/** Part of GL_ARB_separate_shader_objects
, GL_EXT_separate_shader_objects
*/
public static final int GL_ALL_SHADER_BITS = 0xFFFFFFFF ;
/** Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */
/** Entry point to C language function:
* void {@native glReleaseShaderCompiler}(void);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Nop if no native implementation is available. */
public void glReleaseShaderCompiler();
/** Entry point to C language function:
* void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Throws GLException if no native implementation is available. */
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
/** Entry point to C language function:
* void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Throws GLException if no native implementation is available. */
public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length);
/** Entry point to C language function:
* void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Throws GLException if no native implementation is available. */
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision);
/** Entry point to C language function:
* void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Throws GLException if no native implementation is available. */
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset);
/** Entry point to C language function:
* void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Calls void {@native glDepthRange}(GLclampd zNear, GLclampd zFar);
if no native implementation is available. */
public void glDepthRangef(float zNear, float zFar);
public void glDepthRange(double zNear, double zFar);
/** Entry point to C language function:
* void {@native glClearDepthf}(GLclampf depth);
*
Part of GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
*
Calls void {@native glClearDepth}(GLclampd depth);
if no native implementation is available. */
public void glClearDepthf(float depth);
public void glClearDepth( double depth );
public void glVertexAttribPointer(GLArrayData array);
public void glUniform(GLUniformData data);
/** Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_ANGLE_depth_texture
*/
public static final int GL_DEPTH_COMPONENT = 0x1902;
/** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */