/** Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ /** Entry point to C language function: * void {@native glReleaseShaderCompiler}(void); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Nop if no native implementation is available. */ public void glReleaseShaderCompiler(); /** Entry point to C language function: * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); /** Entry point to C language function: * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length); /** Entry point to C language function: * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); /** Entry point to C language function: * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Throws GLException if no native implementation is available. */ public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset); /** Entry point to C language function: * void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Calls void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); if no native implementation is available. */ public void glDepthRangef(float zNear, float zFar); /** Entry point to C language function: * void {@native glClearDepthf}(GLclampf depth); *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. *
Calls void {@native glClearDepth}(GLclampd depth); if no native implementation is available. */ public void glClearDepthf(float depth); /** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ bb'>refslogtreecommitdiffstats
path: root/make/stub_includes/win32/window-system.c
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