabled(); public boolean glIsVBOElementEnabled();