# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es2 # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined # _for_ code generation. This shall match the parsed header files! GLSemHeader GLES2/gl2ext-supplement.h GLSemHeader GLES2/gl2.h GLSemHeader GLES2/gl2ext.h ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java Package com.jogamp.opengl Style InterfaceOnly JavaClass GLES2 #Extends GLES2 GLBase #Extends GLES2 GL Extends GLES2 GL2ES2 Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es2-common.cfg Include gl2_es2-CustomJavaCode.cfg Include gl-desktop-ignores.cfg IncludeAs CustomJavaCode GLES2 gl2_es1-common-cpubufferJavaCode.java IncludeAs CustomJavaCode GLES2 gl2_es2-common-cpubufferJavaCode.java # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ CustomJavaCode GLES2 public static final int GL_NVIDIA_PLATFORM_BINARY_NV = 0x890B;